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CPathMover
CPathMoverEntitySpawner
CPathNode
CPathParticleRope
CPathParticleRopeAlias_path_particle_rope_clientside
CPathQueryComponent
CPathSimple
CPathTrack
CPathWithDynamicNodes
CPhysBallSocket
CPhysBox
CPhysConstraint
CPhysExplosion
CPhysFixed
CPhysForce
CPhysHinge
CPhysHingeAlias_phys_hinge_local
CPhysImpact
CPhysLength
CPhysMagnet
CPhysMotor
CPhysPulley
CPhysSlideConstraint
CPhysThruster
CPhysTorque
CPhysWheelConstraint
CPhysicsEntitySolver
CPhysicsProp
CPhysicsProp::CrateType_t
CPhysicsPropOverride
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CPhysicsShake
CPhysicsSpring
CPlatTrigger
CPlayerTrackedStatsEntity
CPlayerVisibility
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointAngularVelocitySensor
CPointCamera
CPointCameraVFOV
CPointChildModifier
CPointClientUIDialog
CPointClientUIWorldPanel
CPointClientUIWorldTextPanel
CPointCommentaryNode
CPointEntity
CPointEntityFinder
CPointOrient
CPointPrefab
CPointPush
CPointTemplate
CPointValueRemapper
CPointVelocitySensor
CPointWorldText
CPostProcessingVolume
CPrecipitationVData
CPropDataComponent
CPushable
CQuickBuyController
CRagdollConstraint
CRagdollMagnet
CRagdollManager
CRagdollProp
CRagdollPropAlias_physics_prop_ragdoll
CRagdollPropAttached
CRelativeLocation
CRelativeTransform
CRenderComponent
CResponseQueue
CRevertSaved
CRopeKeyframe
Type
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Dota 2
server
CBaseAnimatingActivity
CPhysMagnet
CPhysMagnet
Inherits from (135 fields)
CBaseAnimatingActivity
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_OnMagnetAttach
:
CEntityIOOutput
1944 (0x0798)
m_OnMagnetDetach
:
CEntityIOOutput
1968 (0x07B0)
m_massScale
:
float32
1992 (0x07C8)
m_forceLimit
:
float32
1996 (0x07CC)
m_torqueLimit
:
float32
2000 (0x07D0)
m_MagnettedEntities
:
CUtlVector
<
magnetted_objects_t
>
2008 (0x07D8)
m_bActive
:
bool
2032 (0x07F0)
m_bHasHitSomething
:
bool
2033 (0x07F1)
m_flTotalMass
:
float32
2036 (0x07F4)
m_flRadius
:
float32
2040 (0x07F8)
m_flNextSuckTime
:
GameTime_t
2044 (0x07FC)
m_iMaxObjectsAttached
:
int32
2048 (0x0800)
Also in
Counter-Strike 2
Deadlock