Source 2 Viewer
CFuncRotator::Rotate_t
CFuncTimescale
CFuncTrackAuto
CFuncTrackChange
CFuncTrackTrain
CFuncTrain
CFuncTrainControls
CFuncVPhysicsClip
CFuncVehicleClip
CFuncWall
CFuncWallToggle
CGameChoreoServices
CGameGibManager
CGameRules
CGameRulesProxy
CGameSceneNode
CGameSceneNodeHandle
CGameScriptedMoveData
CGameScriptedMoveDef_t
CGenericConstraint
CGenericShapeProxy
CGlowProperty
CGunTarget
CHeadLookParams
CHeadLookParams::HeadLookPriority_t
CHeroStatueLiked
CHeroesPerPlayer
CHitboxComponent
CHorizontalMotionController
CInfoChoreoAnchor
CInfoChoreoAnchorPosition
CInfoChoreoLocatorShapeType_t
CInfoCourierSpawn
CInfoCourierSpawnDire
CInfoCourierSpawnDire1
CInfoCourierSpawnDire2
CInfoCourierSpawnDire3
CInfoCourierSpawnDire4
CInfoCourierSpawnDire5
CInfoCourierSpawnRadiant
CInfoCourierSpawnRadiant1
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CInfoCourierSpawnRadiant3
CInfoCourierSpawnRadiant4
CInfoCourierSpawnRadiant5
CInfoData
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoGameEventProxy
CInfoInstructorHintTarget
CInfoInteraction
CInfoLandmark
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoPlayerStart
CInfoPlayerStartBadGuys
CInfoPlayerStartDota
CInfoPlayerStartGoodGuys
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CInfoSpawnGroupLoadUnload
CInfoSpawnGroupLoadUnloadAlias_info_spawngroup_load
CInfoSpawnGroupLoadUnloadAlias_info_spawngroup_unload
CInfoTarget
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CInfoVisibilityBox
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CIngameEvent_10thAnniversary
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CIngameEvent_Diretide2020
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Dota 2
server
CPhysConstraint
CGenericConstraint
CGenericConstraint
Inherits from (102 fields)
CPhysConstraint
CLogicalEntity
CServerOnlyEntity
CBaseEntity
CEntityInstance
expand fields
m_bPlaceAnchorsAtConstraintTransform
:
bool
1280 (0x0500)
m_nLinearMotionX
:
JointMotion_t
1284 (0x0504)
m_nLinearMotionY
:
JointMotion_t
1288 (0x0508)
m_nLinearMotionZ
:
JointMotion_t
1292 (0x050C)
m_flLinearFrequencyX
:
float32
1296 (0x0510)
m_flLinearFrequencyY
:
float32
1300 (0x0514)
m_flLinearFrequencyZ
:
float32
1304 (0x0518)
m_flLinearDampingRatioX
:
float32
1308 (0x051C)
m_flLinearDampingRatioY
:
float32
1312 (0x0520)
m_flLinearDampingRatioZ
:
float32
1316 (0x0524)
m_flMaxLinearImpulseX
:
float32
1320 (0x0528)
m_flMaxLinearImpulseY
:
float32
1324 (0x052C)
m_flMaxLinearImpulseZ
:
float32
1328 (0x0530)
m_flBreakAfterTimeX
:
float32
1332 (0x0534)
m_flBreakAfterTimeY
:
float32
1336 (0x0538)
m_flBreakAfterTimeZ
:
float32
1340 (0x053C)
m_flBreakAfterTimeStartTimeX
:
GameTime_t
1344 (0x0540)
m_flBreakAfterTimeStartTimeY
:
GameTime_t
1348 (0x0544)
m_flBreakAfterTimeStartTimeZ
:
GameTime_t
1352 (0x0548)
m_flBreakAfterTimeThresholdX
:
float32
1356 (0x054C)
m_flBreakAfterTimeThresholdY
:
float32
1360 (0x0550)
m_flBreakAfterTimeThresholdZ
:
float32
1364 (0x0554)
m_flNotifyForceX
:
float32
1368 (0x0558)
m_flNotifyForceY
:
float32
1372 (0x055C)
m_flNotifyForceZ
:
float32
1376 (0x0560)
m_flNotifyForceMinTimeX
:
float32
1380 (0x0564)
m_flNotifyForceMinTimeY
:
float32
1384 (0x0568)
m_flNotifyForceMinTimeZ
:
float32
1388 (0x056C)
m_flNotifyForceLastTimeX
:
GameTime_t
1392 (0x0570)
m_flNotifyForceLastTimeY
:
GameTime_t
1396 (0x0574)
m_flNotifyForceLastTimeZ
:
GameTime_t
1400 (0x0578)
m_bAxisNotifiedX
:
bool
1404 (0x057C)
m_bAxisNotifiedY
:
bool
1405 (0x057D)
m_bAxisNotifiedZ
:
bool
1406 (0x057E)
m_nAngularMotionX
:
JointMotion_t
1408 (0x0580)
m_nAngularMotionY
:
JointMotion_t
1412 (0x0584)
m_nAngularMotionZ
:
JointMotion_t
1416 (0x0588)
m_flAngularFrequencyX
:
float32
1420 (0x058C)
m_flAngularFrequencyY
:
float32
1424 (0x0590)
m_flAngularFrequencyZ
:
float32
1428 (0x0594)
m_flAngularDampingRatioX
:
float32
1432 (0x0598)
m_flAngularDampingRatioY
:
float32
1436 (0x059C)
m_flAngularDampingRatioZ
:
float32
1440 (0x05A0)
m_flMaxAngularImpulseX
:
float32
1444 (0x05A4)
m_flMaxAngularImpulseY
:
float32
1448 (0x05A8)
m_flMaxAngularImpulseZ
:
float32
1452 (0x05AC)
m_NotifyForceReachedX
:
CEntityIOOutput
1456 (0x05B0)
m_NotifyForceReachedY
:
CEntityIOOutput
1480 (0x05C8)
m_NotifyForceReachedZ
:
CEntityIOOutput
1504 (0x05E0)
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