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  • C_WeaponGlock
  • C_WeaponHKP2000
  • C_WeaponM249
  • C_WeaponM4A1
  • C_WeaponM4A1Silencer
  • C_WeaponMAC10
  • C_WeaponMP5SD
  • C_WeaponMP7
  • C_WeaponMP9
  • C_WeaponMag7
  • C_WeaponNOVA
  • C_WeaponNegev
  • C_WeaponP250
  • C_WeaponP90
  • C_WeaponRevolver
  • C_WeaponSCAR20
  • C_WeaponSG556
  • C_WeaponSSG08
  • C_WeaponSawedoff
  • C_WeaponTaser
  • C_WeaponTec9
  • C_WeaponUMP45
  • C_WeaponUSPSilencer
  • C_WeaponXM1014
  • C_World
  • C_WorldModelGloves
  • C_fogplayerparams_t
  • CanPlaySequence_t
  • ChatIgnoreType_t
  • ChoreoLookAtMode_t
  • ChoreoLookAtSpeed_t
  • Class_T
  • CodeGenAABB_t
  • CountdownTimer
  • DamageTypes_t
  • DebugOverlayBits_t
  • DecalFlags_t
  • DecalGroupOption_t
  • DecalRtEncoding_t
  • DestructibleHitGroupToDestroy_t
  • DestructiblePartDestructionDeathBehavior_t
  • DestructiblePartDestructionRequest_t
  • Disposition_t
  • DoorState_t
  • EContributionScoreFlag_t
  • EDestructiblePartDamagePassThroughType
  • EDestructiblePartRadiusDamageApplyType
  • EDestructibleParts_DestroyParameterFlags
  • EInButtonState
  • EKillTypes_t
  • EProceduralRagdollWeightIndexPropagationMethod
  • EngineCountdownTimer
  • EngineLoopState_t
  • EntityAttachmentType_t
  • EntityDisolveType_t
  • EntityDistanceMode_t
  • EntityEffects_t
  • EntityPlatformTypes_t
  • EntityRenderAttribute_t
  • EntitySpottedState_t
  • EntitySubclassScope_t
  • EventAdvanceTick_t
  • EventAppShutdown_t
  • EventClientAdvanceNonRenderedFrame_t
  • EventClientAdvanceTick_t
  • EventClientFrameSimulate_t
  • EventClientOutput_t
  • EventClientPauseSimulate_t
  • EventClientPollInput_t
  • EventClientPollNetworking_t
  • EventClientPostAdvanceTick_t
  • EventClientPostOutput_t
  • EventClientPostSimulate_t
  • EventClientPreOutputParallelWithServer_t
  • EventClientPreOutput_t
  • EventClientPreSimulate_t
  • EventClientProcessGameInput_t
  • EventClientProcessInput_t
  • EventClientProcessNetworking_t
  • EventClientSceneSystemThreadStateChange_t
Type / to search
  1. Counter-Strike 2
  2. client
  3. C_CSWeaponBaseGun
  4. C_WeaponTaser

C_WeaponTaser

MNetworkVarNames: "GameTime_t m_fFireTime"
Inherits from (239 fields)
C_CSWeaponBaseGunC_CSWeaponBaseC_BasePlayerWeaponC_EconEntityIHasAttributesC_BaseFlexCBaseAnimGraphC_BaseModelEntityC_BaseEntityCEntityInstance
  • m_fFireTime: GameTime_t8048 (0x1F70)
    MNetworkEnable
  • m_nLastAttackTick: int328052 (0x1F74)
Also in
server.dll
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.