Source 2 Viewer
CBodyComponentBaseAnimGraph
CBodyComponentBaseModelEntity
CBodyComponentPoint
CBodyComponentSkeletonInstance
CBombTarget
CBot
CBreakable
CBreakableProp
CBtActionAim
CBtActionCombatPositioning
CBtActionMoveTo
CBtActionParachutePositioning
CBtNode
CBtNodeComposite
CBtNodeCondition
CBtNodeConditionInactive
CBtNodeDecorator
CBuoyancyHelper
CBuyZone
CC4
CCS2WeaponGraphController
CCSBot
CCSGO_TeamIntroCharacterPosition
CCSGO_TeamIntroCounterTerroristPosition
CCSGO_TeamIntroTerroristPosition
CCSGO_TeamPreviewCharacterPosition
CCSGO_TeamSelectCharacterPosition
CCSGO_TeamSelectCounterTerroristPosition
CCSGO_TeamSelectTerroristPosition
CCSGO_WingmanIntroCharacterPosition
CCSGO_WingmanIntroCounterTerroristPosition
CCSGO_WingmanIntroTerroristPosition
CCSGameModeRules
CCSGameModeRules_ArmsRace
CCSGameModeRules_Deathmatch
CCSGameModeRules_Noop
CCSGameRules
CCSGameRulesProxy
CCSMinimapBoundary
CCSObserverPawn
CCSObserver_CameraServices
CCSObserver_MovementServices
CCSObserver_ObserverServices
CCSObserver_UseServices
CCSPetPlacement
CCSPlace
CCSPlayerBase_CameraServices
CCSPlayerController
CCSPlayerController_ActionTrackingServices
CCSPlayerController_DamageServices
CCSPlayerController_InGameMoneyServices
CCSPlayerController_InventoryServices
CCSPlayerController_InventoryServices::NetworkedLoadoutSlot_t
CCSPlayerLegacyJump
CCSPlayerModernJump
CCSPlayerPawn
CCSPlayerPawnBase
CCSPlayerResource
CCSPlayer_ActionTrackingServices
CCSPlayer_BulletServices
CCSPlayer_BuyServices
CCSPlayer_CameraServices
CCSPlayer_DamageReactServices
CCSPlayer_HostageServices
CCSPlayer_ItemServices
CCSPlayer_MovementServices
CCSPlayer_PingServices
CCSPlayer_RadioServices
CCSPlayer_UseServices
CCSPlayer_WaterServices
CCSPlayer_WeaponServices
CCSPointPulseAPI
CCSPointScriptEntity
CCSSprite
CCSTeam
CCSWeaponBase
CCSWeaponBaseGun
CCSWeaponBaseShotgun
CCSWeaponBaseVData
CChangeLevel
Type
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Counter-Strike 2
server
CCSWeaponBase
CC4
CC4
MNetworkVarNames
"bool m_bStartedArming"
"GameTime_t m_fArmedTime"
"bool m_bBombPlacedAnimation"
"bool m_bIsPlantingViaUse"
"EntitySpottedState_t m_entitySpottedState"
Inherits from (204 fields)
CCSWeaponBase
CBasePlayerWeapon
CEconEntity
IHasAttributes
CBaseFlex
CBaseAnimGraph
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_vecLastValidPlayerHeldPosition
:
Vector
4448 (0x1160)
m_vecLastValidDroppedPosition
:
Vector
4460 (0x116C)
m_bDoValidDroppedPositionCheck
:
bool
4472 (0x1178)
m_bStartedArming
:
bool
4473 (0x1179)
MNetworkEnable
m_fArmedTime
:
GameTime_t
4476 (0x117C)
MNetworkEnable
m_bBombPlacedAnimation
:
bool
4480 (0x1180)
MNetworkEnable
m_bIsPlantingViaUse
:
bool
4481 (0x1181)
MNetworkEnable
m_entitySpottedState
:
EntitySpottedState_t
4488 (0x1188)
MNetworkEnable
m_nSpotRules
:
int32
4512 (0x11A0)
m_bPlayedArmingBeeps
:
bool
[7]
4516 (0x11A4)
m_bBombPlanted
:
bool
4523 (0x11AB)
Also in
client.dll