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Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
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Schemas
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ConVars & Commands
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All
18,139
Classes
17,201
Enums
938
Entities
6,931
Components
22
Networked
627
VData
165
Exclusive
14,143
CNetworkVelocityVector
CNetworkViewOffsetVector
CNetworkedSequenceOperation
CNmEventConsumer
CNmEventConsumerAttributes
CNmEventConsumerBodyGroup
CNmEventConsumerCamera
CNmEventConsumerCloth
CNmEventConsumerContact
CNmEventConsumerLegacy
CNmEventConsumerParticle
CNmEventConsumerPulse
CNmEventConsumerSound
CNoiseStreamData
CODTA_Unit_Warlock_Imp
CPathNode
CPathQueryComponent
CPathQueryUtil
CPathSimple
CPathWithDynamicNodes
CPeriodicResourceDefinition
CPhysicsBodyGameMarkup
CPhysicsBodyGameMarkupData
CPlayerControllerComponent
CPlayerPawnComponent
CPlayerTrackedStatDefinition
CPlayerTrackedStatsEntity
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointChildModifier
CPointOffScreenIndicatorUi
CPointOrient
CPointTemplate
CPortraitData
CPrecipitationVData
CPropDataComponent
CPulseCell_LerpCameraSettings
CPulseCell_LerpCameraSettings::CursorState_t
CPulseCell_PlaySequence
CPulseCell_PlaySequence::CursorState_t
CPulseCell_ShmupWaitForDuration
CPulseCell_ShmupWaitForDuration::CursorState_t
CPulseCell_Step_EntFire
CPulseCell_WaitForPanelClass
CPulseCell_WaitForPanelClass::CursorState_t
CPulseGameBlackboard
CPulseGraphInstance_PanoramaPanel
CQuickBuyController
CRR_Response
CRR_Response::ResponseEnum_t
CRagdollManager
CRandSimTimer
CRandStopwatch
CRemapFloat
CRenderComponent
CResponseCriteriaSet
CRopeOverlapHit
CRoshanPhaseInfo
CSceneEventInfo
CScriptUniformRandomStream
CServerOnlyModelEntity
CShmupBossBodyPart
CShmupBossDefinition
CShmupBossPhase
CShmupBulletInfo
CShmupEnemyDefinition
CShmupEventDefinition
CShmupEventEnemySpawn
CShmupEventTime
CShmupGameDefinition
CShmupPathDefinition
CShmupPathEvent
Type
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Dota 2
client
CPathSimple
CPathWithDynamicNodes
CPathWithDynamicNodes
path_with_dynamic_nodes
1904 bytes (0x0770), align 16
Source
Inherits
CPathSimple
C_BaseEntity
CEntityInstance
Used by fields
CPathNode
m_hPath
Also in
server
Counter-Strike 2
differs
Deadlock
differs
Fields
Networked
Declared here
With inherited
Name
Type
Offset
Inherited fields
0x0000 – 0x06FF
m_vecPathNodes
C_NetworkUtlVectorBase
<
CHandle
<
CPathNode
>
>
1792
0x0700
sent as
ehandle
m_xInitialPathWorldToLocal
CTransform
1824
0x0720
m_eDesiredDirection
DirectionAlongSimplePath_t
1856
0x0740
m_bIgnoreParentRotation
bool
1860
0x0744
m_bAlwaysReevaluateSpline
bool
1888
0x0760
path_with_dynamic_nodes
spawnable
Keyvalues
Declared here
With inherited
Name
Type
Field
Inherited keyvalues
preferred_direction
DirectionAlongSimplePath_t
m_eDesiredDirection
always_reevaluate_path
bool
m_bAlwaysReevaluateSpline
Inputs
Declared here
With inherited
Inherited inputs