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AnimGraphDebugDrawType_t
AnimLoopMode_t
AnimationAlgorithm_t
BeamType_t
BeginDeathLifeStateTransition_t
Bidirectional_Messages
BloodType
BodySectionMutex_t
BreakableContentsType_t
BrushSolidities_e
C4LightEffect_t
CAnimGraph2InstancePtr
CAnimGraphControllerBase
CAnimGraphControllerManager
CAnimGraphControllerPtr
CAttributeList
CAttributeManager
CAttributeManager::cached_attribute_float_t
CBarnLightAPI
CBaseAnimGraph
CBaseAnimGraphAPI
CBaseAnimGraphAlias_baseanimating
CBaseAnimGraphController
CBaseAnimGraphDestructibleParts_GraphController
CBaseAnimGraphVariationUserData
CBaseEntity_SharedAPI
CBaseFilter
CBaseGrenade_API
CBaseModelEntityAPI
CBasePlayerController
CBasePlayerControllerAPI
CBasePlayerVData
CBasePlayerWeaponVData
CBaseProp
CBaseTriggerAPI
CBodyComponent
CBodyComponentBaseAnimGraph
CBodyComponentBaseModelEntity
CBodyComponentPoint
CBodyComponentSkeletonInstance
CBombTarget
CBreakableStageHelper
CBuoyancyHelper
CCS2ChickenGraphController
CCS2PawnGraphController
CCS2UIPawnGraphController
CCS2WeaponGraphController
CCSGO_EndOfMatchLineupEnd
CCSGO_TeamPreviewCharacterPosition_API
CCSGO_WingmanIntroCharacterPosition
CCSGO_WingmanIntroCounterTerroristPosition
CCSGO_WingmanIntroTerroristPosition
CCSGameModeRules
CCSGameModeRules_ArmsRace
CCSGameModeRules_Deathmatch
CCSGameModeRules_Noop
CCSObserver_CameraServices
CCSObserver_MovementServices
CCSObserver_ObserverServices
CCSObserver_UseServices
CCSPlayerAnimationState
CCSPlayerAnimationState::AirAction_t
CCSPlayerAnimationState::Direction_t
CCSPlayerAnimationState::GroundMoveState_t
CCSPlayerAnimationState::MoveType_t
CCSPlayerBase_CameraServices
CCSPlayerController
CCSPlayerController_API
CCSPlayerController_ActionTrackingServices
CCSPlayerController_DamageServices
CCSPlayerController_InGameMoneyServices
CCSPlayerController_InventoryServices
CCSPlayerController_InventoryServices::NetworkedLoadoutSlot_t
CCSPlayerLegacyJump
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CCSPlayer_ActionTrackingServices
CCSPlayer_AimPunchServices
CCSPlayer_BulletServices
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CCSPlayer_CameraServices
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Counter-Strike 2
client
C_BaseModelEntity
CBaseAnimGraph
CBaseAnimGraph
Inherits from (129 fields)
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_graphControllerManager
:
CAnimGraphControllerManager
4016 (0x0FB0)
m_pMainGraphController
:
CAnimGraphControllerPtr
4168 (0x1048)
m_bInitiallyPopulateInterpHistory
:
bool
4176 (0x1050)
m_bSuppressAnimEventSounds
:
bool
4178 (0x1052)
m_OnLayerCycleUpdated
:
CEntityOutputTemplate
<
float32
>
4184 (0x1058)
m_OnExternalChoreoGraphChanged
:
CEntityIOOutput
4216 (0x1078)
m_bAnimGraphUpdateEnabled
:
bool
4248 (0x1098)
m_bAnimationUpdateScheduled
:
bool
4249 (0x1099)
MNotSaved
m_vecForce
:
Vector
4252 (0x109C)
MNotSaved
m_nForceBone
:
int32
4264 (0x10A8)
MNotSaved
m_pClientsideRagdoll
:
CBaseAnimGraph
*
4272 (0x10B0)
MNotSaved
m_bBuiltRagdoll
:
bool
4280 (0x10B8)
MNotSaved
m_pRagdollControl
:
IPhysicsRagdollControl
*
4296 (0x10C8)
MPhysPtr
m_RagdollPose
:
PhysicsRagdollPose_t
4304 (0x10D0)
m_bRagdollEnabled
:
bool
4376 (0x1118)
m_bRagdollClientSide
:
bool
4377 (0x1119)
MNotSaved
m_bHasAnimatedMaterialAttributes
:
bool
4392 (0x1128)
MNotSaved
Referenced by (23)
CBaseAnimGraphAlias_baseanimating
CBaseAnimGraphController
m_vecSecondarySkeletons
CBaseProp
CPulseCell_PlaySequence::CursorState_t
m_hTarget
C_BaseCombatCharacter
C_BaseGrenade
C_BulletHitModel
C_CS2WeaponModuleBase
+15 moreā¦
Also in
server.dll
Dota 2
Deadlock