Source 2 Viewer
CPhysicalButton
CPhysicsEntitySolver
CPhysicsNPCSolver
CPhysicsProp
CPhysicsProp::CrateType_t
CPhysicsPropOverride
CPhysicsPropRespawnable
CPhysicsShake
CPhysicsSpring
CPhysicsWire
CPlatTrigger
CPlayerSprayDecal
CPlayerTrackedStatsEntity
CPlayerVisibility
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointAngleSensor
CPointAngularVelocitySensor
CPointBroadcastClientCommand
CPointCamera
CPointCameraVFOV
CPointChildModifier
CPointClientCommand
CPointClientUIDialog
CPointClientUIWorldPanel
CPointClientUIWorldTextPanel
CPointCommentaryNode
CPointEntity
CPointEntityFinder
CPointHurt
CPointModifierThinker
CPointOrient
CPointPrefab
CPointPrefabAPI
CPointProximitySensor
CPointPulse
CPointPush
CPointServerCommand
CPointTeleport
CPointTeleportAPI
CPointTemplate
CPointTemplateAPI
CPointValueRemapper
CPointVelocitySensor
CPointWorldText
CPostProcessingVolume
CPrecipitation
CPrecipitationBlocker
CPrecipitationVData
CProjectile_Airheart_FloatingBomb
CProjectile_Airheart_Package
CProjectile_Boho_BouncyProjectile
CProjectile_BookwormDragon_Projectile
CProjectile_Doorman_Cart_Projectile
CProjectile_Familiar_MovingToAttach
CProjectile_GraveStone_Projectile
CProjectile_KnightChargeLeading_Projectile
CProjectile_KnightCharge_Projectile
CProjectile_Necro_HauntProjectile
CProjectile_Necro_ZombieWall_Projectile
CProjectile_Perched_Predator
CProjectile_Priest_SlideTrap_Projectile
CProjectile_PunkgoatTether
CProjectile_Rolling_FireBall
CProjectile_Rutger_Rocket
CProjectile_Stomp_Projectile
CProjectile_Synth_Barrage
CProjectile_Synth_PlasmaFlux
CPropAnimatingBreakable
CPropDataComponent
CPropDoorRotating
CPropDoorRotatingBreakable
Type
/
to search
Deadlock
server
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_MovementServices_Humanoid
MNetworkVarNames
: "float32 m_flFallVelocity"
Inherits from (16 fields)
CPlayer_MovementServices
CPlayerPawnComponent
expand fields
m_flStepSoundTime
:
float32
576 (0x0240)
m_flFallVelocity
:
float32
580 (0x0244)
MNetworkBitCount
: 17
MNetworkEnable
MNetworkEncodeFlags
: 4
MNetworkMaxValue
: 4096.000000
MNetworkMinValue
: -4096.000000
m_groundNormal
:
Vector
584 (0x0248)
MNotSaved
m_flSurfaceFriction
:
float32
596 (0x0254)
m_surfaceProps
:
CUtlStringToken
600 (0x0258)
MNotSaved
m_nStepside
:
int32
616 (0x0268)
m_vecSmoothedVelocity
:
Vector
620 (0x026C)
Referenced by (1)
CCitadelPlayer_MovementServices
Also in
client.dll
Counter-Strike 2
Dota 2