Source 2 Viewer
  • CObstructionObject
  • COrnamentProp
  • CParticleSystem
  • CPathCorner
  • CPathCornerCrash
  • CPathKeyFrame
  • CPathMover
  • CPathMoverEntitySpawner
  • CPathNode
  • CPathParticleRope
  • CPathParticleRopeAlias_path_particle_rope_clientside
  • CPathQueryComponent
  • CPathSimple
  • CPathSimpleAPI
  • CPathTrack
  • CPathWithDynamicNodes
  • CPhysBallSocket
  • CPhysBox
  • CPhysConstraint
  • CPhysExplosion
  • CPhysFixed
  • CPhysForce
  • CPhysHinge
  • CPhysHingeAlias_phys_hinge_local
  • CPhysImpact
  • CPhysLength
  • CPhysMagnet
  • CPhysMotor
  • CPhysMotorAPI
  • CPhysPulley
  • CPhysSlideConstraint
  • CPhysThruster
  • CPhysTorque
  • CPhysWheelConstraint
  • CPhysicsEntitySolver
  • CPhysicsProp
  • CPhysicsProp::CrateType_t
  • CPhysicsPropOverride
  • CPhysicsPropRespawnable
  • CPhysicsShake
  • CPhysicsSpring
  • CPlatTrigger
  • CPlayerTrackedStatsEntity
  • CPlayerVisibility
  • CPlayer_AutoaimServices
  • CPlayer_CameraServices
  • CPlayer_FlashlightServices
  • CPlayer_ItemServices
  • CPlayer_MovementServices
  • CPlayer_MovementServices_Humanoid
  • CPlayer_ObserverServices
  • CPlayer_UseServices
  • CPlayer_WaterServices
  • CPlayer_WeaponServices
  • CPointAngularVelocitySensor
  • CPointCamera
  • CPointCameraVFOV
  • CPointChildModifier
  • CPointClientUIDialog
  • CPointClientUIWorldPanel
  • CPointClientUIWorldTextPanel
  • CPointCommentaryNode
  • CPointEntity
  • CPointEntityFinder
  • CPointOrient
  • CPointPrefab
  • CPointPrefabAPI
  • CPointPush
  • CPointTemplate
  • CPointTemplateAPI
  • CPointValueRemapper
  • CPointVelocitySensor
  • CPointWorldText
  • CPostProcessingVolume
  • CPrecipitationVData
  • CPropDataComponent
  • CPulseFuncs_GameParticleManager
  • CPushable
  • CQuickBuyController
  • CRagdollConstraint
Type / to search
  1. Dota 2
  2. server
  3. CPointEntity
  4. CPhysExplosion

CPhysExplosion

Inherits from (88 fields)
CPointEntityCBaseEntityCEntityInstance
  • m_bExplodeOnSpawn: bool1176 (0x0498)
  • m_flMagnitude: float321180 (0x049C)
  • m_flDamage: float321184 (0x04A0)
  • m_radius: float321188 (0x04A4)
  • m_targetEntityName: CUtlSymbolLarge1192 (0x04A8)
  • m_flInnerRadius: float321200 (0x04B0)
  • m_flPushScale: float321204 (0x04B4)
  • m_bConvertToDebrisWhenPossible: bool1208 (0x04B8)
  • m_bAffectInvulnerableEnts: bool1209 (0x04B9)
  • m_bDisablePushClamp: bool1210 (0x04BA)
  • m_OnPushedPlayer: CEntityIOOutput1216 (0x04C0)
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.