Source 2 Viewer
IRagdoll
ISkeletonAnimationController
InputBitMask_t
IntervalTimer
InventoryNodeType_t
ItemFlagTypes_t
LatchDirtyPermission_t
LifeState_t
MedalRank_t
ModelConfigHandle_t
ModifyDamageReturn_t
MoveCollide_t
MoveMountingAmount_t
MoveType_t
NET_Messages
ObserverInterpState_t
ObserverMode_t
OnFrame
P2P_Messages
PARTICLE_MESSAGE
ParticleIndex_t
ParticleNode_t
PerformanceMode_t
PhysBlockHeader_t
PhysInterfaceId_t
PhysObjectHeader_t
PhysicsParticleId_t
PhysicsRagdollPose_t
PlayerConnectedState
PointCameraSettings_t
PointOrientConstraint_t
PointOrientGoalDirectionType_t
PointTemplateClientOnlyEntityBehavior_t
PointTemplateOwnerSpawnGroupType_t
PointWorldTextJustifyHorizontal_t
PointWorldTextJustifyVertical_t
PointWorldTextReorientMode_t
PrecipitationFilter_t
PrefetchType
PreviewCharacterBannerAnimation
PreviewCharacterMode
PreviewEOMCelebration
PreviewWeaponState
QuestProgress
QuestProgress::Reason
QuestType
RagdollCreationParams_t
RenderFx_t
RenderMode_t
ReplayEventType_t
RequestPause_t
ResponseFollowup
ResponseParams
RumbleEffect_t
SAVE_HEADER
SPAWNGROUP_HEADER
SVC_Messages
SVC_Messages_LowFrequency
SaveRestoreTableFlags_t
SceneEventId_t
ScriptedOnDeath_t
SellbackPurchaseEntry_t
SequenceFinishNotifyState_t
SequenceHistory_t
ServerAuthoritativeWeaponSlot_t
ShadowType_t
ShakeCommand_t
ShardSolid_t
ShatterDamageCause
ShatterGlassEntityPoolState_t
ShatterGlassStressType
SignonState_t
SolidType_t
SoundCommand_t
SoundeventPathCornerPairNetworked_t
SpawnGroupFlags_t
StanceType_t
SubclassVDataChangeType_t
SummaryTakeDamageInfo_t
SurroundingBoundsType_t
Type
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to search
Counter-Strike 2
client
PARTICLE_MESSAGE
PARTICLE_MESSAGE
uint32_t
GAME_PARTICLE_MANAGER_EVENT_CREATE
=
0
0x00
GAME_PARTICLE_MANAGER_EVENT_UPDATE
=
1
0x01
GAME_PARTICLE_MANAGER_EVENT_UPDATE_FORWARD
=
2
0x02
GAME_PARTICLE_MANAGER_EVENT_UPDATE_ORIENTATION
=
3
0x03
GAME_PARTICLE_MANAGER_EVENT_UPDATE_FALLBACK
=
4
0x04
GAME_PARTICLE_MANAGER_EVENT_UPDATE_ENT
=
5
0x05
GAME_PARTICLE_MANAGER_EVENT_UPDATE_OFFSET
=
6
0x06
GAME_PARTICLE_MANAGER_EVENT_DESTROY
=
7
0x07
GAME_PARTICLE_MANAGER_EVENT_DESTROY_INVOLVING
=
8
0x08
GAME_PARTICLE_MANAGER_EVENT_RELEASE
=
9
0x09
GAME_PARTICLE_MANAGER_EVENT_LATENCY
=
10
0x0A
GAME_PARTICLE_MANAGER_EVENT_SHOULD_DRAW
=
11
0x0B
GAME_PARTICLE_MANAGER_EVENT_FROZEN
=
12
0x0C
GAME_PARTICLE_MANAGER_EVENT_CHANGE_CONTROL_POINT_ATTACHMENT
=
13
0x0D
GAME_PARTICLE_MANAGER_EVENT_UPDATE_ENTITY_POSITION
=
14
0x0E
GAME_PARTICLE_MANAGER_EVENT_SET_FOW_PROPERTIES
=
15
0x0F
GAME_PARTICLE_MANAGER_EVENT_SET_TEXT
=
16
0x10
GAME_PARTICLE_MANAGER_EVENT_SET_SHOULD_CHECK_FOW
=
17
0x11
GAME_PARTICLE_MANAGER_EVENT_SET_CONTROL_POINT_MODEL
=
18
0x12
GAME_PARTICLE_MANAGER_EVENT_SET_CONTROL_POINT_SNAPSHOT
=
19
0x13
GAME_PARTICLE_MANAGER_EVENT_SET_TEXTURE_ATTRIBUTE
=
20
0x14
GAME_PARTICLE_MANAGER_EVENT_SET_SCENE_OBJECT_GENERIC_FLAG
=
21
0x15
GAME_PARTICLE_MANAGER_EVENT_SET_SCENE_OBJECT_TINT_AND_DESAT
=
22
0x16
GAME_PARTICLE_MANAGER_EVENT_DESTROY_NAMED
=
23
0x17
GAME_PARTICLE_MANAGER_EVENT_SKIP_TO_TIME
=
24
0x18
GAME_PARTICLE_MANAGER_EVENT_CAN_FREEZE
=
25
0x19
GAME_PARTICLE_MANAGER_EVENT_SET_NAMED_VALUE_CONTEXT
=
26
0x1A
GAME_PARTICLE_MANAGER_EVENT_UPDATE_TRANSFORM
=
27
0x1B
GAME_PARTICLE_MANAGER_EVENT_FREEZE_TRANSITION_OVERRIDE
=
28
0x1C
GAME_PARTICLE_MANAGER_EVENT_FREEZE_INVOLVING
=
29
0x1D
GAME_PARTICLE_MANAGER_EVENT_ADD_MODELLIST_OVERRIDE_ELEMENT
=
30
0x1E
GAME_PARTICLE_MANAGER_EVENT_CLEAR_MODELLIST_OVERRIDE
=
31
0x1F
GAME_PARTICLE_MANAGER_EVENT_CREATE_PHYSICS_SIM
=
32
0x20
GAME_PARTICLE_MANAGER_EVENT_DESTROY_PHYSICS_SIM
=
33
0x21
GAME_PARTICLE_MANAGER_EVENT_SET_VDATA
=
34
0x22
GAME_PARTICLE_MANAGER_EVENT_SET_MATERIAL_OVERRIDE
=
35
0x23
GAME_PARTICLE_MANAGER_EVENT_ADD_FAN
=
36
0x24
GAME_PARTICLE_MANAGER_EVENT_UPDATE_FAN
=
37
0x25
GAME_PARTICLE_MANAGER_EVENT_SET_CLUSTER_GROWTH
=
38
0x26
GAME_PARTICLE_MANAGER_EVENT_REMOVE_FAN
=
39
0x27
GAME_PARTICLE_MANAGER_EVENT_CREATE_SMOKE_GRID
=
40
0x28
GAME_PARTICLE_MANAGER_EVENT_SET_OVERRIDE_TEXTURE
=
41
0x29
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