Source 2 Viewer
CPhysLength
CPhysMagnet
CPhysMotor
CPhysMotorAPI
CPhysPulley
CPhysSlideConstraint
CPhysThruster
CPhysTorque
CPhysWheelConstraint
CPhysicalButton
CPhysicsEntitySolver
CPhysicsProp
CPhysicsProp::CrateType_t
CPhysicsPropMultiplayer
CPhysicsPropOverride
CPhysicsPropRespawnable
CPhysicsShake
CPhysicsSpring
CPhysicsWire
CPlantedC4
CPlantedC4_API
CPlatTrigger
CPlayerPing
CPlayerSprayDecal
CPlayerVisibility
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointAngleSensor
CPointAngularVelocitySensor
CPointBroadcastClientCommand
CPointCamera
CPointCameraVFOV
CPointChildModifier
CPointClientCommand
CPointClientUIDialog
CPointClientUIWorldPanel
CPointClientUIWorldTextPanel
CPointCommentaryNode
CPointEntity
CPointEntityFinder
CPointGamestatsCounter
CPointGiveAmmo
CPointGiveAmmo_API
CPointHurt
CPointOrient
CPointPrefab
CPointPrefabAPI
CPointProximitySensor
CPointPulse
CPointPush
CPointServerCommand
CPointTeleport
CPointTeleportAPI
CPointTemplate
CPointTemplateAPI
CPointValueRemapper
CPointValueRemapperAPI
CPointVelocitySensor
CPointWorldText
CPostProcessingVolume
CPrecipitation
CPrecipitationBlocker
CPrecipitationVData
CPropDataComponent
CPropDoorRotating
CPropDoorRotatingBreakable
CPulseCell_LerpCameraSettings
CPulseCell_LerpCameraSettings::CursorState_t
CPulseCell_Outflow_ListenForAnimgraphTag
CPulseCell_Outflow_ListenForEntityOutput
CPulseCell_Outflow_ListenForEntityOutput::CursorState_t
CPulseCell_Outflow_PlayDynamicVCD
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Counter-Strike 2
server
CBaseAnimGraph
CPlantedC4
CPlantedC4
Inherits from (143 fields)
IHasAttributes
CBaseAnimGraph
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_bBombTicking
:
bool
2488 (0x09B8)
m_flC4Blow
:
GameTime_t
2492 (0x09BC)
m_nBombSite
:
int32
2496 (0x09C0)
m_nSourceSoundscapeHash
:
int32
2500 (0x09C4)
m_bAbortDetonationBecauseWorldIsFrozen
:
bool
2504 (0x09C8)
m_AttributeManager
:
CAttributeContainer
2512 (0x09D0)
m_OnBombDefused
:
CEntityIOOutput
3272 (0x0CC8)
m_OnBombBeginDefuse
:
CEntityIOOutput
3296 (0x0CE0)
m_OnBombDefuseAborted
:
CEntityIOOutput
3320 (0x0CF8)
m_bCannotBeDefused
:
bool
3344 (0x0D10)
m_entitySpottedState
:
EntitySpottedState_t
3352 (0x0D18)
m_nSpotRules
:
int32
3376 (0x0D30)
m_bHasExploded
:
bool
3380 (0x0D34)
m_bBombDefused
:
bool
3381 (0x0D35)
m_bTrainingPlacedByPlayer
:
bool
3382 (0x0D36)
m_flTimerLength
:
float32
3384 (0x0D38)
m_bBeingDefused
:
bool
3388 (0x0D3C)
m_fLastDefuseTime
:
GameTime_t
3396 (0x0D44)
m_flDefuseLength
:
float32
3404 (0x0D4C)
m_flDefuseCountDown
:
GameTime_t
3408 (0x0D50)
m_hBombDefuser
:
CHandle
<
CCSPlayerPawn
>
3412 (0x0D54)
m_iProgressBarTime
:
int32
3416 (0x0D58)
m_bVoiceAlertFired
:
bool
3420 (0x0D5C)
m_bVoiceAlertPlayed
:
bool
[4]
3421 (0x0D5D)
m_flNextBotBeepTime
:
GameTime_t
3428 (0x0D64)
m_angCatchUpToPlayerEye
:
QAngle
3436 (0x0D6C)
m_flLastSpinDetectionTime
:
GameTime_t
3448 (0x0D78)
Also in
client.dll