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COmniLight
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Deadlock
server
CPathSimple
CPathWithDynamicNodes
CPathWithDynamicNodes
MNetworkVarNames
"CHandle< CPathNode > m_vecPathNodes"
"CTransform m_xInitialPathWorldToLocal"
Inherits from (85 fields)
CPathSimple
CBaseEntity
CEntityInstance
expand fields
m_vecPathNodes
:
CNetworkUtlVectorBase
<
CHandle
<
CPathNode
>
>
1456 (0x05B0)
MNetworkEnable
m_xInitialPathWorldToLocal
:
CTransform
1488 (0x05D0)
MNetworkEnable
Referenced by (2)
CPathMover
CPathNode
m_hPath
Also in
client.dll
Counter-Strike 2
Dota 2