Source 2 Viewer
CBodyComponentPoint
CBodyComponentSkeletonInstance
CBombTarget
CBot
CBreakable
CBreakableProp
CBtActionAim
CBtActionCombatPositioning
CBtActionMoveTo
CBtActionParachutePositioning
CBtNode
CBtNodeComposite
CBtNodeCondition
CBtNodeConditionInactive
CBtNodeDecorator
CBuoyancyHelper
CBuyZone
CC4
CCS2WeaponGraphController
CCSBot
CCSGO_TeamIntroCharacterPosition
CCSGO_TeamIntroCounterTerroristPosition
CCSGO_TeamIntroTerroristPosition
CCSGO_TeamPreviewCharacterPosition
CCSGO_TeamSelectCharacterPosition
CCSGO_TeamSelectCounterTerroristPosition
CCSGO_TeamSelectTerroristPosition
CCSGO_WingmanIntroCharacterPosition
CCSGO_WingmanIntroCounterTerroristPosition
CCSGO_WingmanIntroTerroristPosition
CCSGameModeRules
CCSGameModeRules_ArmsRace
CCSGameModeRules_Deathmatch
CCSGameModeRules_Noop
CCSGameRules
CCSGameRulesProxy
CCSMinimapBoundary
CCSObserverPawn
CCSObserver_CameraServices
CCSObserver_MovementServices
CCSObserver_ObserverServices
CCSObserver_UseServices
CCSPetPlacement
CCSPlace
CCSPlayerBase_CameraServices
CCSPlayerController
CCSPlayerController_ActionTrackingServices
CCSPlayerController_DamageServices
CCSPlayerController_InGameMoneyServices
CCSPlayerController_InventoryServices
CCSPlayerController_InventoryServices::NetworkedLoadoutSlot_t
CCSPlayerLegacyJump
CCSPlayerModernJump
CCSPlayerPawn
CCSPlayerPawnBase
CCSPlayerResource
CCSPlayer_ActionTrackingServices
CCSPlayer_BulletServices
CCSPlayer_BuyServices
CCSPlayer_CameraServices
CCSPlayer_DamageReactServices
CCSPlayer_HostageServices
CCSPlayer_ItemServices
CCSPlayer_MovementServices
CCSPlayer_PingServices
CCSPlayer_RadioServices
CCSPlayer_UseServices
CCSPlayer_WaterServices
CCSPlayer_WeaponServices
CCSPointPulseAPI
CCSPointScriptEntity
CCSSprite
CCSTeam
CCSWeaponBase
CCSWeaponBaseGun
CCSWeaponBaseShotgun
CCSWeaponBaseVData
CChangeLevel
CChicken
CChoreoInfoTarget
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Counter-Strike 2
server
CBot
CCSBot
CCSBot
Inherits from (13 fields)
CBot
expand fields
m_eyePosition
:
VectorWS
264 (0x0108)
m_name
:
char
[64]
276 (0x0114)
m_combatRange
:
float32
340 (0x0154)
m_isRogue
:
bool
344 (0x0158)
m_rogueTimer
:
CountdownTimer
352 (0x0160)
m_diedLastRound
:
bool
380 (0x017C)
m_safeTime
:
float32
384 (0x0180)
m_wasSafe
:
bool
388 (0x0184)
m_blindFire
:
bool
396 (0x018C)
m_surpriseTimer
:
CountdownTimer
400 (0x0190)
m_bAllowActive
:
bool
424 (0x01A8)
m_isFollowing
:
bool
425 (0x01A9)
m_leader
:
CHandle
<
CCSPlayerPawn
>
428 (0x01AC)
m_followTimestamp
:
float32
432 (0x01B0)
m_allowAutoFollowTime
:
float32
436 (0x01B4)
m_hurryTimer
:
CountdownTimer
440 (0x01B8)
m_alertTimer
:
CountdownTimer
464 (0x01D0)
m_sneakTimer
:
CountdownTimer
488 (0x01E8)
m_panicTimer
:
CountdownTimer
512 (0x0200)
m_stateTimestamp
:
float32
1448 (0x05A8)
m_isAttacking
:
bool
1452 (0x05AC)
m_isOpeningDoor
:
bool
1453 (0x05AD)
m_taskEntity
:
CHandle
<
CBaseEntity
>
1460 (0x05B4)
m_goalPosition
:
VectorWS
1476 (0x05C4)
m_goalEntity
:
CHandle
<
CBaseEntity
>
1488 (0x05D0)
m_avoid
:
CHandle
<
CBaseEntity
>
1492 (0x05D4)
m_avoidTimestamp
:
float32
1496 (0x05D8)
m_isStopping
:
bool
1500 (0x05DC)
m_hasVisitedEnemySpawn
:
bool
1501 (0x05DD)
m_stillTimer
:
IntervalTimer
1504 (0x05E0)
m_bEyeAnglesUnderPathFinderControl
:
bool
1520 (0x05F0)
m_pathIndex
:
int32
24304 (0x5EF0)
m_areaEnteredTimestamp
:
GameTime_t
24308 (0x5EF4)
m_repathTimer
:
CountdownTimer
24312 (0x5EF8)
m_avoidFriendTimer
:
CountdownTimer
24336 (0x5F10)
m_isFriendInTheWay
:
bool
24360 (0x5F28)
m_politeTimer
:
CountdownTimer
24368 (0x5F30)
m_isWaitingBehindFriend
:
bool
24392 (0x5F48)
m_pathLadderEnd
:
float32
24436 (0x5F74)
m_mustRunTimer
:
CountdownTimer
24512 (0x5FC0)
m_waitTimer
:
CountdownTimer
24536 (0x5FD8)
m_updateTravelDistanceTimer
:
CountdownTimer
24560 (0x5FF0)
m_playerTravelDistance
:
float32
[64]
24584 (0x6008)
m_travelDistancePhase
:
uint8
24840 (0x6108)
m_hostageEscortCount
:
uint8
25248 (0x62A0)
m_hostageEscortCountTimestamp
:
float32
25252 (0x62A4)
m_desiredTeam
:
int32
25256 (0x62A8)
m_hasJoined
:
bool
25260 (0x62AC)
m_isWaitingForHostage
:
bool
25261 (0x62AD)
m_inhibitWaitingForHostageTimer
:
CountdownTimer
25264 (0x62B0)
m_waitForHostageTimer
:
CountdownTimer
25288 (0x62C8)
m_noisePosition
:
Vector
25312 (0x62E0)
m_noiseTravelDistance
:
float32
25324 (0x62EC)
m_noiseTimestamp
:
float32
25328 (0x62F0)
m_noiseSource
:
CCSPlayerPawn
*
25336 (0x62F8)
m_noiseBendTimer
:
CountdownTimer
25360 (0x6310)
m_bentNoisePosition
:
Vector
25384 (0x6328)
m_bendNoisePositionValid
:
bool
25396 (0x6334)
m_lookAroundStateTimestamp
:
float32
25400 (0x6338)
m_lookAheadAngle
:
float32
25404 (0x633C)
m_lookUpAngle
:
float32
25408 (0x6340)
m_forwardAngle
:
float32
25412 (0x6344)
m_inhibitLookAroundTimestamp
:
float32
25416 (0x6348)
m_lookAtSpot
:
Vector
25424 (0x6350)
m_lookAtSpotDuration
:
float32
25440 (0x6360)
m_lookAtSpotTimestamp
:
float32
25444 (0x6364)
m_lookAtSpotAngleTolerance
:
float32
25448 (0x6368)
m_lookAtSpotClearIfClose
:
bool
25452 (0x636C)
m_lookAtSpotAttack
:
bool
25453 (0x636D)
m_lookAtDesc
:
char
*
25456 (0x6370)
m_peripheralTimestamp
:
float32
25464 (0x6378)
m_approachPointCount
:
uint8
25856 (0x6500)
m_approachPointViewPosition
:
Vector
25860 (0x6504)
m_viewSteadyTimer
:
IntervalTimer
25872 (0x6510)
m_tossGrenadeTimer
:
CountdownTimer
25896 (0x6528)
m_isAvoidingGrenade
:
CountdownTimer
25928 (0x6548)
m_spotCheckTimestamp
:
float32
25960 (0x6568)
m_checkedHidingSpotCount
:
int32
26992 (0x6970)
m_lookPitch
:
float32
26996 (0x6974)
m_lookPitchVel
:
float32
27000 (0x6978)
m_lookYaw
:
float32
27004 (0x697C)
m_lookYawVel
:
float32
27008 (0x6980)
m_targetSpot
:
Vector
27012 (0x6984)
m_targetSpotVelocity
:
Vector
27024 (0x6990)
m_targetSpotPredicted
:
Vector
27036 (0x699C)
m_aimError
:
QAngle
27048 (0x69A8)
m_aimGoal
:
QAngle
27060 (0x69B4)
m_targetSpotTime
:
GameTime_t
27072 (0x69C0)
m_aimFocus
:
float32
27076 (0x69C4)
m_aimFocusInterval
:
float32
27080 (0x69C8)
m_aimFocusNextUpdate
:
GameTime_t
27084 (0x69CC)
m_ignoreEnemiesTimer
:
CountdownTimer
27096 (0x69D8)
m_enemy
:
CHandle
<
CCSPlayerPawn
>
27120 (0x69F0)
m_isEnemyVisible
:
bool
27124 (0x69F4)
m_visibleEnemyParts
:
uint8
27125 (0x69F5)
m_lastEnemyPosition
:
Vector
27128 (0x69F8)
m_lastSawEnemyTimestamp
:
float32
27140 (0x6A04)
m_firstSawEnemyTimestamp
:
float32
27144 (0x6A08)
m_currentEnemyAcquireTimestamp
:
float32
27148 (0x6A0C)
m_enemyDeathTimestamp
:
float32
27152 (0x6A10)
m_friendDeathTimestamp
:
float32
27156 (0x6A14)
m_isLastEnemyDead
:
bool
27160 (0x6A18)
m_nearbyEnemyCount
:
int32
27164 (0x6A1C)
m_bomber
:
CHandle
<
CCSPlayerPawn
>
27688 (0x6C28)
m_nearbyFriendCount
:
int32
27692 (0x6C2C)
m_closestVisibleFriend
:
CHandle
<
CCSPlayerPawn
>
27696 (0x6C30)
m_closestVisibleHumanFriend
:
CHandle
<
CCSPlayerPawn
>
27700 (0x6C34)
m_attentionInterval
:
IntervalTimer
27704 (0x6C38)
m_attacker
:
CHandle
<
CCSPlayerPawn
>
27720 (0x6C48)
m_attackedTimestamp
:
float32
27724 (0x6C4C)
m_burnedByFlamesTimer
:
IntervalTimer
27728 (0x6C50)
m_lastVictimID
:
int32
27744 (0x6C60)
m_isAimingAtEnemy
:
bool
27748 (0x6C64)
m_isRapidFiring
:
bool
27749 (0x6C65)
m_equipTimer
:
IntervalTimer
27752 (0x6C68)
m_zoomTimer
:
CountdownTimer
27768 (0x6C78)
m_fireWeaponTimestamp
:
GameTime_t
27792 (0x6C90)
m_lookForWeaponsOnGroundTimer
:
CountdownTimer
27800 (0x6C98)
m_bIsSleeping
:
bool
27824 (0x6CB0)
m_isEnemySniperVisible
:
bool
27825 (0x6CB1)
m_sawEnemySniperTimer
:
CountdownTimer
27832 (0x6CB8)
m_enemyQueueIndex
:
uint8
28016 (0x6D70)
m_enemyQueueCount
:
uint8
28017 (0x6D71)
m_enemyQueueAttendIndex
:
uint8
28018 (0x6D72)
m_isStuck
:
bool
28019 (0x6D73)
m_stuckTimestamp
:
GameTime_t
28020 (0x6D74)
m_stuckSpot
:
Vector
28024 (0x6D78)
m_wiggleTimer
:
CountdownTimer
28040 (0x6D88)
m_stuckJumpTimer
:
CountdownTimer
28064 (0x6DA0)
m_nextCleanupCheckTimestamp
:
GameTime_t
28088 (0x6DB8)
m_avgVel
:
float32
[10]
28092 (0x6DBC)
m_avgVelIndex
:
int32
28132 (0x6DE4)
m_avgVelCount
:
int32
28136 (0x6DE8)
m_lastOrigin
:
Vector
28140 (0x6DEC)
m_lastRadioRecievedTimestamp
:
float32
28156 (0x6DFC)
m_lastRadioSentTimestamp
:
float32
28160 (0x6E00)
m_radioSubject
:
CHandle
<
CCSPlayerPawn
>
28164 (0x6E04)
m_radioPosition
:
Vector
28168 (0x6E08)
m_voiceEndTimestamp
:
float32
28180 (0x6E14)
m_lastValidReactionQueueFrame
:
int32
28192 (0x6E20)
Referenced by (1)
CCSPlayerPawn
m_pBot