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CPathNode
CPathParticleRope
CPathParticleRopeAlias_path_particle_rope_clientside
CPathQueryComponent
CPathSimple
CPathSimpleAPI
CPathTrack
CPathWithDynamicNodes
CPhysBallSocket
CPhysBox
CPhysConstraint
CPhysExplosion
CPhysFixed
CPhysForce
CPhysHinge
CPhysHingeAlias_phys_hinge_local
CPhysImpact
CPhysLength
CPhysMagnet
CPhysMotor
CPhysMotorAPI
CPhysPulley
CPhysSlideConstraint
CPhysThruster
CPhysTorque
CPhysWheelConstraint
CPhysicsEntitySolver
CPhysicsProp
CPhysicsProp::CrateType_t
CPhysicsPropOverride
CPhysicsPropRespawnable
CPhysicsShake
CPhysicsSpring
CPlatTrigger
CPlayerTrackedStatsEntity
CPlayerVisibility
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointAngularVelocitySensor
CPointCamera
CPointCameraVFOV
CPointChildModifier
CPointClientUIDialog
CPointClientUIWorldPanel
CPointClientUIWorldTextPanel
CPointCommentaryNode
CPointEntity
CPointEntityFinder
CPointOrient
CPointPrefab
CPointPrefabAPI
CPointPush
CPointTemplate
CPointTemplateAPI
CPointValueRemapper
CPointVelocitySensor
CPointWorldText
CPostProcessingVolume
CPrecipitationVData
CPropDataComponent
CPulseFuncs_GameParticleManager
CPushable
CQuickBuyController
CRagdollConstraint
CRagdollMagnet
CRagdollManager
CRagdollProp
CRagdollPropAlias_physics_prop_ragdoll
CRagdollPropAttached
CRelativeLocation
CRelativeTransform
CRenderComponent
Type
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to search
Dota 2
server
CLogicalEntity
CPhysMotor
CPhysMotor
Inherits from (88 fields)
CLogicalEntity
CServerOnlyEntity
CBaseEntity
CEntityInstance
expand fields
m_nameAttach
:
CUtlSymbolLarge
1176 (0x0498)
m_nameAnchor
:
CUtlSymbolLarge
1184 (0x04A0)
m_hAttachedObject
:
CHandle
<
CBaseEntity
>
1192 (0x04A8)
m_hAnchorObject
:
CHandle
<
CBaseEntity
>
1196 (0x04AC)
m_spinUp
:
float32
1200 (0x04B0)
m_spinDown
:
float32
1204 (0x04B4)
m_flMotorFriction
:
float32
1208 (0x04B8)
m_additionalAcceleration
:
float32
1212 (0x04BC)
m_angularAcceleration
:
float32
1216 (0x04C0)
m_flTorqueScale
:
float32
1220 (0x04C4)
m_flTargetSpeed
:
float32
1224 (0x04C8)
m_flSpeedWhenSpinUpOrSpinDownStarted
:
float32
1228 (0x04CC)
m_pFixedWorldBody
:
IPhysicsBody
*
1232 (0x04D0)
MPhysPtr
m_pMotorJoint
:
IPhysicsJoint
*
1240 (0x04D8)
MPhysPtr
m_motor
:
CMotorController
1248 (0x04E0)
Also in
Counter-Strike 2
Deadlock