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CNmEventConsumerSound
CPathNode
CPathQueryComponent
CPathQueryUtil
CPathSimple
CPathSimpleAPI
CPathWithDynamicNodes
CPhysicsBodyGameMarkup
CPhysicsBodyGameMarkupData
CPlayerControllerComponent
CPlayerPawnComponent
CPlayerSprayDecalRenderHelper
CPlayerTrackedStatDefinition
CPlayerTrackedStatsEntity
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointChildModifier
CPointModifierThinker
CPointOffScreenIndicatorUi
CPointOrient
CPointTemplate
CPointTemplateAPI
CPrecipitationVData
CProjectile_Boho_BouncyProjectile
CProjectile_BookwormDragon_Projectile
CProjectile_Familiar_MovingToAttach
CProjectile_KnightChargeLeading_Projectile
CProjectile_Necro_HauntProjectile
CProjectile_Priest_SlideTrap_Projectile
CPropAnimatingBreakable
CPropDataComponent
CPulseAnimFuncs
CPulseCell_LerpCameraSettings
CPulseCell_LerpCameraSettings::CursorState_t
CPulseCell_PlaySequence
CPulseCell_PlaySequence::CursorState_t
CPulseCell_Step_EntFire
CPulseGameBlackboard
CRR_Response
CRR_Response::ResponseEnum_t
CRagdollManager
CRandSimTimer
CRandStopwatch
CRemapFloat
CRenderComponent
CResponseCriteriaSet
CRopeOverlapHit
CScaleFunctionAbilityPropertyBase
CScaleFunctionAbilityPropertyMultiStats
CScaleFunctionAbilityPropertyMultiStatsVData
CScaleFunctionAbilityPropertySingleStat
CScaleFunctionAbilityPropertySingleStatCurve
CScaleFunctionAbilityPropertySingleStatCurveVData
CScaleFunctionAbilityPropertySingleStatVData
CScaleFunctionAbilityProperty_AbilityCharges
CScaleFunctionAbilityProperty_AbilityRechargeTime
CScaleFunctionAbilityProperty_BaseWeaponDamage
CScaleFunctionAbilityProperty_KineticCarbine
CScaleFunctionAbilityProperty_NanoTechRoundsDamage
CScaleFunctionAbilityProperty_TechDamage
CScaleFunctionAbilityProperty_TechDuration
CScaleFunctionAbilityProperty_TechRange
CScaleFunctionAbilityProperty_WeaponDamage
CScaleFunctionBase
CScaleFunctionVData
CSceneEventInfo
CScenePayloadVData
CScriptUniformRandomStream
CServerOnlyModelEntity
CSimTimer
CSimpleSimTimer
CSimpleStopwatch
Type
/
to search
Deadlock
client
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_MovementServices_Humanoid
MNetworkVarNames
: "float32 m_flFallVelocity"
Inherits from (16 fields)
CPlayer_MovementServices
CPlayerPawnComponent
expand fields
m_flStepSoundTime
:
float32
576 (0x0240)
m_flFallVelocity
:
float32
580 (0x0244)
MNetworkBitCount
: 17
MNetworkEnable
MNetworkEncodeFlags
: 4
MNetworkMaxValue
: 4096.000000
MNetworkMinValue
: -4096.000000
m_groundNormal
:
Vector
584 (0x0248)
MNotSaved
m_flSurfaceFriction
:
float32
596 (0x0254)
m_surfaceProps
:
CUtlStringToken
600 (0x0258)
MNotSaved
m_nStepside
:
int32
616 (0x0268)
Referenced by (1)
CCitadelPlayer_MovementServices
Also in
server.dll
Counter-Strike 2
Dota 2