Source 2 Viewer
CBodyComponentSkeletonInstance
CBombTarget
CBot
CBreakable
CBreakableProp
CBtActionAim
CBtActionCombatPositioning
CBtActionMoveTo
CBtActionParachutePositioning
CBtNode
CBtNodeComposite
CBtNodeCondition
CBtNodeConditionInactive
CBtNodeDecorator
CBuoyancyHelper
CBuyZone
CC4
CCS2PawnGraphController
CCS2WeaponGraphController
CCSBot
CCSGO_EndOfMatchLineupEnd
CCSGO_EndOfMatchLineupEndpoint
CCSGO_EndOfMatchLineupStart
CCSGO_TeamIntroCharacterPosition
CCSGO_TeamIntroCounterTerroristPosition
CCSGO_TeamIntroTerroristPosition
CCSGO_TeamPreviewCharacterPosition
CCSGO_TeamSelectCharacterPosition
CCSGO_TeamSelectCounterTerroristPosition
CCSGO_TeamSelectTerroristPosition
CCSGO_WingmanIntroCharacterPosition
CCSGO_WingmanIntroCounterTerroristPosition
CCSGO_WingmanIntroTerroristPosition
CCSGameModeRules
CCSGameModeRules_ArmsRace
CCSGameModeRules_Deathmatch
CCSGameModeRules_Noop
CCSGameRules
CCSGameRulesProxy
CCSMinimapBoundary
CCSObserverPawn
CCSObserver_CameraServices
CCSObserver_MovementServices
CCSObserver_ObserverServices
CCSObserver_UseServices
CCSPetPlacement
CCSPlace
CCSPlayerBase_CameraServices
CCSPlayerController
CCSPlayerController_ActionTrackingServices
CCSPlayerController_DamageServices
CCSPlayerController_InGameMoneyServices
CCSPlayerController_InventoryServices
CCSPlayerController_InventoryServices::NetworkedLoadoutSlot_t
CCSPlayerLegacyJump
CCSPlayerModernJump
CCSPlayerPawn
CCSPlayerPawnBase
CCSPlayerResource
CCSPlayer_ActionTrackingServices
CCSPlayer_AimPunchServices
CCSPlayer_BulletServices
CCSPlayer_BuyServices
CCSPlayer_CameraServices
CCSPlayer_DamageReactServices
CCSPlayer_HostageServices
CCSPlayer_ItemServices
CCSPlayer_MovementServices
CCSPlayer_PingServices
CCSPlayer_RadioServices
CCSPlayer_UseServices
CCSPlayer_WaterServices
CCSPlayer_WeaponServices
CCSPointPulseAPI
CCSPointScriptEntity
CCSSprite
CCSTeam
CCSWeaponBase
CCSWeaponBaseGun
CCSWeaponBaseShotgun
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Counter-Strike 2
server
CBot
CCSBot
CCSBot
Inherits from (13 fields)
CBot
expand fields
m_eyePosition
:
VectorWS
264 (0x0108)
m_name
:
char
[64]
276 (0x0114)
m_combatRange
:
float32
340 (0x0154)
m_isRogue
:
bool
344 (0x0158)
m_rogueTimer
:
CountdownTimer
352 (0x0160)
m_diedLastRound
:
bool
380 (0x017C)
m_safeTime
:
float32
384 (0x0180)
m_wasSafe
:
bool
388 (0x0184)
m_blindFire
:
bool
396 (0x018C)
m_surpriseTimer
:
CountdownTimer
400 (0x0190)
m_bAllowActive
:
bool
424 (0x01A8)
m_isFollowing
:
bool
425 (0x01A9)
m_leader
:
CHandle
<
CCSPlayerPawn
>
428 (0x01AC)
m_followTimestamp
:
float32
432 (0x01B0)
m_allowAutoFollowTime
:
float32
436 (0x01B4)
m_hurryTimer
:
CountdownTimer
440 (0x01B8)
m_alertTimer
:
CountdownTimer
464 (0x01D0)
m_sneakTimer
:
CountdownTimer
488 (0x01E8)
m_panicTimer
:
CountdownTimer
512 (0x0200)
m_stateTimestamp
:
float32
1480 (0x05C8)
m_isAttacking
:
bool
1484 (0x05CC)
m_isOpeningDoor
:
bool
1485 (0x05CD)
m_taskEntity
:
CHandle
<
CBaseEntity
>
1492 (0x05D4)
m_goalPosition
:
VectorWS
1508 (0x05E4)
m_goalEntity
:
CHandle
<
CBaseEntity
>
1520 (0x05F0)
m_avoid
:
CHandle
<
CBaseEntity
>
1524 (0x05F4)
m_avoidTimestamp
:
float32
1528 (0x05F8)
m_isStopping
:
bool
1532 (0x05FC)
m_hasVisitedEnemySpawn
:
bool
1533 (0x05FD)
m_stillTimer
:
IntervalTimer
1536 (0x0600)
m_bEyeAnglesUnderPathFinderControl
:
bool
1552 (0x0610)
m_pathIndex
:
int32
20240 (0x4F10)
m_areaEnteredTimestamp
:
GameTime_t
20244 (0x4F14)
m_repathTimer
:
CountdownTimer
20248 (0x4F18)
m_avoidFriendTimer
:
CountdownTimer
20272 (0x4F30)
m_isFriendInTheWay
:
bool
20296 (0x4F48)
m_politeTimer
:
CountdownTimer
20304 (0x4F50)
m_isWaitingBehindFriend
:
bool
20328 (0x4F68)
m_pathLadderEnd
:
float32
20372 (0x4F94)
m_mustRunTimer
:
CountdownTimer
20448 (0x4FE0)
m_waitTimer
:
CountdownTimer
20472 (0x4FF8)
m_updateTravelDistanceTimer
:
CountdownTimer
20496 (0x5010)
m_playerTravelDistance
:
float32
[64]
20520 (0x5028)
m_travelDistancePhase
:
uint8
20776 (0x5128)
m_hostageEscortCount
:
uint8
21184 (0x52C0)
m_hostageEscortCountTimestamp
:
float32
21188 (0x52C4)
m_desiredTeam
:
int32
21192 (0x52C8)
m_hasJoined
:
bool
21196 (0x52CC)
m_isWaitingForHostage
:
bool
21197 (0x52CD)
m_inhibitWaitingForHostageTimer
:
CountdownTimer
21200 (0x52D0)
m_waitForHostageTimer
:
CountdownTimer
21224 (0x52E8)
m_noisePosition
:
Vector
21248 (0x5300)
m_noiseTravelDistance
:
float32
21260 (0x530C)
m_noiseTimestamp
:
float32
21264 (0x5310)
m_noiseSource
:
CCSPlayerPawn
*
21272 (0x5318)
m_noiseBendTimer
:
CountdownTimer
21296 (0x5330)
m_bentNoisePosition
:
Vector
21320 (0x5348)
m_bendNoisePositionValid
:
bool
21332 (0x5354)
m_lookAroundStateTimestamp
:
float32
21336 (0x5358)
m_lookAheadAngle
:
float32
21340 (0x535C)
m_lookUpAngle
:
float32
21344 (0x5360)
m_forwardAngle
:
float32
21348 (0x5364)
m_inhibitLookAroundTimestamp
:
float32
21352 (0x5368)
m_lookAtSpot
:
Vector
21360 (0x5370)
m_lookAtSpotDuration
:
float32
21376 (0x5380)
m_lookAtSpotTimestamp
:
float32
21380 (0x5384)
m_lookAtSpotAngleTolerance
:
float32
21384 (0x5388)
m_lookAtSpotClearIfClose
:
bool
21388 (0x538C)
m_lookAtSpotAttack
:
bool
21389 (0x538D)
m_lookAtDesc
:
char
*
21392 (0x5390)
m_peripheralTimestamp
:
float32
21400 (0x5398)
m_approachPointCount
:
uint8
21792 (0x5520)
m_approachPointViewPosition
:
Vector
21796 (0x5524)
m_viewSteadyTimer
:
IntervalTimer
21808 (0x5530)
m_tossGrenadeTimer
:
CountdownTimer
21832 (0x5548)
m_isAvoidingGrenade
:
CountdownTimer
21864 (0x5568)
m_spotCheckTimestamp
:
float32
21896 (0x5588)
m_checkedHidingSpotCount
:
int32
22928 (0x5990)
m_lookPitch
:
float32
22932 (0x5994)
m_lookPitchVel
:
float32
22936 (0x5998)
m_lookYaw
:
float32
22940 (0x599C)
m_lookYawVel
:
float32
22944 (0x59A0)
m_targetSpot
:
Vector
22948 (0x59A4)
m_targetSpotVelocity
:
Vector
22960 (0x59B0)
m_targetSpotPredicted
:
Vector
22972 (0x59BC)
m_aimError
:
QAngle
22984 (0x59C8)
m_aimGoal
:
QAngle
22996 (0x59D4)
m_targetSpotTime
:
GameTime_t
23008 (0x59E0)
m_aimFocus
:
float32
23012 (0x59E4)
m_aimFocusInterval
:
float32
23016 (0x59E8)
m_aimFocusNextUpdate
:
GameTime_t
23020 (0x59EC)
m_ignoreEnemiesTimer
:
CountdownTimer
23032 (0x59F8)
m_enemy
:
CHandle
<
CCSPlayerPawn
>
23056 (0x5A10)
m_isEnemyVisible
:
bool
23060 (0x5A14)
m_visibleEnemyParts
:
uint8
23061 (0x5A15)
m_lastEnemyPosition
:
Vector
23064 (0x5A18)
m_lastSawEnemyTimestamp
:
float32
23076 (0x5A24)
m_firstSawEnemyTimestamp
:
float32
23080 (0x5A28)
m_currentEnemyAcquireTimestamp
:
float32
23084 (0x5A2C)
m_enemyDeathTimestamp
:
float32
23088 (0x5A30)
m_friendDeathTimestamp
:
float32
23092 (0x5A34)
m_isLastEnemyDead
:
bool
23096 (0x5A38)
m_nearbyEnemyCount
:
int32
23100 (0x5A3C)
m_bomber
:
CHandle
<
CCSPlayerPawn
>
23624 (0x5C48)
m_nearbyFriendCount
:
int32
23628 (0x5C4C)
m_closestVisibleFriend
:
CHandle
<
CCSPlayerPawn
>
23632 (0x5C50)
m_closestVisibleHumanFriend
:
CHandle
<
CCSPlayerPawn
>
23636 (0x5C54)
m_attentionInterval
:
IntervalTimer
23640 (0x5C58)
m_attacker
:
CHandle
<
CCSPlayerPawn
>
23656 (0x5C68)
m_attackedTimestamp
:
float32
23660 (0x5C6C)
m_burnedByFlamesTimer
:
IntervalTimer
23664 (0x5C70)
m_lastVictimID
:
int32
23680 (0x5C80)
m_isAimingAtEnemy
:
bool
23684 (0x5C84)
m_isRapidFiring
:
bool
23685 (0x5C85)
m_equipTimer
:
IntervalTimer
23688 (0x5C88)
m_zoomTimer
:
CountdownTimer
23704 (0x5C98)
m_fireWeaponTimestamp
:
GameTime_t
23728 (0x5CB0)
m_lookForWeaponsOnGroundTimer
:
CountdownTimer
23736 (0x5CB8)
m_bIsSleeping
:
bool
23760 (0x5CD0)
m_isEnemySniperVisible
:
bool
23761 (0x5CD1)
m_sawEnemySniperTimer
:
CountdownTimer
23768 (0x5CD8)
m_enemyQueueIndex
:
uint8
23952 (0x5D90)
m_enemyQueueCount
:
uint8
23953 (0x5D91)
m_enemyQueueAttendIndex
:
uint8
23954 (0x5D92)
m_isStuck
:
bool
23955 (0x5D93)
m_stuckTimestamp
:
GameTime_t
23956 (0x5D94)
m_stuckSpot
:
Vector
23960 (0x5D98)
m_wiggleTimer
:
CountdownTimer
23976 (0x5DA8)
m_stuckJumpTimer
:
CountdownTimer
24000 (0x5DC0)
m_nextCleanupCheckTimestamp
:
GameTime_t
24024 (0x5DD8)
m_avgVel
:
float32
[10]
24028 (0x5DDC)
m_avgVelIndex
:
int32
24068 (0x5E04)
m_avgVelCount
:
int32
24072 (0x5E08)
m_lastOrigin
:
Vector
24076 (0x5E0C)
m_lastRadioRecievedTimestamp
:
float32
24092 (0x5E1C)
m_lastRadioSentTimestamp
:
float32
24096 (0x5E20)
m_radioSubject
:
CHandle
<
CCSPlayerPawn
>
24100 (0x5E24)
m_radioPosition
:
Vector
24104 (0x5E28)
m_voiceEndTimestamp
:
float32
24116 (0x5E34)
m_lastValidReactionQueueFrame
:
int32
24128 (0x5E40)
Referenced by (1)
CCSPlayerPawn
m_pBot