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Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
4,516
ConVars & Commands
5,573
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All
4,516
Classes
3,881
Enums
635
Entities
852
Components
19
Networked
414
VData
27
Exclusive
482
GameAnimEventIndex_t
GrenadeType_t
HUDPanelDialogVariableString_t
HUDPanelHasClass_t
HierarchyType_t
HitGroup_t
HullFlags_t
Hull_t
IChoreoServices
IChoreoServices::ChoreoState_t
IChoreoServices::ScriptState_t
IClientAlphaProperty
IEconItemInterface
IHasAttributes
INavPathCostAreaFilter
IPhysicsBodyList
IPhysicsMotionController
IRagdoll
ISkeletonAnimationController
InputBitMask_t
IntervalTimer
InventoryNodeType_t
ItemFlagTypes_t
LatchDirtyPermission_t
LifeState_t
MedalRank_t
ModelConfigHandle_t
ModifyDamageReturn_t
MoveCollide_t
MoveMountingAmount_t
MoveType_t
NET_Messages
ObserverInterpState_t
ObserverMode_t
OnFrame
P2P_Messages
PARTICLE_MESSAGE
ParticleIndex_t
ParticleNode_t
PerformanceMode_t
PhysBlockHeader_t
PhysInterfaceId_t
PhysObjectHeader_t
PhysicsParticleId_t
PhysicsRagdollPose_t
PlayerConnectedState
PointCameraSettings_t
PointOrientConstraint_t
PointOrientGoalDirectionType_t
PointTemplateClientOnlyEntityBehavior_t
PointTemplateOwnerSpawnGroupType_t
PointWorldTextJustifyHorizontal_t
PointWorldTextJustifyVertical_t
PointWorldTextReorientMode_t
PrecipitationFilter_t
PrefetchType
PreviewCharacterBannerAnimation
PreviewCharacterMode
PreviewEOMCelebration
PreviewWeaponState
QuestProgress
QuestProgress::Reason
QuestType
QueuedAISearchId_t
RagdollCreationParams_t
RenderFx_t
RenderMode_t
ReplayEventType_t
RequestPause_t
ResponseFollowup
ResponseParams
RumbleEffect_t
SAVE_HEADER
SPAWNGROUP_HEADER
SVC_Messages
SVC_Messages_LowFrequency
SaveRestoreTableFlags_t
SceneEventId_t
ScriptedOnDeath_t
SellbackPurchaseEntry_t
Type
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to search schemas
Counter-Strike 2
client
InputBitMask_t
InputBitMask_t
uint64_t
Source
Also in
Dota 2
differs
Deadlock
differs
Members
Name
Value
Hex
IN_NONE
0
0x0000000000000000
MEnumeratorIsNotAFlag
IN_ALL
-1
0xFFFFFFFFFFFFFFFF
MEnumeratorIsNotAFlag
IN_ATTACK
1
0x0000000000000001
IN_JUMP
2
0x0000000000000002
IN_DUCK
4
0x0000000000000004
IN_FORWARD
8
0x0000000000000008
IN_BACK
16
0x0000000000000010
IN_USE
32
0x0000000000000020
IN_TURNLEFT
128
0x0000000000000080
IN_TURNRIGHT
256
0x0000000000000100
IN_MOVELEFT
512
0x0000000000000200
IN_MOVERIGHT
1024
0x0000000000000400
IN_ATTACK2
2048
0x0000000000000800
IN_RELOAD
8192
0x0000000000002000
IN_SPEED
65536
0x0000000000010000
IN_JOYAUTOSPRINT
131072
0x0000000000020000
IN_FIRST_MOD_SPECIFIC_BIT
4294967296
0x0000000100000000
MEnumeratorIsNotAFlag
IN_USEORRELOAD
4294967296
0x0000000100000000
IN_SCORE
8589934592
0x0000000200000000
IN_ZOOM
17179869184
0x0000000400000000
IN_LOOK_AT_WEAPON
34359738368
0x0000000800000000