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EventServerBeginAsyncPostTickWork_t
EventServerBeginSimulate_t
EventServerEndAsyncPostTickWork_t
EventServerEndSimulate_t
EventServerPollNetworking_t
EventServerPostAdvanceTick_t
EventServerPostSimulate_t
EventServerProcessNetworking_t
EventSetTime_t
EventSimpleLoopFrameUpdate_t
EventSimulate_t
EventSplitScreenStateChanged_t
ExternalAnimGraphHandle_t
ExternalAnimGraphInactiveBehavior_t
ExternalAnimGraph_t
FilterDamageType
FilterHealth
FixAngleSet_t
Flags_t
ForcedCrouchState_t
GameAmmoTypeInfo_t
GameAnimEventIndex_t
GrenadeType_t
HierarchyType_t
HitGroup_t
HullFlags_t
Hull_t
IChoreoServices
IChoreoServices::ChoreoState_t
IChoreoServices::ScriptState_t
IClientAlphaProperty
IEconItemInterface
IHasAttributes
IRagdoll
ISkeletonAnimationController
InputBitMask_t
IntervalTimer
InventoryNodeType_t
ItemFlagTypes_t
LatchDirtyPermission_t
LifeState_t
MedalRank_t
ModelConfigHandle_t
ModifyDamageReturn_t
MoveCollide_t
MoveMountingAmount_t
MoveType_t
ObserverInterpState_t
ObserverMode_t
OnFrame
ParticleIndex_t
ParticleNode_t
PerformanceMode_t
PhysicsParticleId_t
PhysicsRagdollPose_t
PlayerConnectedState
PointCameraSettings_t
PointOrientConstraint_t
PointOrientGoalDirectionType_t
PointTemplateClientOnlyEntityBehavior_t
PointTemplateOwnerSpawnGroupType_t
PointWorldTextJustifyHorizontal_t
PointWorldTextJustifyVertical_t
PointWorldTextReorientMode_t
PredictedDamageTag_t
PreviewCharacterMode
PreviewEOMCelebration
PreviewWeaponState
QuestProgress
QuestProgress::Reason
RagdollCreationParams_t
RenderFx_t
RenderMode_t
ResponseFollowup
ResponseParams
RumbleEffect_t
SceneEventId_t
ScriptedOnDeath_t
SellbackPurchaseEntry_t
SequenceFinishNotifyState_t
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Counter-Strike 2
client
ForcedCrouchState_t
ForcedCrouchState_t
uint32_t
FORCEDCROUCH_NONE
=
0
0x00
FORCEDCROUCH_CROUCHED
=
1
0x01
FORCEDCROUCH_UNCROUCHED
=
2
0x02
Referenced by (3)
CGameScriptedMoveData
m_nForcedCrouchState
CGameScriptedMoveDef_t
m_nForcedCrouchState
CScriptedSequence
m_nForcedCrouchState
Also in
Dota 2
Deadlock