Source 2 Viewer
C_WeaponRevolver
C_WeaponSCAR20
C_WeaponSG556
C_WeaponSSG08
C_WeaponSawedoff
C_WeaponTaser
C_WeaponTec9
C_WeaponUMP45
C_WeaponUSPSilencer
C_WeaponXM1014
C_World
C_WorldModelGloves
C_fogplayerparams_t
CanPlaySequence_t
ChatIgnoreType_t
ChoreoLookAtMode_t
ChoreoLookAtSpeed_t
Class_T
CodeGenAABB_t
CountdownTimer
DamageTypes_t
DebugOverlayBits_t
DecalFlags_t
DecalGroupOption_t
DecalRtEncoding_t
DestructibleHitGroupToDestroy_t
DestructiblePartDestructionDeathBehavior_t
DestructiblePartDestructionRequest_t
Disposition_t
DoorState_t
EContributionScoreFlag_t
EDestructiblePartDamagePassThroughType
EDestructiblePartRadiusDamageApplyType
EDestructibleParts_DestroyParameterFlags
EInButtonState
EKillTypes_t
EProceduralRagdollWeightIndexPropagationMethod
EngineCountdownTimer
EngineLoopState_t
EntityAttachmentType_t
EntityDisolveType_t
EntityDistanceMode_t
EntityEffects_t
EntityPlatformTypes_t
EntityRenderAttribute_t
EntitySpottedState_t
EntitySubclassScope_t
EventAdvanceTick_t
EventAppShutdown_t
EventClientAdvanceNonRenderedFrame_t
EventClientAdvanceTick_t
EventClientFrameSimulate_t
EventClientOutput_t
EventClientPauseSimulate_t
EventClientPollInput_t
EventClientPollNetworking_t
EventClientPostAdvanceTick_t
EventClientPostOutput_t
EventClientPostSimulate_t
EventClientPreOutputParallelWithServer_t
EventClientPreOutput_t
EventClientPreSimulate_t
EventClientProcessGameInput_t
EventClientProcessInput_t
EventClientProcessNetworking_t
EventClientSceneSystemThreadStateChange_t
EventClientSimulate_t
EventFrameBoundary_t
EventModInitialized_t
EventPostAdvanceTick_t
EventPostDataUpdate_t
EventPreDataUpdate_t
EventProfileStorageAvailable_t
EventServerAdvanceTick_t
EventServerBeginAsyncPostTickWork_t
EventServerBeginSimulate_t
EventServerEndAsyncPostTickWork_t
EventServerEndSimulate_t
EventServerPollNetworking_t
EventServerPostAdvanceTick_t
Type
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to search
Counter-Strike 2
client
CountdownTimer
CountdownTimer
MNetworkVarNames
"float32 m_duration"
"GameTime_t m_timestamp"
"float32 m_timescale"
"WorldGroupId_t m_nWorldGroupId"
m_duration
:
float32
8 (0x08)
MNetworkEnable
m_timestamp
:
GameTime_t
12 (0x0C)
MNetworkEnable
m_timescale
:
float32
16 (0x10)
MNetworkEnable
m_nWorldGroupId
:
WorldGroupId_t
20 (0x14)
MNetworkEnable
Referenced by (7)
CTriggerFan
m_RampTimer
C_CSPlayerPawn
m_delayTargetIDTimer
C_CSPlayerPawn
m_holdTargetIDTimer
C_Fish
m_wiggleTimer
C_Hostage
m_reuseTimer
C_Hostage
m_blinkTimer
C_Hostage
m_lookAroundTimer
Also in
server.dll
Dota 2
Deadlock