Source 2 Viewer
  • HeroID_t
  • HeroPersona_t
  • HeroPickRecord_t
  • HeroPickType
  • HierarchyType_t
  • HitGroup_t
  • HullFlags_t
  • Hull_t
  • IChoreoServices
  • IChoreoServices::ChoreoState_t
  • IChoreoServices::ScriptState_t
  • IClientAlphaProperty
  • IEconItemInterface
  • IHasAttributes
  • IPhysicsBodyList
  • IPhysicsMotionController
  • IRagdoll
  • ISkeletonAnimationController
  • InGamePredictionData_t
  • InputBitMask_t
  • InteractionPassive_t
  • InteractionPriority_t
  • IntervalTimer
  • InventoryQuickBuyState_t
  • ItemFlagTypes_t
  • ItemQuality_t
  • ItemRecipe_t
  • LatchDirtyPermission_t
  • LeagueID_t
  • LeagueNodeGroupID_t
  • LeagueNodeID_t
  • LifeState_t
  • LobbyDotaPauseSetting
  • LobbyDotaTVDelay
  • LuaModifierType
  • Match3AbilityID_t
  • Match3GameModeID_t
  • Match3OpponentActionID_t
  • Match3OpponentID_t
  • MatchID_t
  • MatchLanguages
  • MatchType
  • ModelConfigHandle_t
  • ModifyDamageReturn_t
  • MonsterHunterCodexID_t
  • MonsterHunterCodexStatID_t
  • MonsterHunterEconItemID_t
  • MonsterHunterMaterialID_t
  • MonsterHunterTradeRecipeID_t
  • MoveCollide_t
  • MoveType_t
  • NET_Messages
  • NagaSiren_SongOfTheSiren_Healing
  • NeutralCampStackPullAlarmType_t
  • NeutralCampStackPullAlarm_t
  • NeutralSpawnBoxes_t
  • NewSettingsID_t
  • ObserverInterpState_t
  • ObserverMode_t
  • OrderQueueBehavior_t
  • OverworldCharacterID_t
  • OverworldClickableID_t
  • OverworldEncounterID_t
  • OverworldHeroID_t
  • OverworldID_t
  • OverworldNodeID_t
  • OverworldPathID_t
  • OverworldRoomGroupID_t
  • OverworldRoomID_t
  • OverworldSplineInfo_t
  • OverworldTarotCardID_t
  • OverworldTokenID_t
  • P2P_Messages
  • PARTICLE_MESSAGE
  • ParticleIndex_t
  • ParticleNode_t
  • PartnerAccountType
  • PerformanceMode_t
  • PeriodicResourceID_t
  • PetLevelup_Rule_t
Type / to search
  1. Dota 2
  2. client
  3. InputBitMask_t

InputBitMask_t

uint64_t
  • IN_NONE = 00x00
    MEnumeratorIsNotAFlag
  • IN_ALL = -10xFFFFFFFFFFFFFFFF
    MEnumeratorIsNotAFlag
  • IN_ATTACK = 10x01
  • IN_JUMP = 20x02
  • IN_DUCK = 40x04
  • IN_FORWARD = 80x08
  • IN_BACK = 160x10
  • IN_USE = 320x20
  • IN_TURNLEFT = 1280x80
  • IN_TURNRIGHT = 2560x0100
  • IN_MOVELEFT = 5120x0200
  • IN_MOVERIGHT = 10240x0400
  • IN_ATTACK2 = 20480x0800
  • IN_RELOAD = 81920x2000
  • IN_SPEED = 655360x010000
  • IN_JOYAUTOSPRINT = 1310720x020000
  • IN_FIRST_MOD_SPECIFIC_BIT = 42949672960x0100000000
    MEnumeratorIsNotAFlag
  • IN_QUERY = 42949672960x0100000000
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.