Source 2 Viewer
  • CPhysLength
  • CPhysMagnet
  • CPhysMotor
  • CPhysMotorAPI
  • CPhysPulley
  • CPhysSlideConstraint
  • CPhysThruster
  • CPhysTorque
  • CPhysWheelConstraint
  • CPhysicalButton
  • CPhysicsEntitySolver
  • CPhysicsProp
  • CPhysicsProp::CrateType_t
  • CPhysicsPropMultiplayer
  • CPhysicsPropOverride
  • CPhysicsPropRespawnable
  • CPhysicsShake
  • CPhysicsSpring
  • CPhysicsWire
  • CPlantedC4
  • CPlatTrigger
  • CPlayerPing
  • CPlayerSprayDecal
  • CPlayerVisibility
  • CPlayer_AutoaimServices
  • CPlayer_CameraServices
  • CPlayer_FlashlightServices
  • CPlayer_ItemServices
  • CPlayer_MovementServices
  • CPlayer_MovementServices_Humanoid
  • CPlayer_ObserverServices
  • CPlayer_UseServices
  • CPlayer_WaterServices
  • CPlayer_WeaponServices
  • CPointAngleSensor
  • CPointAngularVelocitySensor
  • CPointBroadcastClientCommand
  • CPointCamera
  • CPointCameraVFOV
  • CPointChildModifier
  • CPointClientCommand
  • CPointClientUIDialog
  • CPointClientUIWorldPanel
  • CPointClientUIWorldTextPanel
  • CPointCommentaryNode
  • CPointEntity
  • CPointEntityFinder
  • CPointGamestatsCounter
  • CPointGiveAmmo
  • CPointHurt
  • CPointOrient
  • CPointPrefab
  • CPointPrefabAPI
  • CPointProximitySensor
  • CPointPulse
  • CPointPush
  • CPointServerCommand
  • CPointTeleport
  • CPointTeleportAPI
  • CPointTemplate
  • CPointTemplateAPI
  • CPointValueRemapper
  • CPointVelocitySensor
  • CPointWorldText
  • CPostProcessingVolume
  • CPrecipitation
  • CPrecipitationBlocker
  • CPrecipitationVData
  • CPropDataComponent
  • CPropDoorRotating
  • CPropDoorRotatingBreakable
  • CPulseAnimFuncs
  • CPulseCell_LerpCameraSettings
  • CPulseCell_LerpCameraSettings::CursorState_t
  • CPulseCell_Outflow_ListenForAnimgraphTag
  • CPulseCell_Outflow_ListenForEntityOutput
  • CPulseCell_Outflow_ListenForEntityOutput::CursorState_t
  • CPulseCell_Outflow_PlaySceneBase
  • CPulseCell_Outflow_PlaySceneBase::CursorState_t
  • CPulseCell_Outflow_PlaySequence
Type / to search
  1. Counter-Strike 2
  2. server
  3. CBaseAnimGraph
  4. CPlantedC4

CPlantedC4

Inherits from (142 fields)
IHasAttributesCBaseAnimGraphCBaseModelEntityCBaseEntityCEntityInstance
  • m_bBombTicking: bool2376 (0x0948)
  • m_flC4Blow: GameTime_t2380 (0x094C)
  • m_nBombSite: int322384 (0x0950)
  • m_nSourceSoundscapeHash: int322388 (0x0954)
  • m_bAbortDetonationBecauseWorldIsFrozen: bool2392 (0x0958)
  • m_AttributeManager: CAttributeContainer2400 (0x0960)
  • m_OnBombDefused: CEntityIOOutput3160 (0x0C58)
  • m_OnBombBeginDefuse: CEntityIOOutput3184 (0x0C70)
  • m_OnBombDefuseAborted: CEntityIOOutput3208 (0x0C88)
  • m_bCannotBeDefused: bool3232 (0x0CA0)
  • m_entitySpottedState: EntitySpottedState_t3240 (0x0CA8)
  • m_nSpotRules: int323264 (0x0CC0)
  • m_bHasExploded: bool3268 (0x0CC4)
  • m_bBombDefused: bool3269 (0x0CC5)
  • m_bTrainingPlacedByPlayer: bool3270 (0x0CC6)
  • m_flTimerLength: float323272 (0x0CC8)
  • m_bBeingDefused: bool3276 (0x0CCC)
  • m_fLastDefuseTime: GameTime_t3284 (0x0CD4)
  • m_flDefuseLength: float323292 (0x0CDC)
  • m_flDefuseCountDown: GameTime_t3296 (0x0CE0)
  • m_hBombDefuser: CHandle< CCSPlayerPawn >3300 (0x0CE4)
  • m_iProgressBarTime: int323304 (0x0CE8)
  • m_bVoiceAlertFired: bool3308 (0x0CEC)
  • m_bVoiceAlertPlayed: bool[4]3309 (0x0CED)
  • m_flNextBotBeepTime: GameTime_t3316 (0x0CF4)
  • m_angCatchUpToPlayerEye: QAngle3324 (0x0CFC)
  • m_flLastSpinDetectionTime: GameTime_t3336 (0x0D08)
Also in
client.dll
Offsets are from Windows. Source revision 10666121 built on May 18 2026.