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AnimGraphDebugDrawType_t
AnimLoopMode_t
AnimationAlgorithm_t
BeamClipStyle_t
BeamType_t
BeginDeathLifeStateTransition_t
BloodType
BodySectionAuthority_t
BreakableContentsType_t
BrushSolidities_e
C4LightEffect_t
CAnimEventListener
CAnimEventListenerBase
CAnimEventQueueListener
CAnimGraphControllerBase
CAnimGraphControllerManager
CAttributeList
CAttributeManager
CAttributeManager::cached_attribute_float_t
CBaseAnimGraph
CBaseAnimGraphController
CBaseAnimGraphDestructibleParts_GraphController
CBaseAnimGraphVariationUserData
CBaseFilter
CBasePlayerController
CBasePlayerControllerAPI
CBasePlayerVData
CBasePlayerWeaponVData
CBaseProp
CBaseTriggerAPI
CBodyComponent
CBodyComponentBaseAnimGraph
CBodyComponentBaseModelEntity
CBodyComponentPoint
CBodyComponentSkeletonInstance
CBombTarget
CBreakableStageHelper
CBuoyancyHelper
CCS2ChickenGraphController
CCS2PawnGraphController
CCS2UIPawnGraphController
CCS2WeaponGraphController
CCSGO_EndOfMatchLineupEnd
CCSGO_WingmanIntroCharacterPosition
CCSGO_WingmanIntroCounterTerroristPosition
CCSGO_WingmanIntroTerroristPosition
CCSGameModeRules
CCSGameModeRules_ArmsRace
CCSGameModeRules_Deathmatch
CCSGameModeRules_Noop
CCSObserver_CameraServices
CCSObserver_MovementServices
CCSObserver_ObserverServices
CCSObserver_UseServices
CCSPlayerAnimationState
CCSPlayerAnimationState::AirAction_t
CCSPlayerAnimationState::Direction_t
CCSPlayerAnimationState::GroundMoveState_t
CCSPlayerAnimationState::MoveType_t
CCSPlayerBase_CameraServices
CCSPlayerController
CCSPlayerController_ActionTrackingServices
CCSPlayerController_DamageServices
CCSPlayerController_InGameMoneyServices
CCSPlayerController_InventoryServices
CCSPlayerController_InventoryServices::NetworkedLoadoutSlot_t
CCSPlayerLegacyJump
CCSPlayerModernJump
CCSPlayer_ActionTrackingServices
CCSPlayer_AimPunchServices
CCSPlayer_BulletServices
CCSPlayer_BuyServices
CCSPlayer_CameraServices
CCSPlayer_DamageReactServices
CCSPlayer_GlowServices
CCSPlayer_HostageServices
CCSPlayer_ItemServices
CCSPlayer_MovementServices
CCSPlayer_PingServices
CCSPlayer_UseServices
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Counter-Strike 2
client
C_BaseModelEntity
CBaseAnimGraph
CBaseAnimGraph
Inherits from (130 fields)
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_graphControllerManager
:
CAnimGraphControllerManager
4008 (0x0FA8)
MSaveOpsForField
: "GetAnimGraphControllerManagerSaveRestoreOps"
m_pMainGraphController
:
CAnimGraphControllerBase
*
4184 (0x1058)
MSaveOpsForField
: "GetAnimGraphControllerPtrSaveRestoreOps"
m_bInitiallyPopulateInterpHistory
:
bool
4192 (0x1060)
m_bSuppressAnimEventSounds
:
bool
4194 (0x1062)
m_bAnimGraphUpdateEnabled
:
bool
4208 (0x1070)
m_bAnimationUpdateScheduled
:
bool
4209 (0x1071)
MNotSaved
m_vecForce
:
Vector
4212 (0x1074)
MNotSaved
m_nForceBone
:
int32
4224 (0x1080)
MNotSaved
m_pClientsideRagdoll
:
CBaseAnimGraph
*
4232 (0x1088)
MNotSaved
m_bBuiltRagdoll
:
bool
4240 (0x1090)
MNotSaved
m_pRagdollControl
:
IPhysicsRagdollControl
*
4256 (0x10A0)
MPhysPtr
m_RagdollPose
:
PhysicsRagdollPose_t
4264 (0x10A8)
m_bRagdollEnabled
:
bool
4336 (0x10F0)
m_bRagdollClientSide
:
bool
4337 (0x10F1)
MNotSaved
m_bHasAnimatedMaterialAttributes
:
bool
4352 (0x1100)
MNotSaved
Referenced by (24)
CBaseAnimGraphController
m_vecSecondarySkeletons
CBaseProp
CPulseCell_PlaySequence::CursorState_t
m_hTarget
C_BaseCombatCharacter
C_BaseGrenade
C_BulletHitModel
C_CS2WeaponModuleBase
C_CSGO_PreviewModel
+16 moreā¦
Also in
server.dll
Dota 2
Deadlock