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CPhysLength
CPhysMagnet
CPhysMotor
CPhysMotorAPI
CPhysPulley
CPhysSlideConstraint
CPhysThruster
CPhysTorque
CPhysWheelConstraint
CPhysicalButton
CPhysicsEntitySolver
CPhysicsProp
CPhysicsProp::CrateType_t
CPhysicsPropMultiplayer
CPhysicsPropOverride
CPhysicsPropRespawnable
CPhysicsShake
CPhysicsSpring
CPhysicsWire
CPlantedC4
CPlatTrigger
CPlayerPing
CPlayerSprayDecal
CPlayerVisibility
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
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CPointAngleSensor
CPointAngularVelocitySensor
CPointBroadcastClientCommand
CPointCamera
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CPointChildModifier
CPointClientCommand
CPointClientUIDialog
CPointClientUIWorldPanel
CPointClientUIWorldTextPanel
CPointCommentaryNode
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CPointEntityFinder
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CPointGiveAmmo
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CPointTeleport
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CPrecipitationBlocker
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CPropDoorRotatingBreakable
CPulseAnimFuncs
CPulseCell_LerpCameraSettings
CPulseCell_LerpCameraSettings::CursorState_t
CPulseCell_Outflow_ListenForAnimgraphTag
CPulseCell_Outflow_ListenForEntityOutput
CPulseCell_Outflow_ListenForEntityOutput::CursorState_t
CPulseCell_Outflow_PlaySceneBase
CPulseCell_Outflow_PlaySceneBase::CursorState_t
CPulseCell_Outflow_PlaySequence
CPulseCell_Outflow_PlayVCD
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Counter-Strike 2
server
CBaseAnimGraph
CPlantedC4
CPlantedC4
MNetworkVarNames
"bool m_bBombTicking"
"GameTime_t m_flC4Blow"
"int m_nBombSite"
"int m_nSourceSoundscapeHash"
"CAttributeContainer m_AttributeManager"
expand…
Inherits from (130 fields)
IHasAttributes
CBaseAnimGraph
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_bBombTicking
:
bool
2600 (0x0A28)
MNetworkEnable
m_flC4Blow
:
GameTime_t
2604 (0x0A2C)
MNetworkEnable
m_nBombSite
:
int32
2608 (0x0A30)
MNetworkEnable
m_nSourceSoundscapeHash
:
int32
2612 (0x0A34)
MNetworkEnable
m_bAbortDetonationBecauseWorldIsFrozen
:
bool
2616 (0x0A38)
m_AttributeManager
:
CAttributeContainer
2624 (0x0A40)
MNetworkEnable
m_OnBombDefused
:
CEntityIOOutput
3384 (0x0D38)
m_OnBombBeginDefuse
:
CEntityIOOutput
3408 (0x0D50)
m_OnBombDefuseAborted
:
CEntityIOOutput
3432 (0x0D68)
m_bCannotBeDefused
:
bool
3456 (0x0D80)
MNetworkEnable
m_entitySpottedState
:
EntitySpottedState_t
3464 (0x0D88)
MNetworkEnable
m_nSpotRules
:
int32
3488 (0x0DA0)
m_bHasExploded
:
bool
3492 (0x0DA4)
MNetworkEnable
m_bBombDefused
:
bool
3493 (0x0DA5)
MNetworkEnable
m_bTrainingPlacedByPlayer
:
bool
3494 (0x0DA6)
m_flTimerLength
:
float32
3496 (0x0DA8)
MNetworkEnable
m_bBeingDefused
:
bool
3500 (0x0DAC)
MNetworkEnable
m_fLastDefuseTime
:
GameTime_t
3508 (0x0DB4)
m_flDefuseLength
:
float32
3516 (0x0DBC)
MNetworkEnable
m_flDefuseCountDown
:
GameTime_t
3520 (0x0DC0)
MNetworkEnable
m_hBombDefuser
:
CHandle
<
CCSPlayerPawn
>
3524 (0x0DC4)
MNetworkEnable
m_iProgressBarTime
:
int32
3528 (0x0DC8)
m_bVoiceAlertFired
:
bool
3532 (0x0DCC)
m_bVoiceAlertPlayed
:
bool
[4]
3533 (0x0DCD)
m_flNextBotBeepTime
:
GameTime_t
3540 (0x0DD4)
m_angCatchUpToPlayerEye
:
QAngle
3548 (0x0DDC)
m_flLastSpinDetectionTime
:
GameTime_t
3560 (0x0DE8)
Also in
client.dll