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  1. Deadlock
  2. client
  3. CPlayerPawnComponent
  4. CPlayer_ObserverServices

CPlayer_ObserverServices

MNetworkVarNames
"uint8 m_iObserverMode""CHandle< CBaseEntity> m_hObserverTarget"
Inherits from (1 field)
CPlayerPawnComponent
  • m_iObserverMode: uint872 (0x48)
    MNetworkChangeCallback: "OnObserverModeChanged"
    MNetworkEnable
  • m_hObserverTarget: CHandle< C_BaseEntity >76 (0x4C)
    MNetworkChangeCallback: "OnObserverTargetChanged"
    MNetworkEnable
  • m_iObserverLastMode: ObserverMode_t80 (0x50)
  • m_bForcedObserverMode: bool84 (0x54)
  • m_flObserverChaseDistance: float3288 (0x58)
    MNotSaved
  • m_flObserverChaseDistanceCalcTime: GameTime_t92 (0x5C)
    MNotSaved
Referenced by (2)
CCitadelPlayer_ObserverServicesC_BasePlayerPawnm_pObserverServices
Also in
server.dllCounter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.