Source 2 Viewer
  • CPhysLength
  • CPhysMagnet
  • CPhysMotor
  • CPhysMotorAPI
  • CPhysPulley
  • CPhysSlideConstraint
  • CPhysThruster
  • CPhysTorque
  • CPhysWheelConstraint
  • CPhysicalButton
  • CPhysicsEntitySolver
  • CPhysicsProp
  • CPhysicsProp::CrateType_t
  • CPhysicsPropMultiplayer
  • CPhysicsPropOverride
  • CPhysicsPropRespawnable
  • CPhysicsShake
  • CPhysicsSpring
  • CPhysicsWire
  • CPlantedC4
  • CPlantedC4_API
  • CPlatTrigger
  • CPlayerPing
  • CPlayerSprayDecal
  • CPlayerVisibility
  • CPlayer_AutoaimServices
  • CPlayer_CameraServices
  • CPlayer_FlashlightServices
  • CPlayer_ItemServices
  • CPlayer_MovementServices
  • CPlayer_MovementServices_Humanoid
  • CPlayer_ObserverServices
  • CPlayer_UseServices
  • CPlayer_WaterServices
  • CPlayer_WeaponServices
  • CPointAngleSensor
  • CPointAngularVelocitySensor
  • CPointBroadcastClientCommand
  • CPointCamera
  • CPointCameraVFOV
  • CPointChildModifier
  • CPointClientCommand
  • CPointClientUIDialog
  • CPointClientUIWorldPanel
  • CPointClientUIWorldTextPanel
  • CPointCommentaryNode
  • CPointEntity
  • CPointEntityFinder
  • CPointGamestatsCounter
  • CPointGiveAmmo
  • CPointGiveAmmo_API
  • CPointHurt
  • CPointOrient
  • CPointPrefab
  • CPointPrefabAPI
  • CPointProximitySensor
  • CPointPulse
  • CPointPush
  • CPointServerCommand
  • CPointTeleport
  • CPointTeleportAPI
  • CPointTemplate
  • CPointTemplateAPI
  • CPointValueRemapper
  • CPointValueRemapperAPI
  • CPointVelocitySensor
  • CPointWorldText
  • CPostProcessingVolume
  • CPrecipitation
  • CPrecipitationBlocker
  • CPrecipitationVData
  • CPropDataComponent
  • CPropDoorRotating
  • CPropDoorRotatingBreakable
  • CPulseCell_LerpCameraSettings
  • CPulseCell_LerpCameraSettings::CursorState_t
  • CPulseCell_Outflow_ListenForAnimgraphTag
  • CPulseCell_Outflow_ListenForEntityOutput
  • CPulseCell_Outflow_ListenForEntityOutput::CursorState_t
  • CPulseCell_Outflow_PlayDynamicVCD
Type / to search
  1. Counter-Strike 2
  2. server
  3. CBaseAnimGraph
  4. CPlantedC4

CPlantedC4

Inherits from (143 fields)
IHasAttributesCBaseAnimGraphCBaseModelEntityCBaseEntityCEntityInstance
  • m_bBombTicking: bool2488 (0x09B8)
  • m_flC4Blow: GameTime_t2492 (0x09BC)
  • m_nBombSite: int322496 (0x09C0)
  • m_nSourceSoundscapeHash: int322500 (0x09C4)
  • m_bAbortDetonationBecauseWorldIsFrozen: bool2504 (0x09C8)
  • m_AttributeManager: CAttributeContainer2512 (0x09D0)
  • m_OnBombDefused: CEntityIOOutput3272 (0x0CC8)
  • m_OnBombBeginDefuse: CEntityIOOutput3296 (0x0CE0)
  • m_OnBombDefuseAborted: CEntityIOOutput3320 (0x0CF8)
  • m_bCannotBeDefused: bool3344 (0x0D10)
  • m_entitySpottedState: EntitySpottedState_t3352 (0x0D18)
  • m_nSpotRules: int323376 (0x0D30)
  • m_bHasExploded: bool3380 (0x0D34)
  • m_bBombDefused: bool3381 (0x0D35)
  • m_bTrainingPlacedByPlayer: bool3382 (0x0D36)
  • m_flTimerLength: float323384 (0x0D38)
  • m_bBeingDefused: bool3388 (0x0D3C)
  • m_fLastDefuseTime: GameTime_t3396 (0x0D44)
  • m_flDefuseLength: float323404 (0x0D4C)
  • m_flDefuseCountDown: GameTime_t3408 (0x0D50)
  • m_hBombDefuser: CHandle< CCSPlayerPawn >3412 (0x0D54)
  • m_iProgressBarTime: int323416 (0x0D58)
  • m_bVoiceAlertFired: bool3420 (0x0D5C)
  • m_bVoiceAlertPlayed: bool[4]3421 (0x0D5D)
  • m_flNextBotBeepTime: GameTime_t3428 (0x0D64)
  • m_angCatchUpToPlayerEye: QAngle3436 (0x0D6C)
  • m_flLastSpinDetectionTime: GameTime_t3448 (0x0D78)
Also in
client.dll
Offsets are from Windows. Source revision 10812696 built on Jul 09 2026.