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Counter-Strike 2
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All
4,516
Classes
3,881
Enums
635
Entities
852
Components
19
Networked
414
VData
27
Exclusive
482
CBombTarget
CBot
CBreakable
CBreakableProp
CBrokenGlassTrap
CBtActionAim
CBtActionCombatPositioning
CBtActionMoveTo
CBtActionParachutePositioning
CBtNode
CBtNodeComposite
CBtNodeCondition
CBtNodeConditionInactive
CBtNodeDecorator
CBuoyancyHelper
CBuyZone
CC4
CCS2PawnGraphController
CCS2WeaponGraphController
CCSBot
CCSCustomHudLayout
CCSCustomHudLayoutState
CCSCustomPlayerCamera
CCSGO_EndOfMatchLineupEnd
CCSGO_EndOfMatchLineupEndpoint
CCSGO_EndOfMatchLineupStart
CCSGO_RushIntroCharacterPosition
CCSGO_RushIntroCounterTerroristPosition
CCSGO_RushIntroTerroristPosition
CCSGO_TeamIntroCharacterPosition
CCSGO_TeamIntroCounterTerroristPosition
CCSGO_TeamIntroTerroristPosition
CCSGO_TeamPreviewCharacterPosition
CCSGO_TeamSelectCharacterPosition
CCSGO_TeamSelectCounterTerroristPosition
CCSGO_TeamSelectTerroristPosition
CCSGO_WingmanIntroCharacterPosition
CCSGO_WingmanIntroCounterTerroristPosition
CCSGO_WingmanIntroTerroristPosition
CCSGameModeRules
CCSGameModeRules_ArmsRace
CCSGameModeRules_Deathmatch
CCSGameModeRules_Noop
CCSGameRules
CCSGameRulesProxy
CCSMinimapBoundary
CCSMinimapVolume
CCSObservableElement
CCSObserverPawn
CCSObserver_CameraServices
CCSObserver_MovementServices
CCSObserver_ObserverServices
CCSObserver_UseServices
CCSPetPlacement
CCSPlace
CCSPlayerBase_CameraServices
CCSPlayerController
CCSPlayerController_ActionTrackingServices
CCSPlayerController_DamageServices
CCSPlayerController_InGameMoneyServices
CCSPlayerController_InventoryServices
CCSPlayerController_InventoryServices::NetworkedLoadoutSlot_t
CCSPlayerLegacyJump
CCSPlayerModernJump
CCSPlayerPawn
CCSPlayerPawnBase
CCSPlayerResource
CCSPlayer_ActionTrackingServices
CCSPlayer_AimPunchServices
CCSPlayer_BulletServices
CCSPlayer_BuyServices
CCSPlayer_CameraServices
CCSPlayer_DamageReactServices
CCSPlayer_HostageServices
CCSPlayer_ItemServices
CCSPlayer_MovementServices
CCSPlayer_PingServices
CCSPlayer_RadioServices
CCSPlayer_UseServices
CCSPlayer_WaterServices
Type
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Counter-Strike 2
server
CBot
CCSBot
CCSBot
24120 bytes (0x5E38)
Source
Inherits
CBot
Used by fields
CCSPlayerPawn
m_pBot
Fields
Declared here
With inherited
Name
Type
Offset
Inherited fields
0x0000 – 0x0107
m_eyePosition
VectorWS
264
0x0108
m_name
char
[64]
276
0x0114
m_combatRange
float32
340
0x0154
m_isRogue
bool
344
0x0158
m_rogueTimer
CountdownTimer
352
0x0160
m_diedLastRound
bool
380
0x017C
m_safeTime
float32
384
0x0180
m_wasSafe
bool
388
0x0184
m_blindFire
bool
396
0x018C
m_surpriseTimer
CountdownTimer
400
0x0190
m_bAllowActive
bool
424
0x01A8
m_isFollowing
bool
425
0x01A9
m_leader
CHandle
<
CCSPlayerPawn
>
428
0x01AC
m_followTimestamp
float32
432
0x01B0
m_allowAutoFollowTime
float32
436
0x01B4
m_hurryTimer
CountdownTimer
440
0x01B8
m_alertTimer
CountdownTimer
464
0x01D0
m_sneakTimer
CountdownTimer
488
0x01E8
m_panicTimer
CountdownTimer
512
0x0200
m_stateTimestamp
float32
1480
0x05C8
m_isAttacking
bool
1484
0x05CC
m_isOpeningDoor
bool
1485
0x05CD
m_taskEntity
CHandle
<
CBaseEntity
>
1492
0x05D4
m_goalPosition
VectorWS
1508
0x05E4
m_goalEntity
CHandle
<
CBaseEntity
>
1520
0x05F0
m_avoid
CHandle
<
CBaseEntity
>
1524
0x05F4
m_avoidTimestamp
float32
1528
0x05F8
m_isStopping
bool
1532
0x05FC
m_hasVisitedEnemySpawn
bool
1533
0x05FD
m_stillTimer
IntervalTimer
1536
0x0600
m_bEyeAnglesUnderPathFinderControl
bool
1552
0x0610
m_pathIndex
int32
20224
0x4F00
m_areaEnteredTimestamp
GameTime_t
20228
0x4F04
m_repathTimer
CountdownTimer
20232
0x4F08
m_avoidFriendTimer
CountdownTimer
20256
0x4F20
m_isFriendInTheWay
bool
20280
0x4F38
m_politeTimer
CountdownTimer
20288
0x4F40
m_isWaitingBehindFriend
bool
20312
0x4F58
m_pathLadderEnd
float32
20356
0x4F84
m_mustRunTimer
CountdownTimer
20432
0x4FD0
m_waitTimer
CountdownTimer
20456
0x4FE8
m_updateTravelDistanceTimer
CountdownTimer
20480
0x5000
m_playerTravelDistance
float32
[64]
20504
0x5018
m_travelDistancePhase
uint8
20760
0x5118
m_hostageEscortCount
uint8
21168
0x52B0
m_hostageEscortCountTimestamp
float32
21172
0x52B4
m_desiredTeam
int32
21176
0x52B8
m_hasJoined
bool
21180
0x52BC
m_isWaitingForHostage
bool
21181
0x52BD
m_inhibitWaitingForHostageTimer
CountdownTimer
21184
0x52C0
m_waitForHostageTimer
CountdownTimer
21208
0x52D8
m_noisePosition
VectorWS
21232
0x52F0
m_noiseTravelDistance
float32
21244
0x52FC
m_noiseTimestamp
float32
21248
0x5300
m_noiseSource
CCSPlayerPawn
*
21256
0x5308
m_noiseBendTimer
CountdownTimer
21280
0x5320
m_bentNoisePosition
VectorWS
21304
0x5338
m_bendNoisePositionValid
bool
21316
0x5344
m_lookAroundStateTimestamp
float32
21320
0x5348
m_lookAheadAngle
float32
21324
0x534C
m_lookUpAngle
float32
21328
0x5350
m_forwardAngle
float32
21332
0x5354
m_inhibitLookAroundTimestamp
float32
21336
0x5358
m_lookAtSpot
VectorWS
21344
0x5360
m_lookAtSpotDuration
float32
21360
0x5370
m_lookAtSpotTimestamp
float32
21364
0x5374
m_lookAtSpotAngleTolerance
float32
21368
0x5378
m_lookAtSpotClearIfClose
bool
21372
0x537C
m_lookAtSpotAttack
bool
21373
0x537D
m_lookAtDesc
char
*
21376
0x5380
m_peripheralTimestamp
float32
21384
0x5388
m_approachPointCount
uint8
21776
0x5510
m_approachPointViewPosition
VectorWS
21780
0x5514
m_viewSteadyTimer
IntervalTimer
21792
0x5520
m_tossGrenadeTimer
CountdownTimer
21816
0x5538
m_isAvoidingGrenade
CountdownTimer
21848
0x5558
m_spotCheckTimestamp
float32
21880
0x5578
m_checkedHidingSpotCount
int32
22912
0x5980
m_lookPitch
float32
22916
0x5984
m_lookPitchVel
float32
22920
0x5988
m_lookYaw
float32
22924
0x598C
m_lookYawVel
float32
22928
0x5990
m_targetSpot
VectorWS
22932
0x5994
m_targetSpotVelocity
Vector
22944
0x59A0
m_targetSpotPredicted
VectorWS
22956
0x59AC
m_aimError
QAngle
22968
0x59B8
m_aimGoal
QAngle
22980
0x59C4
m_targetSpotTime
GameTime_t
22992
0x59D0
m_aimFocus
float32
22996
0x59D4
m_aimFocusInterval
float32
23000
0x59D8
m_aimFocusNextUpdate
GameTime_t
23004
0x59DC
m_ignoreEnemiesTimer
CountdownTimer
23016
0x59E8
m_enemy
CHandle
<
CCSPlayerPawn
>
23040
0x5A00
m_isEnemyVisible
bool
23044
0x5A04
m_visibleEnemyParts
uint8
23045
0x5A05
m_lastEnemyPosition
VectorWS
23048
0x5A08
m_lastSawEnemyTimestamp
float32
23060
0x5A14
m_firstSawEnemyTimestamp
float32
23064
0x5A18
m_currentEnemyAcquireTimestamp
float32
23068
0x5A1C
m_enemyDeathTimestamp
float32
23072
0x5A20
m_friendDeathTimestamp
float32
23076
0x5A24
m_isLastEnemyDead
bool
23080
0x5A28
m_nearbyEnemyCount
int32
23084
0x5A2C
m_bomber
CHandle
<
CCSPlayerPawn
>
23608
0x5C38
m_nearbyFriendCount
int32
23612
0x5C3C
m_closestVisibleFriend
CHandle
<
CCSPlayerPawn
>
23616
0x5C40
m_closestVisibleHumanFriend
CHandle
<
CCSPlayerPawn
>
23620
0x5C44
m_attentionInterval
IntervalTimer
23624
0x5C48
m_attacker
CHandle
<
CCSPlayerPawn
>
23640
0x5C58
m_attackedTimestamp
float32
23644
0x5C5C
m_burnedByFlamesTimer
IntervalTimer
23648
0x5C60
m_lastVictimID
int32
23664
0x5C70
m_isAimingAtEnemy
bool
23668
0x5C74
m_isRapidFiring
bool
23669
0x5C75
m_equipTimer
IntervalTimer
23672
0x5C78
m_zoomTimer
CountdownTimer
23688
0x5C88
m_fireWeaponTimestamp
GameTime_t
23712
0x5CA0
m_lookForWeaponsOnGroundTimer
CountdownTimer
23720
0x5CA8
m_bIsSleeping
bool
23744
0x5CC0
m_isEnemySniperVisible
bool
23745
0x5CC1
m_sawEnemySniperTimer
CountdownTimer
23752
0x5CC8
m_enemyQueueIndex
uint8
23936
0x5D80
m_enemyQueueCount
uint8
23937
0x5D81
m_enemyQueueAttendIndex
uint8
23938
0x5D82
m_isStuck
bool
23939
0x5D83
m_stuckTimestamp
GameTime_t
23940
0x5D84
m_stuckSpot
VectorWS
23944
0x5D88
m_wiggleTimer
CountdownTimer
23960
0x5D98
m_stuckJumpTimer
CountdownTimer
23984
0x5DB0
m_nextCleanupCheckTimestamp
GameTime_t
24008
0x5DC8
m_avgVel
float32
[10]
24012
0x5DCC
m_avgVelIndex
int32
24052
0x5DF4
m_avgVelCount
int32
24056
0x5DF8
m_lastOrigin
VectorWS
24060
0x5DFC
m_lastRadioRecievedTimestamp
float32
24076
0x5E0C
m_lastRadioSentTimestamp
float32
24080
0x5E10
m_radioSubject
CHandle
<
CCSPlayerPawn
>
24084
0x5E14
m_radioPosition
VectorWS
24088
0x5E18
m_voiceEndTimestamp
float32
24100
0x5E24
m_lastValidReactionQueueFrame
int32
24112
0x5E30