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Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
4,516
ConVars & Commands
5,573
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All
4,516
Classes
3,881
Enums
635
Entities
852
Components
19
Networked
414
VData
27
Exclusive
482
EventServerProcessNetworking_t
EventSetTime_t
EventSimpleLoopFrameUpdate_t
EventSimulate_t
EventSplitScreenStateChanged_t
ExternalAnimGraphHandle_t
ExternalAnimGraphInactiveBehavior_t
FilterDamageType
FilterHealth
FixAngleSet_t
Flags_t
ForcedCrouchState_t
GAME_HEADER
GCClientLauncherType
GCConnectionStatus
GCProtoBufMsgSrc
GC_BannedWordType
GLOBALESTATE
GameAmmoTypeInfo_t
GameAnimEventIndex_t
GrenadeType_t
HUDPanelDialogVariableString_t
HUDPanelHasClass_t
HierarchyType_t
HitGroup_t
HullFlags_t
Hull_t
IChoreoServices
IChoreoServices::ChoreoState_t
IChoreoServices::ScriptState_t
IClientAlphaProperty
IEconItemInterface
IHasAttributes
INavPathCostAreaFilter
IPhysicsBodyList
IPhysicsMotionController
IRagdoll
ISkeletonAnimationController
InputBitMask_t
IntervalTimer
InventoryNodeType_t
ItemFlagTypes_t
LatchDirtyPermission_t
LifeState_t
MedalRank_t
ModelConfigHandle_t
ModifyDamageReturn_t
MoveCollide_t
MoveMountingAmount_t
MoveType_t
NET_Messages
ObserverInterpState_t
ObserverMode_t
OnFrame
P2P_Messages
PARTICLE_MESSAGE
ParticleIndex_t
ParticleNode_t
PerformanceMode_t
PhysBlockHeader_t
PhysInterfaceId_t
PhysObjectHeader_t
PhysicsParticleId_t
PhysicsRagdollPose_t
PlayerConnectedState
PointCameraSettings_t
PointOrientConstraint_t
PointOrientGoalDirectionType_t
PointTemplateClientOnlyEntityBehavior_t
PointTemplateOwnerSpawnGroupType_t
PointWorldTextJustifyHorizontal_t
PointWorldTextJustifyVertical_t
PointWorldTextReorientMode_t
PrecipitationFilter_t
PrefetchType
PreviewCharacterBannerAnimation
PreviewCharacterMode
PreviewEOMCelebration
PreviewWeaponState
QuestProgress
Type
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Counter-Strike 2
client
GameAnimEventIndex_t
GameAnimEventIndex_t
uint32_t
Source
Also in
Dota 2
differs
Deadlock
differs
Members
Name
Value
Hex
AE_EMPTY
0
0x00
AE_CL_PLAYSOUND
1
0x01
AE_CL_PLAYSOUND_ATTACHMENT
2
0x02
AE_CL_PLAYSOUND_POSITION
3
0x03
AE_SV_PLAYSOUND
4
0x04
AE_CL_STOPSOUND
5
0x05
AE_CL_PLAYSOUND_LOOPING
6
0x06
AE_CL_CREATE_PARTICLE_EFFECT
7
0x07
AE_CL_STOP_PARTICLE_EFFECT
8
0x08
AE_CL_CREATE_PARTICLE_EFFECT_CFG
9
0x09
AE_SV_CREATE_PARTICLE_EFFECT_CFG
10
0x0A
AE_SV_STOP_PARTICLE_EFFECT
11
0x0B
AE_FOOTSTEP
12
0x0C
AE_CL_STOP_RAGDOLL_CONTROL
13
0x0D
AE_BODYGROUP_SET_VALUE
14
0x0E
AE_WEAPON_PERFORM_ATTACK
15
0x0F
AE_FIRE_INPUT
16
0x10
AE_CL_CLOTH_ATTR
17
0x11
AE_CL_CLOTH_GROUND_OFFSET
18
0x12
AE_CL_CLOTH_STIFFEN
19
0x13
AE_CL_CLOTH_EFFECT
20
0x14
AE_CL_CREATE_ANIM_SCOPE_PROP
21
0x15
AE_SV_IKLOCK
22
0x16
AE_PULSE_GRAPH
23
0x17
AE_DISABLE_PLATFORM
24
0x18
AE_ENABLE_PLATFORM_PLAYER_FOLLOWS_YAW
25
0x19
AE_ENABLE_PLATFORM_PLAYER_IGNORES_YAW
26
0x1A
AE_DESTRUCTIBLE_PART_DESTROY
27
0x1B
AE_VEHICLE_ENTER_FINISHED
28
0x1C
AE_VEHICLE_EXIT_FINISHED
29
0x1D
AE_SCRIPT_FIRE_EVENT_01
30
0x1E
AE_SCRIPT_FIRE_EVENT_02
31
0x1F
AE_SCRIPT_FIRE_EVENT_03
32
0x20
AE_SCRIPT_FIRE_EVENT_04
33
0x21
AE_SCRIPT_FIRE_EVENT_05
34
0x22
AE_SCRIPT_FIRE_EVENT_06
35
0x23
AE_SCRIPT_FIRE_EVENT_07
36
0x24
AE_SCRIPT_FIRE_EVENT_08
37
0x25
AE_SCRIPT_FIRE_EVENT_09
38
0x26
AE_SCRIPT_FIRE_EVENT_10
39
0x27
AE_CL_WEAPON_TRANSITION_INTO_HAND
40
0x28
AE_SV_ATTACH_SILENCER_COMPLETE
41
0x29
AE_SV_DETACH_SILENCER_COMPLETE
42
0x2A
AE_CL_EJECT_MAG
43
0x2B
AE_WPN_COMPLETE_RELOAD
44
0x2C
AE_WPN_HEALTHSHOT_INJECT
45
0x2D
AE_GRENADE_THROW_COMPLETE
46
0x2E
AE_COUNT
47
0x2F