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  • CODTA_Unit_Warlock_Imp
  • CObstructionObject
  • COrnamentProp
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  • CPathQueryComponent
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  • CPhysHingeAlias_phys_hinge_local
  • CPhysImpact
  • CPhysLength
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  • CPhysicsEntitySolver
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  • CPhysicsProp::CrateType_t
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  • CPointAngularVelocitySensor
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  • CPointClientUIWorldTextPanel
  • CPointCommentaryNode
  • CPointEntity
  • CPointEntityFinder
  • CPointOrient
  • CPointPrefab
  • CPointPrefabAPI
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  • CPointTemplate
  • CPointTemplateAPI
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  • CPulseFuncs_GameParticleManager
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Type / to search
  1. Dota 2
  2. server
  3. CLogicalEntity
  4. CPhysConstraint

CPhysConstraint

Inherits from (88 fields)
CLogicalEntityCServerOnlyEntityCBaseEntityCEntityInstance
  • m_hJoint: IPhysicsJoint*1176 (0x0498)
    MPhysPtr
  • m_nameAttach1: CUtlSymbolLarge1184 (0x04A0)
  • m_nameAttach2: CUtlSymbolLarge1192 (0x04A8)
  • m_hAttach1: CHandle< CBaseEntity >1200 (0x04B0)
  • m_hAttach2: CHandle< CBaseEntity >1204 (0x04B4)
  • m_nameAttachment1: CUtlSymbolLarge1208 (0x04B8)
  • m_nameAttachment2: CUtlSymbolLarge1216 (0x04C0)
  • m_breakSound: CUtlSymbolLarge1224 (0x04C8)
  • m_forceLimit: float321232 (0x04D0)
  • m_torqueLimit: float321236 (0x04D4)
  • m_minTeleportDistance: float321240 (0x04D8)
  • m_bSnapObjectPositions: bool1244 (0x04DC)
  • m_bTreatEntity1AsInfiniteMass: bool1245 (0x04DD)
  • m_OnBreak: CEntityIOOutput1248 (0x04E0)
Referenced by (10)
CGenericConstraintCPhysBallSocketCPhysFixedCPhysHingeCPhysLengthCPhysPulleyCPhysSlideConstraintCPhysWheelConstraint
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.