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CWeaponSCAR20
CWeaponSG556
CWeaponSSG08
CWeaponSawedoff
CWeaponTaser
CWeaponTec9
CWeaponUMP45
CWeaponUSPSilencer
CWeaponXM1014
CWorld
ChickenActivity
ConstraintSoundInfo
CountdownTimer
DynamicVolumeDef_t
EOverrideBlockLOS_t
ESceneRequestState_t
EngineCountdownTimer
EntFinderMethod_t
EntityRenderAttribute_t
EntitySpottedState_t
Explosions
FilterDamageType
FilterHealth
FuncDoorSpawnPos_t
HoverPoseFlags_t
IntervalTimer
LessonPanelLayoutFileTypes_t
Materials
MoveLinearAuthoredPos_t
NPCFollowFormation_t
NavScopeFlags_t
NavScope_t
PhysicsRagdollPose_t
PredictedDamageTag_t
PropDoorRotatingOpenDirection_e
PropDoorRotatingSpawnPos_t
PulseCollisionGroup_t
PulseNPCCondition_t
PulseScriptedSequenceData_t
PulseTraceContents_t
RelationshipOverride_t
Relationship_t
RelativeLocationType_t
ResponseContext_t
RotatorHistoryEntry_t
RotatorQueueEntry_t
RotatorTargetSpace_t
SceneOnPlayerDeath_t
SceneRequestHandle_t
ScriptedConflictResponse_t
SellbackPurchaseEntry_t
SequenceHistory_t
ServerAuthoritativeWeaponSlot_t
SimpleConstraintSoundProfile
SoundEventStartType_t
SoundOpvarTraceResult_t
SpawnPoint
TOGGLE_STATE
TRAIN_CODE
TestInputOutputCombinationsEnum_t
Touch_t
TrackOrientationType_t
TrainOrientationType_t
TrainVelocityType_t
VPhysicsCollisionAttribute_t
VelocitySampler
ViewAngleServerChange_t
WeaponPurchaseCount_t
WeaponPurchaseTracker_t
audioparams_t
doorCheck_e
dynpitchvol_base_t
dynpitchvol_t
eSplinePushType
fogparams_t
fogplayerparams_t
lerpdata_t
locksound_t
magnetted_objects_t
navproperties_t
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Counter-Strike 2
server
EntitySpottedState_t
EntitySpottedState_t
MNetworkVarNames
"bool m_bSpotted"
"uint32 m_bSpottedByMask"
m_bSpotted
:
bool
8 (0x08)
MNetworkChangeCallback
: "OnIsSpottedChanged"
MNetworkEnable
m_bSpottedByMask
:
uint32
[2]
12 (0x0C)
MNetworkChangeCallback
: "OnIsSpottedChanged"
MNetworkEnable
Referenced by (5)
CC4
m_entitySpottedState
CCSPlayerPawn
m_entitySpottedState
CHostage
m_entitySpottedState
CItemDefuser
m_entitySpottedState
CPlantedC4
m_entitySpottedState
Also in
client.dll