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C_WeaponSawedoff
C_WeaponTaser
C_WeaponTec9
C_WeaponUMP45
C_WeaponUSPSilencer
C_WeaponXM1014
C_World
C_WorldModelGloves
C_fogplayerparams_t
CanPlaySequence_t
ChatIgnoreType_t
ChoreoLookAtMode_t
ChoreoLookAtSpeed_t
Class_T
CodeGenAABB_t
CountdownTimer
DamageTypes_t
DebugOverlayBits_t
DecalFlags_t
DecalGroupOption_t
DecalRtEncoding_t
DestructibleHitGroupToDestroy_t
DestructiblePartDestructionDeathBehavior_t
DestructiblePartDestructionRequest_t
Disposition_t
DoorState_t
EContributionScoreFlag_t
EDestructiblePartDamagePassThroughType
EDestructiblePartRadiusDamageApplyType
EDestructibleParts_DestroyParameterFlags
EInButtonState
EKillTypes_t
EProceduralRagdollWeightIndexPropagationMethod
EngineCountdownTimer
EngineLoopState_t
EntityAttachmentType_t
EntityDisolveType_t
EntityDistanceMode_t
EntityEffects_t
EntityPlatformTypes_t
EntityRenderAttribute_t
EntitySpottedState_t
EntitySubclassScope_t
EventAdvanceTick_t
EventAppShutdown_t
EventClientAdvanceNonRenderedFrame_t
EventClientAdvanceTick_t
EventClientFrameSimulate_t
EventClientOutput_t
EventClientPauseSimulate_t
EventClientPollInput_t
EventClientPollNetworking_t
EventClientPostAdvanceTick_t
EventClientPostOutput_t
EventClientPostSimulate_t
EventClientPreOutputParallelWithServer_t
EventClientPreOutput_t
EventClientPreSimulate_t
EventClientProcessGameInput_t
EventClientProcessInput_t
EventClientProcessNetworking_t
EventClientSceneSystemThreadStateChange_t
EventClientSimulate_t
EventFrameBoundary_t
EventModInitialized_t
EventPostAdvanceTick_t
EventPostDataUpdate_t
EventPreDataUpdate_t
EventProfileStorageAvailable_t
EventServerAdvanceTick_t
EventServerBeginAsyncPostTickWork_t
EventServerBeginSimulate_t
EventServerEndAsyncPostTickWork_t
EventServerEndSimulate_t
EventServerPollNetworking_t
EventServerPostAdvanceTick_t
EventServerPostSimulate_t
EventServerProcessNetworking_t
EventSetTime_t
EventSimpleLoopFrameUpdate_t
Type
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Counter-Strike 2
client
DecalGroupOption_t
DecalGroupOption_t
m_hMaterial
:
CStrongHandleCopyable
<
InfoForResourceTypeIMaterial2
>
0 (0x00)
m_sSequenceName
:
CGlobalSymbol
8 (0x08)
m_flProbability
:
float32
= 1
16 (0x10)
m_bEnableAngleBetweenNormalAndGravityRange
:
bool
20 (0x14)
m_flMinAngleBetweenNormalAndGravity
:
float32
24 (0x18)
MPropertySuppressExpr
: "m_bEnableAngleBetweenNormalAndGravityRange == 0"
m_flMaxAngleBetweenNormalAndGravity
:
float32
= 180
28 (0x1C)
MPropertySuppressExpr
: "m_bEnableAngleBetweenNormalAndGravityRange == 0"
Referenced by (1)
CDecalGroupVData
m_vecOptions
Also in
Dota 2
Deadlock