Source 2 Viewer
CAI_ChangeHintGroup
CAI_Expresser
CAI_ExpresserWithFollowup
CAK47
CAmbientGeneric
CAnimGraphNetworkedVariables
CAttributeContainer
CAttributeList
CAttributeManager
CAttributeManager::cached_attribute_float_t
CBarnLight
CBaseAnimGraph
CBaseAnimGraphController
CBaseButton
CBaseCSGrenade
CBaseCSGrenadeProjectile
CBaseClientUIEntity
CBaseCombatCharacter
CBaseDMStart
CBaseDoor
CBaseEntity
CBaseEntityAPI
CBaseFilter
CBaseFlex
CBaseFlexAlias_funCBaseFlex
CBaseGrenade
CBaseIssue
CBaseModelEntity
CBaseModelEntityAPI
CBaseMoveBehavior
CBasePlatTrain
CBasePlayerController
CBasePlayerControllerAPI
CBasePlayerPawn
CBasePlayerVData
CBasePlayerWeapon
CBasePlayerWeaponVData
CBaseProp
CBasePropDoor
CBaseToggle
CBaseTrigger
CBaseTriggerAPI
CBeam
CBlood
CBodyComponent
CBodyComponentBaseAnimGraph
CBodyComponentBaseModelEntity
CBodyComponentPoint
CBodyComponentSkeletonInstance
CBombTarget
CBot
CBreakable
CBreakableProp
CBtActionAim
CBtActionCombatPositioning
CBtActionMoveTo
CBtActionParachutePositioning
CBtNode
CBtNodeComposite
CBtNodeCondition
CBtNodeConditionInactive
CBtNodeDecorator
CBuoyancyHelper
CBuyZone
CC4
CCS2WeaponGraphController
CCSBot
CCSGO_TeamIntroCharacterPosition
CCSGO_TeamIntroCounterTerroristPosition
CCSGO_TeamIntroTerroristPosition
CCSGO_TeamPreviewCharacterPosition
CCSGO_TeamSelectCharacterPosition
CCSGO_TeamSelectCounterTerroristPosition
CCSGO_TeamSelectTerroristPosition
CCSGO_WingmanIntroCharacterPosition
CCSGO_WingmanIntroCounterTerroristPosition
CCSGO_WingmanIntroTerroristPosition
CCSGameModeRules
CCSGameModeRules_ArmsRace
CCSGameModeRules_Deathmatch
Type
/
to search
Counter-Strike 2
server
CBaseToggle
CBaseDoor
CBaseDoor
MNetworkVarNames
: "bool m_bIsUsable"
Inherits from (131 fields)
CBaseToggle
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_angMoveEntitySpace
:
QAngle
1984 (0x07C0)
m_vecMoveDirParentSpace
:
Vector
1996 (0x07CC)
m_ls
:
locksound_t
2008 (0x07D8)
MNotSaved
m_bForceClosed
:
bool
2040 (0x07F8)
m_bDoorGroup
:
bool
2041 (0x07F9)
m_bLocked
:
bool
2042 (0x07FA)
m_bIgnoreDebris
:
bool
2043 (0x07FB)
m_bNoNPCs
:
bool
2044 (0x07FC)
m_eSpawnPosition
:
FuncDoorSpawnPos_t
2048 (0x0800)
m_flBlockDamage
:
float32
2052 (0x0804)
m_NoiseMoving
:
CUtlSymbolLarge
2056 (0x0808)
m_NoiseArrived
:
CUtlSymbolLarge
2064 (0x0810)
m_NoiseMovingClosed
:
CUtlSymbolLarge
2072 (0x0818)
m_NoiseArrivedClosed
:
CUtlSymbolLarge
2080 (0x0820)
m_ChainTarget
:
CUtlSymbolLarge
2088 (0x0828)
m_OnBlockedClosing
:
CEntityIOOutput
2096 (0x0830)
m_OnBlockedOpening
:
CEntityIOOutput
2120 (0x0848)
m_OnUnblockedClosing
:
CEntityIOOutput
2144 (0x0860)
m_OnUnblockedOpening
:
CEntityIOOutput
2168 (0x0878)
m_OnFullyClosed
:
CEntityIOOutput
2192 (0x0890)
m_OnFullyOpen
:
CEntityIOOutput
2216 (0x08A8)
m_OnClose
:
CEntityIOOutput
2240 (0x08C0)
m_OnOpen
:
CEntityIOOutput
2264 (0x08D8)
m_OnLockedUse
:
CEntityIOOutput
2288 (0x08F0)
m_bLoopMoveSound
:
bool
2312 (0x0908)
m_bCreateNavObstacle
:
bool
2344 (0x0928)
m_isChaining
:
bool
2345 (0x0929)
MNotSaved
m_bIsUsable
:
bool
2346 (0x092A)
MNetworkEnable
MNotSaved
Referenced by (1)
CRotDoor
Also in
client.dll
Deadlock