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  • ModifyDamageReturn_t
  • MoveCollide_t
  • MoveType_t
  • NET_Messages
  • NPCAILODDesc_t
  • NPCAttachmentDesc_t
  • NPCAttachmentSpawnKV_t
  • NPCStatusEffectMap_t
  • NPCStatusEffectPriority_t
  • NPCStatusEffectType_t
  • NPC_STATE
  • NPC_Vault_State_t
  • NecroSkeleTargetCategory_t
  • NecroSkeleTargetTier_t
  • NewPlayerMetrics_t
  • NewSettingsDefinition_t
  • NewSettingsID_t
  • ObjectivesParams_t
  • ObserverInterpState_t
  • ObserverMode_t
  • OnFrame
  • OwnerModifierEventListener_t
  • P2P_Messages
  • PARTICLE_MESSAGE
  • PARTICLE_SYSTEM_MANAGER_MESSAGE
  • PG_RisingRamState
  • ParamAndPriority_t
  • ParticleIndex_t
  • ParticleNode_t
  • PartnerAccountType
  • PerSurfaceImpactEffects_t
  • PerformanceMode_t
  • PetLevelup_Rule_t
  • PhysBlockHeader_t
  • PhysInterfaceId_t
  • PhysObjectHeader_t
  • PhysicsParticleId_t
  • PhysicsRagdollPose_t
  • PingMessageID_t
  • PingWheelMessage_t
  • PingWheelOptionID_t
  • PlayOfTheGamePlaybackData_t
  • PlayOfTheGameTrigger_t
  • PlayerConnectedState
  • PlayerDataGlobal_t
  • PointCameraSettings_t
  • PointOrientConstraint_t
  • PointOrientGoalDirectionType_t
  • PointTemplateClientOnlyEntityBehavior_t
  • PointTemplateOwnerSpawnGroupType_t
  • PointWorldTextJustifyHorizontal_t
  • PointWorldTextJustifyVertical_t
  • PointWorldTextReorientMode_t
  • PortraitDisplayMode_t
  • PortraitScale_t
  • PortraitSoundMode_t
  • PortraitSummonsDisplayMode_t
  • PostProcessEffectDef_t
  • PostProcessingGameStates
  • PrefetchType
  • ProjectileBehaviorFlag_t
  • ProjectileInfo_t
  • ProjectileShape_t
  • PropertyUpgrade_t
  • PropertyValueApplyFilter_t
  • RagdollCreationParams_t
  • RecommendedUpgradeHints_t
  • RejuvinatorParams_t
  • RenderFx_t
  • RenderMode_t
  • ReplayEventType_t
  • RequestPause_t
  • ResponseFollowup
  • ResponseParams
  • RumbleEffect_t
  • STeamFOWEntity
  • STrooperFOWEntity
  • SVC_Messages
  • SVC_Messages_LowFrequency
  • SatVolumeIndex_t
Type / to search
  1. Deadlock
  2. client
  3. ObserverMode_t

ObserverMode_t

uint32_t
  • OBS_MODE_NONE = 00x00
  • OBS_MODE_FIXED = 10x01
  • OBS_MODE_IN_EYE = 20x02
  • OBS_MODE_CHASE = 30x03
  • OBS_MODE_ROAMING = 40x04
  • NUM_OBSERVER_MODES = 50x05
Referenced by (2)
CPlayer_ObserverServicesm_iObserverLastModeCPlayer_ObserverServicesm_iObserverLastMode
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.