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  • CPathMoverEntitySpawner
  • CPathNode
  • CPathParticleRope
  • CPathParticleRopeAlias_path_particle_rope_clientside
  • CPathQueryComponent
  • CPathSimple
  • CPathSimpleAPI
  • CPathTrack
  • CPathWithDynamicNodes
  • CPhysBallSocket
  • CPhysBox
  • CPhysConstraint
  • CPhysExplosion
  • CPhysFixed
  • CPhysForce
  • CPhysHinge
  • CPhysHingeAlias_phys_hinge_local
  • CPhysImpact
  • CPhysLength
  • CPhysMagnet
  • CPhysMotor
  • CPhysMotorAPI
  • CPhysPulley
  • CPhysSlideConstraint
  • CPhysThruster
  • CPhysTorque
  • CPhysWheelConstraint
  • CPhysicsEntitySolver
  • CPhysicsProp
  • CPhysicsProp::CrateType_t
  • CPhysicsPropOverride
  • CPhysicsPropRespawnable
  • CPhysicsShake
  • CPhysicsSpring
  • CPlatTrigger
  • CPlayerTrackedStatsEntity
  • CPlayerVisibility
  • CPlayer_AutoaimServices
  • CPlayer_CameraServices
  • CPlayer_FlashlightServices
  • CPlayer_ItemServices
  • CPlayer_MovementServices
  • CPlayer_MovementServices_Humanoid
  • CPlayer_ObserverServices
  • CPlayer_UseServices
  • CPlayer_WaterServices
  • CPlayer_WeaponServices
  • CPointAngularVelocitySensor
  • CPointCamera
  • CPointCameraVFOV
  • CPointChildModifier
  • CPointClientUIDialog
  • CPointClientUIWorldPanel
  • CPointClientUIWorldTextPanel
  • CPointCommentaryNode
  • CPointEntity
  • CPointEntityFinder
  • CPointOrient
  • CPointPrefab
  • CPointPrefabAPI
  • CPointPush
  • CPointTemplate
  • CPointTemplateAPI
  • CPointValueRemapper
  • CPointVelocitySensor
  • CPointWorldText
  • CPostProcessingVolume
  • CPrecipitationVData
  • CPropDataComponent
  • CPulseFuncs_GameParticleManager
  • CPushable
  • CQuickBuyController
  • CRagdollConstraint
  • CRagdollMagnet
  • CRagdollManager
  • CRagdollProp
  • CRagdollPropAlias_physics_prop_ragdoll
  • CRagdollPropAttached
  • CRelativeLocation
  • CRelativeTransform
Type / to search
  1. Dota 2
  2. server
  3. CBaseAnimatingActivity
  4. CPhysMagnet

CPhysMagnet

Inherits from (136 fields)
CBaseAnimatingActivityCBaseModelEntityCBaseEntityCEntityInstance
  • m_OnMagnetAttach: CEntityIOOutput1920 (0x0780)
  • m_OnMagnetDetach: CEntityIOOutput1944 (0x0798)
  • m_massScale: float321968 (0x07B0)
  • m_forceLimit: float321972 (0x07B4)
  • m_torqueLimit: float321976 (0x07B8)
  • m_MagnettedEntities: CUtlVector< magnetted_objects_t >1984 (0x07C0)
  • m_bActive: bool2008 (0x07D8)
  • m_bHasHitSomething: bool2009 (0x07D9)
  • m_flTotalMass: float322012 (0x07DC)
  • m_flRadius: float322016 (0x07E0)
  • m_flNextSuckTime: GameTime_t2020 (0x07E4)
  • m_iMaxObjectsAttached: int322024 (0x07E8)
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.