Source 2 Viewer
  • CBodyComponentBaseAnimGraph
  • CBodyComponentBaseModelEntity
  • CBodyComponentPoint
  • CBodyComponentSkeletonInstance
  • CBombTarget
  • CBot
  • CBreakable
  • CBreakableProp
  • CBtActionAim
  • CBtActionCombatPositioning
  • CBtActionMoveTo
  • CBtActionParachutePositioning
  • CBtNode
  • CBtNodeComposite
  • CBtNodeCondition
  • CBtNodeConditionInactive
  • CBtNodeDecorator
  • CBuoyancyHelper
  • CBuyZone
  • CC4
  • CCS2WeaponGraphController
  • CCSBot
  • CCSGO_TeamIntroCharacterPosition
  • CCSGO_TeamIntroCounterTerroristPosition
  • CCSGO_TeamIntroTerroristPosition
  • CCSGO_TeamPreviewCharacterPosition
  • CCSGO_TeamSelectCharacterPosition
  • CCSGO_TeamSelectCounterTerroristPosition
  • CCSGO_TeamSelectTerroristPosition
  • CCSGO_WingmanIntroCharacterPosition
  • CCSGO_WingmanIntroCounterTerroristPosition
  • CCSGO_WingmanIntroTerroristPosition
  • CCSGameModeRules
  • CCSGameModeRules_ArmsRace
  • CCSGameModeRules_Deathmatch
  • CCSGameModeRules_Noop
  • CCSGameRules
  • CCSGameRulesProxy
  • CCSMinimapBoundary
  • CCSObserverPawn
  • CCSObserver_CameraServices
  • CCSObserver_MovementServices
  • CCSObserver_ObserverServices
  • CCSObserver_UseServices
  • CCSPetPlacement
  • CCSPlace
  • CCSPlayerBase_CameraServices
  • CCSPlayerController
  • CCSPlayerController_ActionTrackingServices
  • CCSPlayerController_DamageServices
  • CCSPlayerController_InGameMoneyServices
  • CCSPlayerController_InventoryServices
  • CCSPlayerController_InventoryServices::NetworkedLoadoutSlot_t
  • CCSPlayerLegacyJump
  • CCSPlayerModernJump
  • CCSPlayerPawn
  • CCSPlayerPawnBase
  • CCSPlayerResource
  • CCSPlayer_ActionTrackingServices
  • CCSPlayer_BulletServices
  • CCSPlayer_BuyServices
  • CCSPlayer_CameraServices
  • CCSPlayer_DamageReactServices
  • CCSPlayer_HostageServices
  • CCSPlayer_ItemServices
  • CCSPlayer_MovementServices
  • CCSPlayer_PingServices
  • CCSPlayer_RadioServices
  • CCSPlayer_UseServices
  • CCSPlayer_WaterServices
  • CCSPlayer_WeaponServices
  • CCSPointPulseAPI
  • CCSPointScriptEntity
  • CCSSprite
  • CCSTeam
  • CCSWeaponBase
  • CCSWeaponBaseGun
  • CCSWeaponBaseShotgun
  • CCSWeaponBaseVData
  • CChangeLevel
Type / to search
  1. Counter-Strike 2
  2. server
  3. CCSWeaponBase
  4. CC4

CC4

MNetworkVarNames
"bool m_bStartedArming""GameTime_t m_fArmedTime""bool m_bBombPlacedAnimation""bool m_bIsPlantingViaUse""EntitySpottedState_t m_entitySpottedState"
Inherits from (204 fields)
CCSWeaponBaseCBasePlayerWeaponCEconEntityIHasAttributesCBaseFlexCBaseAnimGraphCBaseModelEntityCBaseEntityCEntityInstance
  • m_vecLastValidPlayerHeldPosition: Vector4448 (0x1160)
  • m_vecLastValidDroppedPosition: Vector4460 (0x116C)
  • m_bDoValidDroppedPositionCheck: bool4472 (0x1178)
  • m_bStartedArming: bool4473 (0x1179)
    MNetworkEnable
  • m_fArmedTime: GameTime_t4476 (0x117C)
    MNetworkEnable
  • m_bBombPlacedAnimation: bool4480 (0x1180)
    MNetworkEnable
  • m_bIsPlantingViaUse: bool4481 (0x1181)
    MNetworkEnable
  • m_entitySpottedState: EntitySpottedState_t4488 (0x1188)
    MNetworkEnable
  • m_nSpotRules: int324512 (0x11A0)
  • m_bPlayedArmingBeeps: bool[7]4516 (0x11A4)
  • m_bBombPlanted: bool4523 (0x11AB)
Also in
client.dll
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.