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CODTA_Unit_Warlock_Imp
CObstructionObject
COrnamentProp
CParticleSystem
CPathCorner
CPathCornerCrash
CPathKeyFrame
CPathMover
CPathMoverEntitySpawner
CPathNode
CPathParticleRope
CPathParticleRopeAlias_path_particle_rope_clientside
CPathQueryComponent
CPathSimple
CPathSimpleAPI
CPathTrack
CPathWithDynamicNodes
CPhysBallSocket
CPhysBox
CPhysConstraint
CPhysExplosion
CPhysFixed
CPhysForce
CPhysHinge
CPhysHingeAlias_phys_hinge_local
CPhysImpact
CPhysLength
CPhysMagnet
CPhysMotor
CPhysMotorAPI
CPhysPulley
CPhysSlideConstraint
CPhysThruster
CPhysTorque
CPhysWheelConstraint
CPhysicsEntitySolver
CPhysicsProp
CPhysicsProp::CrateType_t
CPhysicsPropOverride
CPhysicsPropRespawnable
CPhysicsShake
CPhysicsSpring
CPlatTrigger
CPlayerTrackedStatsEntity
CPlayerVisibility
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointAngularVelocitySensor
CPointCamera
CPointCameraVFOV
CPointChildModifier
CPointClientUIDialog
CPointClientUIWorldPanel
CPointClientUIWorldTextPanel
CPointCommentaryNode
CPointEntity
CPointEntityFinder
CPointOrient
CPointPrefab
CPointPrefabAPI
CPointPush
CPointTemplate
CPointTemplateAPI
CPointValueRemapper
CPointVelocitySensor
CPointWorldText
CPostProcessingVolume
CPrecipitationVData
CPropDataComponent
CPulseFuncs_GameParticleManager
CPushable
CQuickBuyController
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Dota 2
server
CLogicalEntity
CPhysConstraint
CPhysConstraint
Inherits from (88 fields)
CLogicalEntity
CServerOnlyEntity
CBaseEntity
CEntityInstance
expand fields
m_hJoint
:
IPhysicsJoint
*
1176 (0x0498)
MPhysPtr
m_nameAttach1
:
CUtlSymbolLarge
1184 (0x04A0)
m_nameAttach2
:
CUtlSymbolLarge
1192 (0x04A8)
m_hAttach1
:
CHandle
<
CBaseEntity
>
1200 (0x04B0)
m_hAttach2
:
CHandle
<
CBaseEntity
>
1204 (0x04B4)
m_nameAttachment1
:
CUtlSymbolLarge
1208 (0x04B8)
m_nameAttachment2
:
CUtlSymbolLarge
1216 (0x04C0)
m_breakSound
:
CUtlSymbolLarge
1224 (0x04C8)
m_forceLimit
:
float32
1232 (0x04D0)
m_torqueLimit
:
float32
1236 (0x04D4)
m_minTeleportDistance
:
float32
1240 (0x04D8)
m_bSnapObjectPositions
:
bool
1244 (0x04DC)
m_bTreatEntity1AsInfiniteMass
:
bool
1245 (0x04DD)
m_OnBreak
:
CEntityIOOutput
1248 (0x04E0)
Referenced by (10)
CGenericConstraint
CPhysBallSocket
CPhysFixed
CPhysHinge
CPhysLength
CPhysPulley
CPhysSlideConstraint
CPhysWheelConstraint
+2 more…
Also in
Counter-Strike 2
Deadlock