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Type / to search
  1. Dota 2
  2. client
  3. EBaseUserMessages

EBaseUserMessages

uint32_t
  • UM_AchievementEvent = 1010x65
  • UM_CloseCaption = 1020x66
  • UM_CloseCaptionDirect = 1030x67
  • UM_CurrentTimescale = 1040x68
  • UM_DesiredTimescale = 1050x69
  • UM_Fade = 1060x6A
  • UM_GameTitle = 1070x6B
  • UM_HudMsg = 1100x6E
  • UM_HudText = 1110x6F
  • UM_ColoredText = 1130x71
  • UM_RequestState = 1140x72
  • UM_ResetHUD = 1150x73
  • UM_Rumble = 1160x74
  • UM_SayText = 1170x75
  • UM_SayText2 = 1180x76
  • UM_SayTextChannel = 1190x77
  • UM_Shake = 1200x78
  • UM_ShakeDir = 1210x79
  • UM_WaterShake = 1220x7A
  • UM_TextMsg = 1240x7C
  • UM_ScreenTilt = 1250x7D
  • UM_VoiceMask = 1280x80
  • UM_SendAudio = 1300x82
  • UM_ItemPickup = 1310x83
  • UM_AmmoDenied = 1320x84
  • UM_ShowMenu = 1340x86
  • UM_CreditsMsg = 1350x87
  • UM_CloseCaptionPlaceholder = 1420x8E
  • UM_CameraTransition = 1430x8F
  • UM_AudioParameter = 1440x90
  • UM_ParticleManager = 1450x91
  • UM_HudError = 1460x92
  • UM_CustomGameEvent = 1480x94
  • UM_AnimGraphUpdate = 1490x95
  • UM_HapticsManagerPulse = 1500x96
  • UM_HapticsManagerEffect = 1510x97
  • UM_UpdateCssClasses = 1530x99
  • UM_ServerFrameTime = 1540x9A
  • UM_LagCompensationError = 1550x9B
  • UM_RequestDllStatus = 1560x9C
  • UM_RequestUtilAction = 1570x9D
  • UM_UtilActionResponse = 1580x9E
  • UM_DllStatusResponse = 1590x9F
  • UM_RequestInventory = 1600xA0
  • UM_InventoryResponse = 1610xA1
  • UM_RequestDiagnostic = 1620xA2
  • UM_DiagnosticResponse = 1630xA3
  • UM_ExtraUserData = 1640xA4
  • UM_NotifyResponseFound = 1650xA5
  • UM_PlayResponseConditional = 1660xA6
  • UM_MAX_BASE = 2000xC8
Also in
Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.