Source 2 Viewer
  • CPathNode
  • CPathParticleRope
  • CPathParticleRopeAlias_path_particle_rope_clientside
  • CPathQueryComponent
  • CPathSimple
  • CPathSimpleAPI
  • CPathTrack
  • CPathWithDynamicNodes
  • CPhysBallSocket
  • CPhysBox
  • CPhysConstraint
  • CPhysExplosion
  • CPhysFixed
  • CPhysForce
  • CPhysHinge
  • CPhysHingeAlias_phys_hinge_local
  • CPhysImpact
  • CPhysLength
  • CPhysMagnet
  • CPhysMotor
  • CPhysMotorAPI
  • CPhysPulley
  • CPhysSlideConstraint
  • CPhysThruster
  • CPhysTorque
  • CPhysWheelConstraint
  • CPhysicalButton
  • CPhysicsEntitySolver
  • CPhysicsProp
  • CPhysicsProp::CrateType_t
  • CPhysicsPropMultiplayer
  • CPhysicsPropOverride
  • CPhysicsPropRespawnable
  • CPhysicsShake
  • CPhysicsSpring
  • CPhysicsWire
  • CPlantedC4
  • CPlatTrigger
  • CPlayerPing
  • CPlayerSprayDecal
  • CPlayerVisibility
  • CPlayer_AutoaimServices
  • CPlayer_CameraServices
  • CPlayer_FlashlightServices
  • CPlayer_ItemServices
  • CPlayer_MovementServices
  • CPlayer_MovementServices_Humanoid
  • CPlayer_ObserverServices
  • CPlayer_UseServices
  • CPlayer_WaterServices
  • CPlayer_WeaponServices
  • CPointAngleSensor
  • CPointAngularVelocitySensor
  • CPointBroadcastClientCommand
  • CPointCamera
  • CPointCameraVFOV
  • CPointChildModifier
  • CPointClientCommand
  • CPointClientUIDialog
  • CPointClientUIWorldPanel
  • CPointClientUIWorldTextPanel
  • CPointCommentaryNode
  • CPointEntity
  • CPointEntityFinder
  • CPointGamestatsCounter
  • CPointGiveAmmo
  • CPointHurt
  • CPointOrient
  • CPointPrefab
  • CPointProximitySensor
  • CPointPulse
  • CPointPush
  • CPointServerCommand
  • CPointTeleport
  • CPointTeleportAPI
  • CPointTemplate
  • CPointTemplateAPI
  • CPointValueRemapper
  • CPointVelocitySensor
  • CPointWorldText
Type / to search
  1. Counter-Strike 2
  2. server
  3. CLogicalEntity
  4. CPhysMotor

CPhysMotor

Inherits from (83 fields)
CLogicalEntityCServerOnlyEntityCBaseEntityCEntityInstance
  • m_nameAttach: CUtlSymbolLarge1192 (0x04A8)
  • m_nameAnchor: CUtlSymbolLarge1200 (0x04B0)
  • m_hAttachedObject: CHandle< CBaseEntity >1208 (0x04B8)
  • m_hAnchorObject: CHandle< CBaseEntity >1212 (0x04BC)
  • m_spinUp: float321216 (0x04C0)
  • m_spinDown: float321220 (0x04C4)
  • m_flMotorFriction: float321224 (0x04C8)
  • m_additionalAcceleration: float321228 (0x04CC)
  • m_angularAcceleration: float321232 (0x04D0)
  • m_flTorqueScale: float321236 (0x04D4)
  • m_flTargetSpeed: float321240 (0x04D8)
  • m_flSpeedWhenSpinUpOrSpinDownStarted: float321244 (0x04DC)
  • m_motor: CMotorController1264 (0x04F0)
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.