Source 2 Viewer
CFuncTrainControls
CFuncVPhysicsClip
CFuncVehicleClip
CFuncWall
CFuncWallToggle
CFuncWater
CGameChoreoServices
CGameEnd
CGameGibManager
CGameMoney
CGamePlayerEquip
CGamePlayerZone
CGameRules
CGameRulesProxy
CGameSceneNode
CGameSceneNodeHandle
CGameScriptedMoveData
CGameScriptedMoveDef_t
CGameText
CGenericConstraint
CGlowProperty
CGradientFog
CGunTarget
CHEGrenade
CHEGrenadeProjectile
CHandleDummy
CHandleTest
CHintMessage
CHintMessageQueue
CHitboxComponent
CHostage
CHostageAlias_info_hostage_spawn
CHostageCarriableProp
CHostageExpresserShim
CHostageRescueZone
CHostageRescueZoneShim
CIncendiaryGrenade
CInferno
CInfoData
CInfoDeathmatchSpawn
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoGameEventProxy
CInfoInstructorHintBombTargetA
CInfoInstructorHintBombTargetB
CInfoInstructorHintHostageRescueZone
CInfoInstructorHintTarget
CInfoInteraction
CInfoLadderDismount
CInfoLandmark
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoPlayerCounterterrorist
CInfoPlayerStart
CInfoPlayerTerrorist
CInfoSpawnGroupLandmark
CInfoSpawnGroupLoadUnload
CInfoTarget
CInfoTargetServerOnly
CInfoTeleportDestination
CInfoVisibilityBox
CInfoWorldLayer
CInstancedSceneEntity
CInstructorEventEntity
CIronSightController
CItem
CItemAssaultSuit
CItemDefuser
CItemDefuserAlias_item_defuser
CItemDogtags
CItemGeneric
CItemGenericTriggerHelper
CItemKevlar
CItemSoda
CItem_Healthshot
CKeepUpright
CKnife
CLightComponent
CLightDirectionalEntity
Type
/
to search
Counter-Strike 2
server
CPhysConstraint
CGenericConstraint
CGenericConstraint
Inherits from (96 fields)
CPhysConstraint
CLogicalEntity
CServerOnlyEntity
CBaseEntity
CEntityInstance
expand fields
m_nLinearMotionX
:
JointMotion_t
1296 (0x0510)
m_nLinearMotionY
:
JointMotion_t
1300 (0x0514)
m_nLinearMotionZ
:
JointMotion_t
1304 (0x0518)
m_flLinearFrequencyX
:
float32
1308 (0x051C)
m_flLinearFrequencyY
:
float32
1312 (0x0520)
m_flLinearFrequencyZ
:
float32
1316 (0x0524)
m_flLinearDampingRatioX
:
float32
1320 (0x0528)
m_flLinearDampingRatioY
:
float32
1324 (0x052C)
m_flLinearDampingRatioZ
:
float32
1328 (0x0530)
m_flMaxLinearImpulseX
:
float32
1332 (0x0534)
m_flMaxLinearImpulseY
:
float32
1336 (0x0538)
m_flMaxLinearImpulseZ
:
float32
1340 (0x053C)
m_flBreakAfterTimeX
:
float32
1344 (0x0540)
m_flBreakAfterTimeY
:
float32
1348 (0x0544)
m_flBreakAfterTimeZ
:
float32
1352 (0x0548)
m_flBreakAfterTimeStartTimeX
:
GameTime_t
1356 (0x054C)
m_flBreakAfterTimeStartTimeY
:
GameTime_t
1360 (0x0550)
m_flBreakAfterTimeStartTimeZ
:
GameTime_t
1364 (0x0554)
m_flBreakAfterTimeThresholdX
:
float32
1368 (0x0558)
m_flBreakAfterTimeThresholdY
:
float32
1372 (0x055C)
m_flBreakAfterTimeThresholdZ
:
float32
1376 (0x0560)
m_flNotifyForceX
:
float32
1380 (0x0564)
m_flNotifyForceY
:
float32
1384 (0x0568)
m_flNotifyForceZ
:
float32
1388 (0x056C)
m_flNotifyForceMinTimeX
:
float32
1392 (0x0570)
m_flNotifyForceMinTimeY
:
float32
1396 (0x0574)
m_flNotifyForceMinTimeZ
:
float32
1400 (0x0578)
m_flNotifyForceLastTimeX
:
GameTime_t
1404 (0x057C)
m_flNotifyForceLastTimeY
:
GameTime_t
1408 (0x0580)
m_flNotifyForceLastTimeZ
:
GameTime_t
1412 (0x0584)
m_bAxisNotifiedX
:
bool
1416 (0x0588)
m_bAxisNotifiedY
:
bool
1417 (0x0589)
m_bAxisNotifiedZ
:
bool
1418 (0x058A)
m_nAngularMotionX
:
JointMotion_t
1420 (0x058C)
m_nAngularMotionY
:
JointMotion_t
1424 (0x0590)
m_nAngularMotionZ
:
JointMotion_t
1428 (0x0594)
m_flAngularFrequencyX
:
float32
1432 (0x0598)
m_flAngularFrequencyY
:
float32
1436 (0x059C)
m_flAngularFrequencyZ
:
float32
1440 (0x05A0)
m_flAngularDampingRatioX
:
float32
1444 (0x05A4)
m_flAngularDampingRatioY
:
float32
1448 (0x05A8)
m_flAngularDampingRatioZ
:
float32
1452 (0x05AC)
m_flMaxAngularImpulseX
:
float32
1456 (0x05B0)
m_flMaxAngularImpulseY
:
float32
1460 (0x05B4)
m_flMaxAngularImpulseZ
:
float32
1464 (0x05B8)
m_NotifyForceReachedX
:
CEntityIOOutput
1472 (0x05C0)
m_NotifyForceReachedY
:
CEntityIOOutput
1496 (0x05D8)
m_NotifyForceReachedZ
:
CEntityIOOutput
1520 (0x05F0)
Also in
Dota 2
Deadlock