Source 2 Viewer
Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
4,516
ConVars & Commands
5,573
Show
All
4,516
Classes
3,881
Enums
635
Entities
852
Components
19
Networked
414
VData
27
Exclusive
482
CFuncTrackChange
CFuncTrackTrain
CFuncTrain
CFuncTrainControls
CFuncVPhysicsClip
CFuncVehicleClip
CFuncWall
CFuncWallToggle
CFuncWater
CGameChoreoServices
CGameEnd
CGameGibManager
CGameMoney
CGamePlayerEquip
CGamePlayerZone
CGameRules
CGameRulesProxy
CGameSceneNode
CGameSceneNodeHandle
CGameScriptedMoveData
CGameScriptedMoveDef_t
CGameText
CGenericConstraint
CGenericLogicPlayerProxy
CGenericShapeProxy
CGlowProperty
CGradientFog
CGunTarget
CHEGrenade
CHEGrenadeProjectile
CHandleDummy
CHandleTest
CHintMessage
CHintMessageQueue
CHitboxComponent
CHostage
CHostageAlias_info_hostage_spawn
CHostageCarriableProp
CHostageExpresserShim
CHostageRescueZone
CHostageRescueZoneShim
CIncendiaryGrenade
CInferno
CInfoChoreoAnchor
CInfoChoreoAnchorPosition
CInfoChoreoLocatorShapeType_t
CInfoData
CInfoDeathmatchSpawn
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoGameEventProxy
CInfoInstructorHintBombTargetA
CInfoInstructorHintBombTargetB
CInfoInstructorHintHostageRescueZone
CInfoInstructorHintTarget
CInfoLadderDismount
CInfoLandmark
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoPlayerCounterterrorist
CInfoPlayerStart
CInfoPlayerTerrorist
CInfoSpawnGroupLandmark
CInfoSpawnGroupLoadUnload
CInfoTarget
CInfoTargetServerOnly
CInfoTeleportDestination
CInfoVisibilityBox
CInfoWorldLayer
CInstancedSceneEntity
CInstructorEventEntity
CIronSightController
CItem
CItemAssaultSuit
CItemDefuser
CItemDefuserAlias_item_defuser
CItemDogtags
CItemGeneric
CItemGenericTriggerHelper
Type
/
to search schemas
Counter-Strike 2
server
CGameScriptedMoveData
CGameScriptedMoveData
116 bytes (0x74), align 4
Source
Also in
Dota 2
Deadlock
Fields
Name
Type
Offset
m_vAccumulatedRootMotion
Vector
0
0x00
m_angAccumulatedRootMotionRotation
QAngle
12
0x0C
m_vSrc
VectorWS
24
0x18
m_angSrc
QAngle
36
0x24
m_angCurrent
QAngle
48
0x30
m_flLockedSpeed
float32
= -1
60
0x3C
m_flAngRate
float32
64
0x40
m_flDuration
float32
68
0x44
m_flStartTime
GameTime_t
72
0x48
m_bActive
bool
76
0x4C
m_bTeleportOnEnd
bool
77
0x4D
m_bIgnoreRotation
bool
78
0x4E
m_bSuccess
bool
= true
79
0x4F
m_nForcedCrouchState
ForcedCrouchState_t
= "FORCEDCROUCH_NONE"
80
0x50
m_bIgnoreCollisions
bool
84
0x54
m_vDest
Vector
88
0x58
m_angDst
QAngle
100
0x64
m_hDestEntity
CHandle
<
CBaseEntity
>
112
0x70