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  • CMovementStatsProperty
  • CMoverPathNode
  • CMultiLightProxy
  • CMultiSource
  • CMultiplayRules
  • CMultiplayer_Expresser
  • CNavSpaceInfo
  • CNavVolumeBreadthFirstSearch
  • CNavVolumeCalculatedVector
  • CNavVolumeMarkupVolume
  • CNavWalkable
  • CNetworkedSequenceOperation
  • CNullEntity
  • CODTA_Unit_Warlock_Imp
  • CObstructionObject
  • COrnamentProp
  • CParticleSystem
  • CPathCorner
  • CPathCornerCrash
  • CPathKeyFrame
  • CPathMover
  • CPathMoverEntitySpawner
  • CPathNode
  • CPathParticleRope
  • CPathParticleRopeAlias_path_particle_rope_clientside
  • CPathQueryComponent
  • CPathSimple
  • CPathSimpleAPI
  • CPathTrack
  • CPathWithDynamicNodes
  • CPhysBallSocket
  • CPhysBox
  • CPhysConstraint
  • CPhysExplosion
  • CPhysFixed
  • CPhysForce
  • CPhysHinge
  • CPhysHingeAlias_phys_hinge_local
  • CPhysImpact
  • CPhysLength
  • CPhysMagnet
  • CPhysMotor
  • CPhysMotorAPI
  • CPhysPulley
  • CPhysSlideConstraint
  • CPhysThruster
  • CPhysTorque
  • CPhysWheelConstraint
  • CPhysicsEntitySolver
  • CPhysicsProp
  • CPhysicsProp::CrateType_t
  • CPhysicsPropOverride
  • CPhysicsPropRespawnable
  • CPhysicsShake
  • CPhysicsSpring
  • CPlatTrigger
  • CPlayerTrackedStatsEntity
  • CPlayerVisibility
  • CPlayer_AutoaimServices
  • CPlayer_CameraServices
  • CPlayer_FlashlightServices
  • CPlayer_ItemServices
  • CPlayer_MovementServices
  • CPlayer_MovementServices_Humanoid
  • CPlayer_ObserverServices
  • CPlayer_UseServices
  • CPlayer_WaterServices
  • CPlayer_WeaponServices
  • CPointAngularVelocitySensor
  • CPointCamera
  • CPointCameraVFOV
  • CPointChildModifier
  • CPointClientUIDialog
  • CPointClientUIWorldPanel
  • CPointClientUIWorldTextPanel
  • CPointCommentaryNode
  • CPointEntity
  • CPointEntityFinder
  • CPointOrient
  • CPointPrefab
Type / to search
  1. Dota 2
  2. server
  3. CLogicalEntity
  4. CPathKeyFrame

CPathKeyFrame

Inherits from (88 fields)
CLogicalEntityCServerOnlyEntityCBaseEntityCEntityInstance
  • m_Origin: Vector1176 (0x0498)
  • m_Angles: QAngle1188 (0x04A4)
  • m_qAngle: Quaternion1200 (0x04B0)
  • m_iNextKey: CUtlSymbolLarge1216 (0x04C0)
  • m_flNextTime: float321224 (0x04C8)
  • m_pNextKey: CHandle< CPathKeyFrame >1228 (0x04CC)
  • m_pPrevKey: CHandle< CPathKeyFrame >1232 (0x04D0)
  • m_flMoveSpeed: float321236 (0x04D4)
Referenced by (5)
CBaseMoveBehaviorCBaseMoveBehaviorm_pCurrentKeyFrameCBaseMoveBehaviorm_pTargetKeyFrameCBaseMoveBehaviorm_pPreKeyFrameCBaseMoveBehaviorm_pPostKeyFrame
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.