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Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
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CNetworkedSequenceOperation
CNoiseStreamData
CNullEntity
CODTA_Unit_Warlock_Imp
CObstructionObject
COrnamentProp
CParticleSystem
CPathCorner
CPathCornerCrash
CPathKeyFrame
CPathMover
CPathMoverEntitySpawner
CPathMoverEntitySpawner::TemplateChoiceStrategy_t
CPathNode
CPathParticleRope
CPathParticleRopeAlias_path_particle_rope_clientside
CPathQueryComponent
CPathSimple
CPathTrack
CPathWithDynamicNodes
CPhysBallSocket
CPhysBox
CPhysConstraint
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CPhysicsProp::CrateType_t
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CPlayer_MovementServices_Humanoid
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CPointAngularVelocitySensor
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CPointCameraVFOV
CPointChildModifier
CPointClientUIDialog
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CPointCommentaryNode
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CPushable
CQuickBuyController
CRagdollConstraint
Type
/
to search schemas
Dota 2
server
CPathSimple
CPathWithDynamicNodes
CPathWithDynamicNodes
path_with_dynamic_nodes
1552 bytes (0x0610), align 16
Source
Inherits
CPathSimple
CBaseEntity
CEntityInstance
Derived classes
CPathMover
Used by fields
CPathNode
m_hPath
Also in
client
Counter-Strike 2
differs
Deadlock
differs
Fields
Networked
Declared here
With inherited
Name
Type
Offset
Inherited fields
0x0000 – 0x059F
m_vecPathNodes
CNetworkUtlVectorBase
<
CHandle
<
CPathNode
>
>
1440
0x05A0
sent as
ehandle
m_xInitialPathWorldToLocal
CTransform
1472
0x05C0
m_eDesiredDirection
DirectionAlongSimplePath_t
1504
0x05E0
m_bIgnoreParentRotation
bool
1508
0x05E4
m_bAlwaysReevaluateSpline
bool
1536
0x0600
path_with_dynamic_nodes
spawnable
Keyvalues
Declared here
With inherited
Name
Type
Field
Inherited keyvalues
preferred_direction
DirectionAlongSimplePath_t
m_eDesiredDirection
always_reevaluate_path
bool
m_bAlwaysReevaluateSpline
Inputs
Declared here
With inherited
Inherited inputs
Outputs
Declared here
With inherited
Inherited outputs