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EventServerEndAsyncPostTickWork_t
EventServerEndSimulate_t
EventServerPollNetworking_t
EventServerPostAdvanceTick_t
EventServerPostSimulate_t
EventServerProcessNetworking_t
EventSetTime_t
EventSimpleLoopFrameUpdate_t
EventSimulate_t
EventSplitScreenStateChanged_t
ExternalAnimGraphHandle_t
ExternalAnimGraphInactiveBehavior_t
ExternalAnimGraph_t
FilterDamageType
FilterHealth
FixAngleSet_t
Flags_t
ForcedCrouchState_t
GameAmmoTypeInfo_t
GameAnimEventIndex_t
GrenadeType_t
HierarchyType_t
HitGroup_t
HullFlags_t
Hull_t
IChoreoServices
IChoreoServices::ChoreoState_t
IChoreoServices::ScriptState_t
IClientAlphaProperty
IEconItemInterface
IHasAttributes
IRagdoll
ISkeletonAnimationController
InputBitMask_t
IntervalTimer
InventoryNodeType_t
ItemFlagTypes_t
LatchDirtyPermission_t
LifeState_t
MedalRank_t
ModelConfigHandle_t
ModifyDamageReturn_t
MoveCollide_t
MoveMountingAmount_t
MoveType_t
ObserverInterpState_t
ObserverMode_t
OnFrame
ParticleIndex_t
ParticleNode_t
PerformanceMode_t
PhysicsParticleId_t
PhysicsRagdollPose_t
PlayerConnectedState
PointCameraSettings_t
PointOrientConstraint_t
PointOrientGoalDirectionType_t
PointTemplateClientOnlyEntityBehavior_t
PointTemplateOwnerSpawnGroupType_t
PointWorldTextJustifyHorizontal_t
PointWorldTextJustifyVertical_t
PointWorldTextReorientMode_t
PredictedDamageTag_t
PreviewCharacterMode
PreviewEOMCelebration
PreviewWeaponState
QuestProgress
QuestProgress::Reason
RagdollCreationParams_t
RenderFx_t
RenderMode_t
ResponseFollowup
ResponseParams
RumbleEffect_t
SceneEventId_t
ScriptedOnDeath_t
SellbackPurchaseEntry_t
SequenceFinishNotifyState_t
SequenceHistory_t
ServerAuthoritativeWeaponSlot_t
Type
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to search
Counter-Strike 2
client
GameAnimEventIndex_t
GameAnimEventIndex_t
uint32_t
AE_EMPTY
=
0
0x00
AE_CL_PLAYSOUND
=
1
0x01
AE_CL_PLAYSOUND_ATTACHMENT
=
2
0x02
AE_CL_PLAYSOUND_POSITION
=
3
0x03
AE_SV_PLAYSOUND
=
4
0x04
AE_CL_STOPSOUND
=
5
0x05
AE_CL_PLAYSOUND_LOOPING
=
6
0x06
AE_CL_CREATE_PARTICLE_EFFECT
=
7
0x07
AE_CL_STOP_PARTICLE_EFFECT
=
8
0x08
AE_CL_CREATE_PARTICLE_EFFECT_CFG
=
9
0x09
AE_SV_CREATE_PARTICLE_EFFECT_CFG
=
10
0x0A
AE_SV_STOP_PARTICLE_EFFECT
=
11
0x0B
AE_FOOTSTEP
=
12
0x0C
AE_CL_STOP_RAGDOLL_CONTROL
=
13
0x0D
AE_CL_ENABLE_BODYGROUP
=
14
0x0E
AE_CL_DISABLE_BODYGROUP
=
15
0x0F
AE_BODYGROUP_SET_VALUE
=
16
0x10
AE_WEAPON_PERFORM_ATTACK
=
17
0x11
AE_FIRE_INPUT
=
18
0x12
AE_CL_CLOTH_ATTR
=
19
0x13
AE_CL_CLOTH_GROUND_OFFSET
=
20
0x14
AE_CL_CLOTH_STIFFEN
=
21
0x15
AE_CL_CLOTH_EFFECT
=
22
0x16
AE_CL_CREATE_ANIM_SCOPE_PROP
=
23
0x17
AE_SV_IKLOCK
=
24
0x18
AE_PULSE_GRAPH
=
25
0x19
AE_DISABLE_PLATFORM
=
26
0x1A
AE_ENABLE_PLATFORM_PLAYER_FOLLOWS_YAW
=
27
0x1B
AE_ENABLE_PLATFORM_PLAYER_IGNORES_YAW
=
28
0x1C
AE_DESTRUCTIBLE_PART_DESTROY
=
29
0x1D
AE_CL_WEAPON_TRANSITION_INTO_HAND
=
30
0x1E
AE_SV_ATTACH_SILENCER_COMPLETE
=
31
0x1F
AE_SV_DETACH_SILENCER_COMPLETE
=
32
0x20
AE_CL_EJECT_MAG
=
33
0x21
AE_WPN_COMPLETE_RELOAD
=
34
0x22
AE_WPN_HEALTHSHOT_INJECT
=
35
0x23
AE_GRENADE_THROW_COMPLETE
=
36
0x24
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