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CBaseAnimGraphController
CBaseButton
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CBaseClientUIEntity
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CBaseDMStart
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CBaseFilter
CBaseFlex
CBaseFlexAlias_funCBaseFlex
CBaseGrenade
CBaseIssue
CBaseModelEntity
CBaseModelEntityAPI
CBaseMoveBehavior
CBasePlatTrain
CBasePlayerController
CBasePlayerControllerAPI
CBasePlayerPawn
CBasePlayerVData
CBasePlayerWeapon
CBasePlayerWeaponVData
CBaseProp
CBasePropDoor
CBaseToggle
CBaseTrigger
CBaseTriggerAPI
CBeam
CBlood
CBodyComponent
CBodyComponentBaseAnimGraph
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CBodyComponentPoint
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CBombTarget
CBot
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CBtNode
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CBtNodeCondition
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CBtNodeDecorator
CBuoyancyHelper
CBuyZone
CC4
CCS2WeaponGraphController
CCSBot
CCSGO_TeamIntroCharacterPosition
CCSGO_TeamIntroCounterTerroristPosition
CCSGO_TeamIntroTerroristPosition
CCSGO_TeamPreviewCharacterPosition
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CCSGameModeRules
CCSGameModeRules_ArmsRace
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CCSGameRules
CCSGameRulesProxy
CCSMinimapBoundary
CCSObserverPawn
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Counter-Strike 2
server
CBaseEntity
CBasePlayerController
CBasePlayerController
MNetworkIncludeByName
"m_pEntity"
"m_flSimulationTime"
"m_flCreateTime"
"m_iTeamNum"
"m_nNextThinkTick"
expand…
Inherits from (83 fields)
CBaseEntity
CEntityInstance
expand fields
m_nInButtonsWhichAreToggles
:
uint64
1200 (0x04B0)
MNotSaved
m_nTickBase
:
uint32
1208 (0x04B8)
MNetworkEnable
MNetworkPriority
: 1
MNetworkUserGroup
: "LocalPlayerExclusive"
MNotSaved
m_hPawn
:
CHandle
<
CBasePlayerPawn
>
1248 (0x04E0)
MNetworkChangeCallback
: "OnPawnChanged"
MNetworkEnable
m_bKnownTeamMismatch
:
bool
1252 (0x04E4)
MNetworkEnable
m_nSplitScreenSlot
:
CSplitScreenSlot
1256 (0x04E8)
MNotSaved
m_hSplitOwner
:
CHandle
<
CBasePlayerController
>
1260 (0x04EC)
MNotSaved
m_hSplitScreenPlayers
:
CUtlVector
<
CHandle
<
CBasePlayerController
>
>
1264 (0x04F0)
MNotSaved
m_bIsHLTV
:
bool
1288 (0x0508)
m_iConnected
:
PlayerConnectedState
1292 (0x050C)
MNetworkChangeCallback
: "OnConnectionStateChanged"
MNetworkEnable
MNotSaved
m_iszPlayerName
:
char
[128]
1296 (0x0510)
MNetworkChangeCallback
: "OnPlayerControllerNameChanged"
MNetworkEnable
MNotSaved
m_szNetworkIDString
:
CUtlString
1424 (0x0590)
MNotSaved
m_fLerpTime
:
float32
1432 (0x0598)
MNotSaved
m_bLagCompensation
:
bool
1436 (0x059C)
MNotSaved
m_bPredict
:
bool
1437 (0x059D)
MNotSaved
m_bIsLowViolence
:
bool
1444 (0x05A4)
MNotSaved
m_bGamePaused
:
bool
1445 (0x05A5)
MNotSaved
m_iIgnoreGlobalChat
:
ChatIgnoreType_t
1760 (0x06E0)
MNotSaved
m_flLastPlayerTalkTime
:
float32
1764 (0x06E4)
m_flLastEntitySteadyState
:
float32
1768 (0x06E8)
MNotSaved
m_nAvailableEntitySteadyState
:
int32
1772 (0x06EC)
MNotSaved
m_bHasAnySteadyStateEnts
:
bool
1776 (0x06F0)
MNotSaved
m_steamID
:
uint64
1792 (0x0700)
MNetworkChangeCallback
: "OnSteamIDChanged"
MNetworkEnable
MNetworkEncoder
: "fixed64"
MNotSaved
m_bNoClipEnabled
:
bool
1800 (0x0708)
MNetworkChangeCallback
: "OnNoClipEnableChanged"
MNetworkEnable
m_iDesiredFOV
:
uint32
1804 (0x070C)
MNetworkEnable
Referenced by (5)
CBasePlayerPawn
m_hController
CBasePlayerPawn
m_hDefaultController
CCSPlayerController
CHintMessageQueue
m_pPlayerController
CTeam
m_aPlayerControllers
Also in
client.dll
Dota 2
Deadlock