Source 2 Viewer
CPhysLength
CPhysMagnet
CPhysMotor
CPhysMotorAPI
CPhysPulley
CPhysSlideConstraint
CPhysThruster
CPhysTorque
CPhysWheelConstraint
CPhysicalButton
CPhysicsEntitySolver
CPhysicsProp
CPhysicsProp::CrateType_t
CPhysicsPropMultiplayer
CPhysicsPropOverride
CPhysicsPropRespawnable
CPhysicsShake
CPhysicsSpring
CPhysicsWire
CPlantedC4
CPlatTrigger
CPlayerPing
CPlayerSprayDecal
CPlayerVisibility
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointAngleSensor
CPointAngularVelocitySensor
CPointBroadcastClientCommand
CPointCamera
CPointCameraVFOV
CPointChildModifier
CPointClientCommand
CPointClientUIDialog
CPointClientUIWorldPanel
CPointClientUIWorldTextPanel
CPointCommentaryNode
CPointEntity
CPointEntityFinder
CPointGamestatsCounter
CPointGiveAmmo
CPointHurt
CPointOrient
CPointPrefab
CPointPrefabAPI
CPointProximitySensor
CPointPulse
CPointPush
CPointServerCommand
CPointTeleport
CPointTeleportAPI
CPointTemplate
CPointTemplateAPI
CPointValueRemapper
CPointVelocitySensor
CPointWorldText
CPostProcessingVolume
CPrecipitation
CPrecipitationBlocker
CPrecipitationVData
CPropDataComponent
CPropDoorRotating
CPropDoorRotatingBreakable
CPulseAnimFuncs
CPulseCell_LerpCameraSettings
CPulseCell_LerpCameraSettings::CursorState_t
CPulseCell_Outflow_ListenForAnimgraphTag
CPulseCell_Outflow_ListenForEntityOutput
CPulseCell_Outflow_ListenForEntityOutput::CursorState_t
CPulseCell_Outflow_PlaySceneBase
CPulseCell_Outflow_PlaySceneBase::CursorState_t
CPulseCell_Outflow_PlaySequence
Type
/
to search
Counter-Strike 2
server
CBaseAnimGraph
CPlantedC4
CPlantedC4
Inherits from (142 fields)
IHasAttributes
CBaseAnimGraph
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_bBombTicking
:
bool
2376 (0x0948)
m_flC4Blow
:
GameTime_t
2380 (0x094C)
m_nBombSite
:
int32
2384 (0x0950)
m_nSourceSoundscapeHash
:
int32
2388 (0x0954)
m_bAbortDetonationBecauseWorldIsFrozen
:
bool
2392 (0x0958)
m_AttributeManager
:
CAttributeContainer
2400 (0x0960)
m_OnBombDefused
:
CEntityIOOutput
3160 (0x0C58)
m_OnBombBeginDefuse
:
CEntityIOOutput
3184 (0x0C70)
m_OnBombDefuseAborted
:
CEntityIOOutput
3208 (0x0C88)
m_bCannotBeDefused
:
bool
3232 (0x0CA0)
m_entitySpottedState
:
EntitySpottedState_t
3240 (0x0CA8)
m_nSpotRules
:
int32
3264 (0x0CC0)
m_bHasExploded
:
bool
3268 (0x0CC4)
m_bBombDefused
:
bool
3269 (0x0CC5)
m_bTrainingPlacedByPlayer
:
bool
3270 (0x0CC6)
m_flTimerLength
:
float32
3272 (0x0CC8)
m_bBeingDefused
:
bool
3276 (0x0CCC)
m_fLastDefuseTime
:
GameTime_t
3284 (0x0CD4)
m_flDefuseLength
:
float32
3292 (0x0CDC)
m_flDefuseCountDown
:
GameTime_t
3296 (0x0CE0)
m_hBombDefuser
:
CHandle
<
CCSPlayerPawn
>
3300 (0x0CE4)
m_iProgressBarTime
:
int32
3304 (0x0CE8)
m_bVoiceAlertFired
:
bool
3308 (0x0CEC)
m_bVoiceAlertPlayed
:
bool
[4]
3309 (0x0CED)
m_flNextBotBeepTime
:
GameTime_t
3316 (0x0CF4)
m_angCatchUpToPlayerEye
:
QAngle
3324 (0x0CFC)
m_flLastSpinDetectionTime
:
GameTime_t
3336 (0x0D08)
Also in
client.dll