Source 2 Viewer
  • CFuncTrackChange
  • CFuncTrackTrain
  • CFuncTrain
  • CFuncTrainControls
  • CFuncVPhysicsClip
  • CFuncVehicleClip
  • CFuncWall
  • CFuncWallToggle
  • CFuncWater
  • CGameChoreoServices
  • CGameEnd
  • CGameGibManager
  • CGameMoney
  • CGamePlayerEquip
  • CGamePlayerZone
  • CGameRules
  • CGameRulesProxy
  • CGameSceneNode
  • CGameSceneNodeHandle
  • CGameScriptedMoveData
  • CGameScriptedMoveDef_t
  • CGameText
  • CGenericConstraint
  • CGlowProperty
  • CGradientFog
  • CGunTarget
  • CHEGrenade
  • CHEGrenadeProjectile
  • CHandleDummy
  • CHandleTest
  • CHintMessage
  • CHintMessageQueue
  • CHitboxComponent
  • CHostage
  • CHostageAlias_info_hostage_spawn
  • CHostageCarriableProp
  • CHostageExpresserShim
  • CHostageRescueZone
  • CHostageRescueZoneShim
  • CIncendiaryGrenade
  • CInferno
  • CInfoData
  • CInfoDeathmatchSpawn
  • CInfoDynamicShadowHint
  • CInfoDynamicShadowHintBox
  • CInfoFan
  • CInfoGameEventProxy
  • CInfoInstructorHintBombTargetA
  • CInfoInstructorHintBombTargetB
  • CInfoInstructorHintHostageRescueZone
  • CInfoInstructorHintTarget
  • CInfoInteraction
  • CInfoLadderDismount
  • CInfoLandmark
  • CInfoOffscreenPanoramaTexture
  • CInfoParticleTarget
  • CInfoPlayerCounterterrorist
  • CInfoPlayerStart
  • CInfoPlayerTerrorist
  • CInfoSpawnGroupLandmark
  • CInfoSpawnGroupLoadUnload
  • CInfoTarget
  • CInfoTargetServerOnly
  • CInfoTeleportDestination
  • CInfoVisibilityBox
  • CInfoWorldLayer
  • CInstancedSceneEntity
  • CInstructorEventEntity
  • CIronSightController
  • CItem
  • CItemAssaultSuit
  • CItemDefuser
  • CItemDefuserAlias_item_defuser
  • CItemDogtags
  • CItemGeneric
  • CItemGenericTriggerHelper
  • CItemKevlar
  • CItemSoda
  • CItem_Healthshot
  • CKeepUpright
Type / to search
  1. Counter-Strike 2
  2. server
  3. CGameScriptedMoveData

CGameScriptedMoveData

  • m_vAccumulatedRootMotion: Vector0 (0x00)
  • m_angAccumulatedRootMotionRotation: QAngle12 (0x0C)
  • m_vSrc: VectorWS24 (0x18)
  • m_angSrc: QAngle36 (0x24)
  • m_angCurrent: QAngle48 (0x30)
  • m_flLockedSpeed: float32 = -160 (0x3C)
  • m_flAngRate: float3264 (0x40)
  • m_flDuration: float3268 (0x44)
  • m_flStartTime: GameTime_t72 (0x48)
  • m_bActive: bool76 (0x4C)
  • m_bTeleportOnEnd: bool77 (0x4D)
  • m_bIgnoreRotation: bool78 (0x4E)
  • m_bSuccess: bool = true79 (0x4F)
  • m_nForcedCrouchState: ForcedCrouchState_t = "FORCEDCROUCH_NONE"80 (0x50)
  • m_bIgnoreCollisions: bool84 (0x54)
  • m_vDest: Vector88 (0x58)
  • m_angDst: QAngle100 (0x64)
  • m_hDestEntity: CHandle< CBaseEntity >112 (0x70)
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.