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  • CPathNode
  • CPathParticleRope
  • CPathParticleRopeAlias_path_particle_rope_clientside
  • CPathQueryComponent
  • CPathSimple
  • CPathSimpleAPI
  • CPathTrack
  • CPathWithDynamicNodes
  • CPhysBallSocket
  • CPhysBox
  • CPhysConstraint
  • CPhysExplosion
  • CPhysFixed
  • CPhysForce
  • CPhysHinge
  • CPhysHingeAlias_phys_hinge_local
  • CPhysImpact
  • CPhysLength
  • CPhysMagnet
  • CPhysMotor
  • CPhysMotorAPI
  • CPhysPulley
  • CPhysSlideConstraint
  • CPhysThruster
  • CPhysTorque
  • CPhysWheelConstraint
  • CPhysicsEntitySolver
  • CPhysicsProp
  • CPhysicsProp::CrateType_t
  • CPhysicsPropOverride
  • CPhysicsPropRespawnable
  • CPhysicsShake
  • CPhysicsSpring
  • CPlatTrigger
  • CPlayerTrackedStatsEntity
  • CPlayerVisibility
  • CPlayer_AutoaimServices
  • CPlayer_CameraServices
  • CPlayer_FlashlightServices
  • CPlayer_ItemServices
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  • CPlayer_MovementServices_Humanoid
  • CPlayer_ObserverServices
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  • CPlayer_WaterServices
  • CPlayer_WeaponServices
  • CPointAngularVelocitySensor
  • CPointCamera
  • CPointCameraVFOV
  • CPointChildModifier
  • CPointClientUIDialog
  • CPointClientUIWorldPanel
  • CPointClientUIWorldTextPanel
  • CPointCommentaryNode
  • CPointEntity
  • CPointEntityFinder
  • CPointOrient
  • CPointPrefab
  • CPointPrefabAPI
  • CPointPush
  • CPointTemplate
  • CPointTemplateAPI
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  • CPointVelocitySensor
  • CPointWorldText
  • CPostProcessingVolume
  • CPrecipitationVData
  • CPropDataComponent
  • CPulseFuncs_GameParticleManager
  • CPushable
  • CQuickBuyController
  • CRagdollConstraint
  • CRagdollMagnet
  • CRagdollManager
  • CRagdollProp
  • CRagdollPropAlias_physics_prop_ragdoll
  • CRagdollPropAttached
  • CRelativeLocation
  • CRelativeTransform
  • CRenderComponent
Type / to search
  1. Dota 2
  2. server
  3. CLogicalEntity
  4. CPhysMotor

CPhysMotor

Inherits from (88 fields)
CLogicalEntityCServerOnlyEntityCBaseEntityCEntityInstance
  • m_nameAttach: CUtlSymbolLarge1176 (0x0498)
  • m_nameAnchor: CUtlSymbolLarge1184 (0x04A0)
  • m_hAttachedObject: CHandle< CBaseEntity >1192 (0x04A8)
  • m_hAnchorObject: CHandle< CBaseEntity >1196 (0x04AC)
  • m_spinUp: float321200 (0x04B0)
  • m_spinDown: float321204 (0x04B4)
  • m_flMotorFriction: float321208 (0x04B8)
  • m_additionalAcceleration: float321212 (0x04BC)
  • m_angularAcceleration: float321216 (0x04C0)
  • m_flTorqueScale: float321220 (0x04C4)
  • m_flTargetSpeed: float321224 (0x04C8)
  • m_flSpeedWhenSpinUpOrSpinDownStarted: float321228 (0x04CC)
  • m_pFixedWorldBody: IPhysicsBody*1232 (0x04D0)
    MPhysPtr
  • m_pMotorJoint: IPhysicsJoint*1240 (0x04D8)
    MPhysPtr
  • m_motor: CMotorController1248 (0x04E0)
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.