Source 2 Viewer
  • FilterHealth
  • FixAngleSet_t
  • Flags_t
  • ForcedCrouchState_t
  • GameAmmoTypeInfo_t
  • GameAnimEventIndex_t
  • GrenadeType_t
  • HierarchyType_t
  • HitGroup_t
  • HullFlags_t
  • Hull_t
  • IChoreoServices
  • IChoreoServices::ChoreoState_t
  • IChoreoServices::ScriptState_t
  • IClientAlphaProperty
  • IEconItemInterface
  • IHasAttributes
  • IRagdoll
  • ISkeletonAnimationController
  • InputBitMask_t
  • IntervalTimer
  • InventoryNodeType_t
  • ItemFlagTypes_t
  • LatchDirtyPermission_t
  • LifeState_t
  • MedalRank_t
  • ModelConfigHandle_t
  • ModifyDamageReturn_t
  • MoveCollide_t
  • MoveMountingAmount_t
  • MoveType_t
  • ObserverInterpState_t
  • ObserverMode_t
  • OnFrame
  • ParticleIndex_t
  • ParticleNode_t
  • PerformanceMode_t
  • PhysicsParticleId_t
  • PhysicsRagdollPose_t
  • PlayerConnectedState
  • PointCameraSettings_t
  • PointOrientConstraint_t
  • PointOrientGoalDirectionType_t
  • PointTemplateClientOnlyEntityBehavior_t
  • PointTemplateOwnerSpawnGroupType_t
  • PointWorldTextJustifyHorizontal_t
  • PointWorldTextJustifyVertical_t
  • PointWorldTextReorientMode_t
  • PredictedDamageTag_t
  • PreviewCharacterMode
  • PreviewEOMCelebration
  • PreviewWeaponState
  • QuestProgress
  • QuestProgress::Reason
  • RagdollCreationParams_t
  • RenderFx_t
  • RenderMode_t
  • ResponseFollowup
  • ResponseParams
  • RumbleEffect_t
  • SceneEventId_t
  • ScriptedOnDeath_t
  • SellbackPurchaseEntry_t
  • SequenceFinishNotifyState_t
  • SequenceHistory_t
  • ServerAuthoritativeWeaponSlot_t
  • ShadowType_t
  • ShakeCommand_t
  • ShardSolid_t
  • ShatterDamageCause
  • ShatterGlassStressType
  • SolidType_t
  • SoundeventPathCornerPairNetworked_t
  • StanceType_t
  • SubclassVDataChangeType_t
  • SummaryTakeDamageInfo_t
  • SurroundingBoundsType_t
  • TakeDamageFlags_t
  • TimedEvent
  • TimelineCompression_t
Type / to search
  1. Counter-Strike 2
  2. client
  3. InputBitMask_t

InputBitMask_t

uint64_t
  • IN_NONE = 00x00
    MEnumeratorIsNotAFlag
  • IN_ALL = -10xFFFFFFFFFFFFFFFF
    MEnumeratorIsNotAFlag
  • IN_ATTACK = 10x01
  • IN_JUMP = 20x02
  • IN_DUCK = 40x04
  • IN_FORWARD = 80x08
  • IN_BACK = 160x10
  • IN_USE = 320x20
  • IN_TURNLEFT = 1280x80
  • IN_TURNRIGHT = 2560x0100
  • IN_MOVELEFT = 5120x0200
  • IN_MOVERIGHT = 10240x0400
  • IN_ATTACK2 = 20480x0800
  • IN_RELOAD = 81920x2000
  • IN_SPEED = 655360x010000
  • IN_JOYAUTOSPRINT = 1310720x020000
  • IN_FIRST_MOD_SPECIFIC_BIT = 42949672960x0100000000
    MEnumeratorIsNotAFlag
  • IN_USEORRELOAD = 42949672960x0100000000
  • IN_SCORE = 85899345920x0200000000
  • IN_ZOOM = 171798691840x0400000000
  • IN_LOOK_AT_WEAPON = 343597383680x0800000000
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.