Source 2 Viewer
CFuncTrackChange
CFuncTrackTrain
CFuncTrain
CFuncTrainControls
CFuncVPhysicsClip
CFuncVehicleClip
CFuncWall
CFuncWallToggle
CFuncWater
CGameChoreoServices
CGameEnd
CGameGibManager
CGameMoney
CGamePlayerEquip
CGamePlayerZone
CGameRules
CGameRulesProxy
CGameSceneNode
CGameSceneNodeHandle
CGameScriptedMoveData
CGameScriptedMoveDef_t
CGameText
CGenericConstraint
CGlowProperty
CGradientFog
CGunTarget
CHEGrenade
CHEGrenadeProjectile
CHandleDummy
CHandleTest
CHintMessage
CHintMessageQueue
CHitboxComponent
CHostage
CHostageAlias_info_hostage_spawn
CHostageCarriableProp
CHostageExpresserShim
CHostageRescueZone
CHostageRescueZoneShim
CIncendiaryGrenade
CInferno
CInfoData
CInfoDeathmatchSpawn
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoGameEventProxy
CInfoInstructorHintBombTargetA
CInfoInstructorHintBombTargetB
CInfoInstructorHintHostageRescueZone
CInfoInstructorHintTarget
CInfoInteraction
CInfoLadderDismount
CInfoLandmark
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoPlayerCounterterrorist
CInfoPlayerStart
CInfoPlayerTerrorist
CInfoSpawnGroupLandmark
CInfoSpawnGroupLoadUnload
CInfoTarget
CInfoTargetServerOnly
CInfoTeleportDestination
CInfoVisibilityBox
CInfoWorldLayer
CInstancedSceneEntity
CInstructorEventEntity
CIronSightController
CItem
CItemAssaultSuit
CItemDefuser
CItemDefuserAlias_item_defuser
CItemDogtags
CItemGeneric
CItemGenericTriggerHelper
CItemKevlar
CItemSoda
CItem_Healthshot
CKeepUpright
Type
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Counter-Strike 2
server
CGameScriptedMoveData
CGameScriptedMoveData
m_vAccumulatedRootMotion
:
Vector
0 (0x00)
m_angAccumulatedRootMotionRotation
:
QAngle
12 (0x0C)
m_vSrc
:
VectorWS
24 (0x18)
m_angSrc
:
QAngle
36 (0x24)
m_angCurrent
:
QAngle
48 (0x30)
m_flLockedSpeed
:
float32
= -1
60 (0x3C)
m_flAngRate
:
float32
64 (0x40)
m_flDuration
:
float32
68 (0x44)
m_flStartTime
:
GameTime_t
72 (0x48)
m_bActive
:
bool
76 (0x4C)
m_bTeleportOnEnd
:
bool
77 (0x4D)
m_bIgnoreRotation
:
bool
78 (0x4E)
m_bSuccess
:
bool
= true
79 (0x4F)
m_nForcedCrouchState
:
ForcedCrouchState_t
= "FORCEDCROUCH_NONE"
80 (0x50)
m_bIgnoreCollisions
:
bool
84 (0x54)
m_vDest
:
Vector
88 (0x58)
m_angDst
:
QAngle
100 (0x64)
m_hDestEntity
:
CHandle
<
CBaseEntity
>
112 (0x70)
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