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CNetworkOriginCellCoordQuantizedVector
CNetworkOriginCellCoordQuantizedVectorWS
CNetworkOriginQuantizedVector
CNetworkOriginQuantizedVectorWS
CNetworkTransmitComponent
CNetworkVelocityVector
CNetworkViewOffsetVector
CNetworkedSequenceOperation
CNmEventConsumer
CNmEventConsumerAttributes
CNmEventConsumerBodyGroup
CNmEventConsumerLegacy
CNmEventConsumerParticle
CNmEventConsumerPulse
CNmEventConsumerSound
CODTA_Unit_Warlock_Imp
CPathNode
CPathQueryComponent
CPathQueryUtil
CPathSimple
CPathWithDynamicNodes
CPhysicsBodyGameMarkup
CPhysicsBodyGameMarkupData
CPlayerControllerComponent
CPlayerPawnComponent
CPlayerTrackedStatDefinition
CPlayerTrackedStatsEntity
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointChildModifier
CPointOffScreenIndicatorUi
CPointOrient
CPointTemplate
CPortraitData
CPrecipitationVData
CPropDataComponent
CPulseCell_LerpCameraSettings
CPulseCell_LerpCameraSettings::CursorState_t
CPulseCell_PlaySequence
CPulseCell_PlaySequence::CursorState_t
CPulseCell_ShmupWaitForDuration
CPulseCell_ShmupWaitForDuration::CursorState_t
CPulseCell_Step_EntFire
CPulseCell_WaitForPanelClass
CPulseCell_WaitForPanelClass::CursorState_t
CPulseGameBlackboard
CPulseGraphInstance_PanoramaPanel
CQuickBuyController
CRR_Response
CRR_Response::ResponseEnum_t
CRagdollManager
CRandSimTimer
CRandStopwatch
CRemapFloat
CRenderComponent
CResponseCriteriaSet
CRopeOverlapHit
CRoshanPhaseInfo
CSceneEventInfo
CScriptUniformRandomStream
CServerOnlyModelEntity
CShmupBossBodyPart
CShmupBossDefinition
CShmupBossPhase
CShmupBulletInfo
CShmupEnemyDefinition
CShmupEventDefinition
CShmupEventEnemySpawn
CShmupEventTime
CShmupGameDefinition
CShmupPathDefinition
CShmupPathEvent
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Dota 2
client
C_BaseEntity
CPathSimple
CPathSimple
MEntityAllowsPortraitWorldSpawn
Inherits from (85 fields)
C_BaseEntity
CEntityInstance
expand fields
m_CPathQueryComponent
:
CPathQueryComponent
1536 (0x0600)
m_pathString
:
CUtlString
1776 (0x06F0)
m_bClosedLoop
:
bool
1784 (0x06F8)
Referenced by (1)
CPathWithDynamicNodes
Also in
server.dll
Counter-Strike 2
Deadlock