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C_World
C_WorldModelGloves
C_fogplayerparams_t
CanPlaySequence_t
ChatIgnoreType_t
ChoreoExternalAnimgraphControlState_t
ChoreoLookAtMode_t
ChoreoLookAtSpeed_t
Class_T
CodeGenAABB_t
CountdownTimer
DamageTypes_t
DebugDrawBoneTransforms_t
DebugOverlayBits_t
DebugSnapshotBaseStructuredData_t
DecalFlags_t
DecalGroupOption_t
DecalRtEncoding_t
DestructiblePartDamageRequestAPI
DestructiblePartDamageRequest_t
DestructiblePartDestructionDeathBehavior_t
Disposition_t
DoorState_t
EContributionScoreFlag_t
EDestructiblePartDamagePassThroughType
EDestructiblePartRadiusDamageApplyType
EDestructibleParts_DestroyParameterFlags
EInButtonState
EKillTypes_t
ENPCBehaviorOverride_t
EProceduralRagdollWeightIndexPropagationMethod
ESceneRequestState_t
ESceneViewDebugOverlaysListenerDataType_t
EngineCountdownTimer
EngineLoopState_t
EntityAttachmentType_t
EntityDisolveType_t
EntityDistanceMode_t
EntityEffects_t
EntityPlatformTypes_t
EntityRenderAttribute_t
EntitySpottedState_t
EntitySubclassScope_t
EventAdvanceTick_t
EventAppShutdown_t
EventClientAdvanceNonRenderedFrame_t
EventClientAdvanceTick_t
EventClientFrameSimulate_t
EventClientOutput_t
EventClientPauseSimulate_t
EventClientPollInput_t
EventClientPollNetworking_t
EventClientPostAdvanceTick_t
EventClientPostOutput_t
EventClientPostSimulate_t
EventClientPreOutputParallelWithServer_t
EventClientPreOutput_t
EventClientPreSimulate_t
EventClientProcessGameInput_t
EventClientProcessInput_t
EventClientProcessNetworking_t
EventClientSceneSystemThreadStateChange_t
EventClientSimulate_t
EventFrameBoundary_t
EventModInitialized_t
EventPostAdvanceTick_t
EventPostDataUpdate_t
EventPreDataUpdate_t
EventProfileStorageAvailable_t
EventServerAdvanceTick_t
EventServerBeginAsyncPostTickWork_t
EventServerBeginSimulate_t
EventServerEndAsyncPostTickWork_t
EventServerEndSimulate_t
EventServerPollNetworking_t
EventServerPostAdvanceTick_t
EventServerPostSimulate_t
EventServerProcessNetworking_t
EventSetTime_t
EventSimpleLoopFrameUpdate_t
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Counter-Strike 2
client
DestructiblePartDamageRequest_t
DestructiblePartDamageRequest_t
m_nHitGroup
:
HitGroup_t
= "HITGROUP_INVALID"
0 (0x00)
m_nDamageLevel
:
int32
= -1
4 (0x04)
m_nDesiredHealth
:
uint16
8 (0x08)
m_nDestroyFlags
:
EDestructibleParts_DestroyParameterFlags
= "GenerateBreakpieces|SetBodyGroupAndCollisionState|EnableFlinches"
12 (0x0C)
m_nDamageType
:
DamageTypes_t
= "DMG_BLAST"
16 (0x10)
m_flBreakDamage
:
float32
20 (0x14)
m_flBreakDamageRadius
:
float32
= 24
24 (0x18)
m_vWsBreakDamageOrigin
:
VectorWS
28 (0x1C)
m_vWsBreakDamageForce
:
Vector
= [1,0,0]
40 (0x28)
Referenced by (2)
CTakeDamageInfo
m_DestructibleHitGroupRequests
CTakeDamageResult
m_DestructibleHitGroupRequests
Also in
Dota 2