Source 2 Viewer
CPathMoverEntitySpawner
CPathNode
CPathParticleRope
CPathParticleRopeAlias_path_particle_rope_clientside
CPathQueryComponent
CPathSimple
CPathSimpleAPI
CPathTrack
CPathWithDynamicNodes
CPhysBallSocket
CPhysBox
CPhysConstraint
CPhysExplosion
CPhysFixed
CPhysForce
CPhysHinge
CPhysHingeAlias_phys_hinge_local
CPhysImpact
CPhysLength
CPhysMagnet
CPhysMotor
CPhysMotorAPI
CPhysPulley
CPhysSlideConstraint
CPhysThruster
CPhysTorque
CPhysWheelConstraint
CPhysicsEntitySolver
CPhysicsProp
CPhysicsProp::CrateType_t
CPhysicsPropOverride
CPhysicsPropRespawnable
CPhysicsShake
CPhysicsSpring
CPlatTrigger
CPlayerTrackedStatsEntity
CPlayerVisibility
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointAngularVelocitySensor
CPointCamera
CPointCameraVFOV
CPointChildModifier
CPointClientUIDialog
CPointClientUIWorldPanel
CPointClientUIWorldTextPanel
CPointCommentaryNode
CPointEntity
CPointEntityFinder
CPointOrient
CPointPrefab
CPointPrefabAPI
CPointPush
CPointTemplate
CPointTemplateAPI
CPointValueRemapper
CPointVelocitySensor
CPointWorldText
CPostProcessingVolume
CPrecipitationVData
CPropDataComponent
CPulseFuncs_GameParticleManager
CPushable
CQuickBuyController
CRagdollConstraint
CRagdollMagnet
CRagdollManager
CRagdollProp
CRagdollPropAlias_physics_prop_ragdoll
CRagdollPropAttached
CRelativeLocation
CRelativeTransform
Type
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to search
Dota 2
server
CBaseAnimatingActivity
CPhysMagnet
CPhysMagnet
Inherits from (136 fields)
CBaseAnimatingActivity
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_OnMagnetAttach
:
CEntityIOOutput
1920 (0x0780)
m_OnMagnetDetach
:
CEntityIOOutput
1944 (0x0798)
m_massScale
:
float32
1968 (0x07B0)
m_forceLimit
:
float32
1972 (0x07B4)
m_torqueLimit
:
float32
1976 (0x07B8)
m_MagnettedEntities
:
CUtlVector
<
magnetted_objects_t
>
1984 (0x07C0)
m_bActive
:
bool
2008 (0x07D8)
m_bHasHitSomething
:
bool
2009 (0x07D9)
m_flTotalMass
:
float32
2012 (0x07DC)
m_flRadius
:
float32
2016 (0x07E0)
m_flNextSuckTime
:
GameTime_t
2020 (0x07E4)
m_iMaxObjectsAttached
:
int32
2024 (0x07E8)
Also in
Counter-Strike 2
Deadlock