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C_WeaponXM1014
C_World
C_WorldModelGloves
C_fogplayerparams_t
CanPlaySequence_t
ChatIgnoreType_t
ChoreoExternalAnimgraphControlState_t
ChoreoLookAtMode_t
ChoreoLookAtSpeed_t
ChoreoStrafeMode_t
Class_T
CodeGenAABB_t
CountdownTimer
DIALOG_TYPE
DamageTypes_t
DebugDrawBoneTransforms_t
DebugOverlayBits_t
DebugSnapshotBaseStructuredData_t
DecalFlags_t
DecalGroupOption_t
DecalRtEncoding_t
DestructiblePartDamageRequestAPI
DestructiblePartDamageRequest_t
DestructiblePartDestructionDeathBehavior_t
Disposition_t
DoorState_t
EBaseClientMessages
EBaseEntityMessages
EBaseGameEvents
EBasePredictionEvents
EBaseUserMessages
ECSPredictionEvents
ECSUsrMsg_DisconnectToLobby_Action
EChickenActivity
EClientReportingVersion
EClientUIEvent
ECommunityItemAttribute
ECommunityItemClass
EContributionScoreFlag_t
ECsgoGCMsg
ECsgoGameEvents
ECsgoSteamUserStat
ECstrike15UserMessages
EDemoCommands
EDestructiblePartDamagePassThroughType
EDestructiblePartRadiusDamageApplyType
EDestructibleParts_DestroyParameterFlags
EGCBaseClientMsg
EGCBaseMsg
EGCBaseProtoObjectTypes
EGCItemCustomizationNotification
EGCItemMsg
EGCMsgResponse
EGCSystemMsg
EGCToGCMsg
EHapticPulseType
EHitGroup
EInButtonState
EInitSystemResult
EKillTypes_t
ENetworkDisconnectionReason
EProceduralRagdollWeightIndexPropagationMethod
EProtoDebugVisiblity
EQueryCvarValueStatus
ESOMsg
ESceneViewDebugOverlaysListenerDataType_t
ESource2PlayStatsFieldType
ESplitScreenMessageType
ETEProtobufIds
ETeam
EUnlockStyle
EWeaponType
EngineCountdownTimer
EngineLoopState_t
EntityAttachmentType_t
EntityDissolveType_t
EntityDistanceMode_t
EntityEffects_t
EntityPlatformTypes_t
EntityRenderAttribute_t
Type
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Counter-Strike 2
client
DecalGroupOption_t
DecalGroupOption_t
m_hMaterial
:
CStrongHandleCopyable
<
InfoForResourceTypeIMaterial2
>
0 (0x00)
m_sSequenceName
:
CGlobalSymbol
8 (0x08)
m_flProbability
:
float32
= 1
16 (0x10)
m_bEnableAngleBetweenNormalAndGravityRange
:
bool
20 (0x14)
m_flMinAngleBetweenNormalAndGravity
:
float32
24 (0x18)
MPropertySuppressExpr
: "m_bEnableAngleBetweenNormalAndGravityRange == 0"
m_flMaxAngleBetweenNormalAndGravity
:
float32
= 180
28 (0x1C)
MPropertySuppressExpr
: "m_bEnableAngleBetweenNormalAndGravityRange == 0"
Referenced by (1)
CDecalGroupVData
m_vecOptions
Also in
Dota 2
Deadlock