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CWeaponMP9
CWeaponMag7
CWeaponNOVA
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CWeaponRevolver
CWeaponSCAR20
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CWeaponSSG08
CWeaponSawedoff
CWeaponTaser
CWeaponTec9
CWeaponUMP45
CWeaponUSPSilencer
CWeaponXM1014
CWorld
ChickenActivity
ConstraintSoundInfo
CountdownTimer
DynamicVolumeDef_t
EOverrideBlockLOS_t
ESceneRequestState_t
EngineCountdownTimer
EntFinderMethod_t
EntityRenderAttribute_t
EntitySpottedState_t
Explosions
FilterDamageType
FilterHealth
FuncDoorSpawnPos_t
HoverPoseFlags_t
IntervalTimer
LessonPanelLayoutFileTypes_t
Materials
MoveLinearAuthoredPos_t
NPCFollowFormation_t
NavScopeFlags_t
NavScope_t
PhysicsRagdollPose_t
PredictedDamageTag_t
PropDoorRotatingOpenDirection_e
PropDoorRotatingSpawnPos_t
PulseCollisionGroup_t
PulseNPCCondition_t
PulseScriptedSequenceData_t
PulseTraceContents_t
RelationshipOverride_t
Relationship_t
RelativeLocationType_t
ResponseContext_t
RotatorHistoryEntry_t
RotatorQueueEntry_t
RotatorTargetSpace_t
SceneOnPlayerDeath_t
SceneRequestHandle_t
ScriptedConflictResponse_t
SellbackPurchaseEntry_t
SequenceHistory_t
ServerAuthoritativeWeaponSlot_t
SimpleConstraintSoundProfile
SoundEventStartType_t
SoundOpvarTraceResult_t
SpawnPoint
TOGGLE_STATE
TRAIN_CODE
TestInputOutputCombinationsEnum_t
Touch_t
TrackOrientationType_t
TrainOrientationType_t
TrainVelocityType_t
VPhysicsCollisionAttribute_t
VelocitySampler
ViewAngleServerChange_t
WeaponPurchaseCount_t
WeaponPurchaseTracker_t
audioparams_t
doorCheck_e
dynpitchvol_base_t
dynpitchvol_t
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Counter-Strike 2
server
CountdownTimer
CountdownTimer
MNetworkVarNames
"float32 m_duration"
"GameTime_t m_timestamp"
"float32 m_timescale"
"WorldGroupId_t m_nWorldGroupId"
m_duration
:
float32
8 (0x08)
MNetworkEnable
m_timestamp
:
GameTime_t
12 (0x0C)
MNetworkEnable
m_timescale
:
float32
16 (0x10)
MNetworkEnable
m_nWorldGroupId
:
WorldGroupId_t
20 (0x14)
MNetworkEnable
Referenced by (65)
CBtActionAim
m_AimTimer
CBtActionAim
m_SniperHoldTimer
CBtActionAim
m_FocusIntervalTimer
CBtActionCombatPositioning
m_ActionTimer
CBtActionMoveTo
m_CheckApproximateCornersTimer
CBtActionMoveTo
m_CheckHighPriorityItem
CBtActionMoveTo
m_RepathTimer
CBtActionParachutePositioning
m_ActionTimer
+57 more…
Also in
client.dll
Dota 2
Deadlock