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NPCAILODDesc_t
NPCAttachmentDesc_t
NPCAttachmentSpawnKV_t
NPCStatusEffectMap_t
NPCStatusEffectPriority_t
NPCStatusEffectType_t
NPC_STATE
NPC_Vault_State_t
NecroSkeleTargetCategory_t
NecroSkeleTargetTier_t
NewPlayerMetrics_t
NewSettingsDefinition_t
NewSettingsID_t
ObjectivesParams_t
ObserverInterpState_t
ObserverMode_t
OnFrame
OwnerModifierEventListener_t
P2P_Messages
PARTICLE_MESSAGE
PARTICLE_SYSTEM_MANAGER_MESSAGE
PG_RisingRamState
ParamAndPriority_t
ParticleIndex_t
ParticleNode_t
PartnerAccountType
PerSurfaceImpactEffects_t
PerformanceMode_t
PetLevelup_Rule_t
PhysBlockHeader_t
PhysInterfaceId_t
PhysObjectHeader_t
PhysicsParticleId_t
PhysicsRagdollPose_t
PingMessageID_t
PingWheelMessage_t
PingWheelOptionID_t
PlayOfTheGamePlaybackData_t
PlayOfTheGameTrigger_t
PlayerConnectedState
PlayerDataGlobal_t
PointCameraSettings_t
PointOrientConstraint_t
PointOrientGoalDirectionType_t
PointTemplateClientOnlyEntityBehavior_t
PointTemplateOwnerSpawnGroupType_t
PointWorldTextJustifyHorizontal_t
PointWorldTextJustifyVertical_t
PointWorldTextReorientMode_t
PortraitDisplayMode_t
PortraitScale_t
PortraitSoundMode_t
PortraitSummonsDisplayMode_t
PostProcessEffectDef_t
PostProcessingGameStates
PrefetchType
ProjectileBehaviorFlag_t
ProjectileInfo_t
ProjectileShape_t
PropertyUpgrade_t
PropertyValueApplyFilter_t
RagdollCreationParams_t
RecommendedUpgradeHints_t
RejuvinatorParams_t
RenderFx_t
RenderMode_t
ReplayEventType_t
RequestPause_t
ResponseFollowup
ResponseParams
RumbleEffect_t
STeamFOWEntity
STrooperFOWEntity
SVC_Messages
SVC_Messages_LowFrequency
SatVolumeIndex_t
ScalingPowerupDefinition_t
SceneEventId_t
SceneRequestHandle_t
ScriptedOnDeath_t
Type
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Deadlock
client
PARTICLE_MESSAGE
PARTICLE_MESSAGE
uint32_t
GAME_PARTICLE_MANAGER_EVENT_CREATE
=
0
0x00
GAME_PARTICLE_MANAGER_EVENT_UPDATE
=
1
0x01
GAME_PARTICLE_MANAGER_EVENT_UPDATE_FORWARD
=
2
0x02
GAME_PARTICLE_MANAGER_EVENT_UPDATE_ORIENTATION
=
3
0x03
GAME_PARTICLE_MANAGER_EVENT_UPDATE_FALLBACK
=
4
0x04
GAME_PARTICLE_MANAGER_EVENT_UPDATE_ENT
=
5
0x05
GAME_PARTICLE_MANAGER_EVENT_UPDATE_OFFSET
=
6
0x06
GAME_PARTICLE_MANAGER_EVENT_DESTROY
=
7
0x07
GAME_PARTICLE_MANAGER_EVENT_DESTROY_INVOLVING
=
8
0x08
GAME_PARTICLE_MANAGER_EVENT_RELEASE
=
9
0x09
GAME_PARTICLE_MANAGER_EVENT_LATENCY
=
10
0x0A
GAME_PARTICLE_MANAGER_EVENT_SHOULD_DRAW
=
11
0x0B
GAME_PARTICLE_MANAGER_EVENT_FROZEN
=
12
0x0C
GAME_PARTICLE_MANAGER_EVENT_CHANGE_CONTROL_POINT_ATTACHMENT
=
13
0x0D
GAME_PARTICLE_MANAGER_EVENT_UPDATE_ENTITY_POSITION
=
14
0x0E
GAME_PARTICLE_MANAGER_EVENT_SET_FOW_PROPERTIES
=
15
0x0F
GAME_PARTICLE_MANAGER_EVENT_SET_TEXT
=
16
0x10
GAME_PARTICLE_MANAGER_EVENT_SET_SHOULD_CHECK_FOW
=
17
0x11
GAME_PARTICLE_MANAGER_EVENT_SET_CONTROL_POINT_MODEL
=
18
0x12
GAME_PARTICLE_MANAGER_EVENT_SET_CONTROL_POINT_SNAPSHOT
=
19
0x13
GAME_PARTICLE_MANAGER_EVENT_SET_TEXTURE_ATTRIBUTE
=
20
0x14
GAME_PARTICLE_MANAGER_EVENT_SET_SCENE_OBJECT_GENERIC_FLAG
=
21
0x15
GAME_PARTICLE_MANAGER_EVENT_SET_SCENE_OBJECT_TINT_AND_DESAT
=
22
0x16
GAME_PARTICLE_MANAGER_EVENT_DESTROY_NAMED
=
23
0x17
GAME_PARTICLE_MANAGER_EVENT_SKIP_TO_TIME
=
24
0x18
GAME_PARTICLE_MANAGER_EVENT_CAN_FREEZE
=
25
0x19
GAME_PARTICLE_MANAGER_EVENT_SET_NAMED_VALUE_CONTEXT
=
26
0x1A
GAME_PARTICLE_MANAGER_EVENT_UPDATE_TRANSFORM
=
27
0x1B
GAME_PARTICLE_MANAGER_EVENT_FREEZE_TRANSITION_OVERRIDE
=
28
0x1C
GAME_PARTICLE_MANAGER_EVENT_FREEZE_INVOLVING
=
29
0x1D
GAME_PARTICLE_MANAGER_EVENT_ADD_MODELLIST_OVERRIDE_ELEMENT
=
30
0x1E
GAME_PARTICLE_MANAGER_EVENT_CLEAR_MODELLIST_OVERRIDE
=
31
0x1F
GAME_PARTICLE_MANAGER_EVENT_CREATE_PHYSICS_SIM
=
32
0x20
GAME_PARTICLE_MANAGER_EVENT_DESTROY_PHYSICS_SIM
=
33
0x21
GAME_PARTICLE_MANAGER_EVENT_SET_VDATA
=
34
0x22
GAME_PARTICLE_MANAGER_EVENT_SET_MATERIAL_OVERRIDE
=
35
0x23
GAME_PARTICLE_MANAGER_EVENT_ADD_FAN
=
36
0x24
GAME_PARTICLE_MANAGER_EVENT_UPDATE_FAN
=
37
0x25
GAME_PARTICLE_MANAGER_EVENT_SET_CLUSTER_GROWTH
=
38
0x26
GAME_PARTICLE_MANAGER_EVENT_REMOVE_FAN
=
39
0x27
GAME_PARTICLE_MANAGER_EVENT_CREATE_SMOKE_GRID
=
40
0x28
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Dota 2