Source 2 Viewer
  • CodeGenAABB_t
  • CountdownTimer
  • DIALOG_TYPE
  • DamageTypes_t
  • DebugDrawBoneTransforms_t
  • DebugOverlayBits_t
  • DebugSnapshotBaseStructuredData_t
  • DecalFlags_t
  • DecalGroupOption_t
  • DecalRtEncoding_t
  • DestructiblePartDamageRequestAPI
  • DestructiblePartDamageRequest_t
  • DestructiblePartDestructionDeathBehavior_t
  • Disposition_t
  • DoorState_t
  • EBaseClientMessages
  • EBaseEntityMessages
  • EBaseGameEvents
  • EBasePredictionEvents
  • EBaseUserMessages
  • ECSPredictionEvents
  • ECSUsrMsg_DisconnectToLobby_Action
  • EChickenActivity
  • EClientReportingVersion
  • EClientUIEvent
  • ECommunityItemAttribute
  • ECommunityItemClass
  • EContributionScoreFlag_t
  • ECsgoGCMsg
  • ECsgoGameEvents
  • ECsgoSteamUserStat
  • ECstrike15UserMessages
  • EDemoCommands
  • EDestructiblePartDamagePassThroughType
  • EDestructiblePartRadiusDamageApplyType
  • EDestructibleParts_DestroyParameterFlags
  • EGCBaseClientMsg
  • EGCBaseMsg
  • EGCBaseProtoObjectTypes
  • EGCItemCustomizationNotification
  • EGCItemMsg
  • EGCMsgResponse
  • EGCSystemMsg
  • EGCToGCMsg
  • EHapticPulseType
  • EHitGroup
  • EInButtonState
  • EInitSystemResult
  • EKillTypes_t
  • ENetworkDisconnectionReason
  • EProceduralRagdollWeightIndexPropagationMethod
  • EProtoDebugVisiblity
  • EQueryCvarValueStatus
  • ESOMsg
  • ESceneViewDebugOverlaysListenerDataType_t
  • ESource2PlayStatsFieldType
  • ESplitScreenMessageType
  • ETEProtobufIds
  • ETeam
  • EUnlockStyle
  • EWeaponType
  • EngineCountdownTimer
  • EngineLoopState_t
  • EntityAttachmentType_t
  • EntityDissolveType_t
  • EntityDistanceMode_t
  • EntityEffects_t
  • EntityPlatformTypes_t
  • EntityRenderAttribute_t
  • EntitySpottedState_t
  • EntitySubclassScope_t
  • EventAdvanceTick_t
  • EventAppShutdown_t
  • EventBugBugComplete_t
  • EventBugBug_t
  • EventClientAdvanceNonRenderedFrame_t
  • EventClientAdvanceTick_t
  • EventClientFrameSimulate_t
  • EventClientOutput_t
  • EventClientPauseSimulate_t
Type / to search
  1. Counter-Strike 2
  2. client
  3. EBaseUserMessages

EBaseUserMessages

uint32_t
  • UM_AchievementEvent = 1010x65
  • UM_CurrentTimescale = 1040x68
  • UM_DesiredTimescale = 1050x69
  • UM_Fade = 1060x6A
  • UM_GameTitle = 1070x6B
  • UM_HudMsg = 1100x6E
  • UM_HudText = 1110x6F
  • UM_ColoredText = 1130x71
  • UM_RequestState = 1140x72
  • UM_ResetHUD = 1150x73
  • UM_Rumble = 1160x74
  • UM_SayText = 1170x75
  • UM_SayText2 = 1180x76
  • UM_SayTextChannel = 1190x77
  • UM_Shake = 1200x78
  • UM_ShakeDir = 1210x79
  • UM_WaterShake = 1220x7A
  • UM_TextMsg = 1240x7C
  • UM_ScreenTilt = 1250x7D
  • UM_VoiceMask = 1280x80
  • UM_SendAudio = 1300x82
  • UM_ItemPickup = 1310x83
  • UM_AmmoDenied = 1320x84
  • UM_ShowMenu = 1340x86
  • UM_CreditsMsg = 1350x87
  • UM_CloseCaptionPlaceholder = 1420x8E
  • UM_CameraTransition = 1430x8F
  • UM_AudioParameter = 1440x90
  • UM_ParticleManager = 1450x91
  • UM_HudError = 1460x92
  • UM_CustomGameEvent = 1480x94
  • UM_AnimGraphUpdate = 1490x95
  • UM_HapticsManagerPulse = 1500x96
  • UM_HapticsManagerEffect = 1510x97
  • UM_UpdateCssClasses = 1530x99
  • UM_ServerFrameTime = 1540x9A
  • UM_LagCompensationError = 1550x9B
  • UM_RequestDllStatus = 1560x9C
  • UM_RequestUtilAction = 1570x9D
  • UM_UtilActionResponse = 1580x9E
  • UM_DllStatusResponse = 1590x9F
  • UM_RequestInventory = 1600xA0
  • UM_InventoryResponse = 1610xA1
  • UM_RequestDiagnostic = 1620xA2
  • UM_DiagnosticResponse = 1630xA3
  • UM_ExtraUserData = 1640xA4
  • UM_NotifyResponseFound = 1650xA5
  • UM_PlayResponseConditional = 1660xA6
  • UM_UserSentBugBug = 1670xA7
  • UM_UsageReport = 1680xA8
  • UM_MAX_BASE = 2000xC8
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10837589 built on Jul 20 2026.