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Counter-Strike 2
client
C_BaseEntity
CBasePlayerController
CBasePlayerController
MNetworkIncludeByName
"m_pEntity"
"m_flSimulationTime"
"m_flCreateTime"
"m_iTeamNum"
"m_nNextThinkTick"
expand…
Inherits from (86 fields)
C_BaseEntity
CEntityInstance
expand fields
m_CommandContext
:
C_CommandContext
1552 (0x0610)
MNotSaved
m_nInButtonsWhichAreToggles
:
uint64
1720 (0x06B8)
MNotSaved
m_nTickBase
:
uint32
1728 (0x06C0)
MNetworkEnable
MNetworkPriority
: 1
MNetworkUserGroup
: "LocalPlayerExclusive"
MNotSaved
m_hPawn
:
CHandle
<
C_BasePlayerPawn
>
1732 (0x06C4)
MNetworkChangeCallback
: "OnPawnChanged"
MNetworkEnable
m_bKnownTeamMismatch
:
bool
1736 (0x06C8)
MNetworkEnable
m_hPredictedPawn
:
CHandle
<
C_BasePlayerPawn
>
1740 (0x06CC)
MNotSaved
m_nSplitScreenSlot
:
CSplitScreenSlot
1744 (0x06D0)
MNotSaved
m_hSplitOwner
:
CHandle
<
CBasePlayerController
>
1748 (0x06D4)
MNotSaved
m_hSplitScreenPlayers
:
CUtlVector
<
CHandle
<
CBasePlayerController
>
>
1752 (0x06D8)
MNotSaved
m_bIsHLTV
:
bool
1776 (0x06F0)
m_iConnected
:
PlayerConnectedState
1780 (0x06F4)
MNetworkChangeCallback
: "OnConnectionStateChanged"
MNetworkEnable
MNotSaved
m_iszPlayerName
:
char
[128]
1784 (0x06F8)
MNetworkChangeCallback
: "OnPlayerControllerNameChanged"
MNetworkEnable
MNotSaved
m_steamID
:
uint64
1920 (0x0780)
MNetworkChangeCallback
: "OnSteamIDChanged"
MNetworkEnable
MNetworkEncoder
: "fixed64"
MNotSaved
m_bIsLocalPlayerController
:
bool
1928 (0x0788)
MNotSaved
m_bNoClipEnabled
:
bool
1929 (0x0789)
MNetworkChangeCallback
: "OnNoClipEnableChanged"
MNetworkEnable
m_iDesiredFOV
:
uint32
1932 (0x078C)
MNetworkEnable
Referenced by (6)
CCSPlayerController
C_BasePlayerPawn
m_hController
C_BasePlayerPawn
m_hDefaultController
C_Hostage
m_pPredictionOwner
C_PlantedC4
m_pPredictionOwner
C_Team
m_aPlayerControllers
Also in
server.dll
Dota 2
Deadlock