Source 2 Viewer
CPathParticleRopeAlias_path_particle_rope_clientside
CPathQueryComponent
CPathSimple
CPathSimpleAPI
CPathTrack
CPathWithDynamicNodes
CPathfindInDirectionData
CPathfindLocalData
CPathfindRandomData
CPhysBallSocket
CPhysBox
CPhysConstraint
CPhysExplosion
CPhysFixed
CPhysForce
CPhysHinge
CPhysHingeAlias_phys_hinge_local
CPhysImpact
CPhysLength
CPhysMagnet
CPhysMotor
CPhysMotorAPI
CPhysPulley
CPhysSlideConstraint
CPhysThruster
CPhysTorque
CPhysWheelConstraint
CPhysicalButton
CPhysicsEntitySolver
CPhysicsNPCSolver
CPhysicsProp
CPhysicsProp::CrateType_t
CPhysicsPropOverride
CPhysicsPropRespawnable
CPhysicsShake
CPhysicsSpring
CPhysicsWire
CPlatTrigger
CPlayerSprayDecal
CPlayerTrackedStatsEntity
CPlayerVisibility
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointAngleSensor
CPointAngularVelocitySensor
CPointBroadcastClientCommand
CPointCamera
CPointCameraVFOV
CPointChildModifier
CPointClientCommand
CPointClientUIDialog
CPointClientUIWorldPanel
CPointClientUIWorldTextPanel
CPointCommentaryNode
CPointEntity
CPointEntityFinder
CPointHurt
CPointModifierThinker
CPointOrient
CPointPrefab
CPointPrefabAPI
CPointProximitySensor
CPointPulse
CPointPush
CPointServerCommand
CPointTeleport
CPointTeleportAPI
CPointTemplate
CPointTemplateAPI
CPointValueRemapper
CPointVelocitySensor
CPointWorldText
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Deadlock
server
CBaseAnimGraph
CPhysMagnet
CPhysMagnet
Inherits from (137 fields)
CBaseAnimGraph
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_OnMagnetAttach
:
CEntityIOOutput
2688 (0x0A80)
m_OnMagnetDetach
:
CEntityIOOutput
2712 (0x0A98)
m_massScale
:
float32
2736 (0x0AB0)
m_forceLimit
:
float32
2740 (0x0AB4)
m_torqueLimit
:
float32
2744 (0x0AB8)
m_MagnettedEntities
:
CUtlVector
<
magnetted_objects_t
>
2752 (0x0AC0)
m_bActive
:
bool
2776 (0x0AD8)
m_bHasHitSomething
:
bool
2777 (0x0AD9)
m_flTotalMass
:
float32
2780 (0x0ADC)
m_flRadius
:
float32
2784 (0x0AE0)
m_flNextSuckTime
:
GameTime_t
2788 (0x0AE4)
m_iMaxObjectsAttached
:
int32
2792 (0x0AE8)
Also in
client.dll
Counter-Strike 2
Dota 2