Source 2 Viewer
  • CAI_ExpresserWithFollowup
  • CAK47
  • CAmbientGeneric
  • CAttributeContainer
  • CAttributeList
  • CAttributeManager
  • CAttributeManager::cached_attribute_float_t
  • CBarnLight
  • CBarnLightAPI
  • CBaseAnimGraph
  • CBaseAnimGraphAPI
  • CBaseAnimGraphAlias_baseanimating
  • CBaseAnimGraphController
  • CBaseButton
  • CBaseCSGrenade
  • CBaseCSGrenadeProjectile
  • CBaseClientUIEntity
  • CBaseCombatCharacter
  • CBaseDMStart
  • CBaseDoor
  • CBaseEntity
  • CBaseEntityAPI
  • CBaseEntity_SharedAPI
  • CBaseFilter
  • CBaseGrenade
  • CBaseGrenade_API
  • CBaseIssue
  • CBaseModelEntity
  • CBaseModelEntity::OnDamageLevelChangedArgs_t
  • CBaseModelEntityAPI
  • CBaseMoveBehavior
  • CBasePlatTrain
  • CBasePlayerController
  • CBasePlayerControllerAPI
  • CBasePlayerPawn
  • CBasePlayerVData
  • CBasePlayerWeapon
  • CBasePlayerWeaponVData
  • CBaseProp
  • CBasePropDoor
  • CBaseToggle
  • CBaseTrigger
  • CBaseTriggerAPI
  • CBeam
  • CBlood
  • CBodyComponent
  • CBodyComponentBaseAnimGraph
  • CBodyComponentBaseModelEntity
  • CBodyComponentPoint
  • CBodyComponentSkeletonInstance
  • CBombTarget
  • CBot
  • CBreakable
  • CBreakableProp
  • CBtActionAim
  • CBtActionCombatPositioning
  • CBtActionMoveTo
  • CBtActionParachutePositioning
  • CBtNode
  • CBtNodeComposite
  • CBtNodeCondition
  • CBtNodeConditionInactive
  • CBtNodeDecorator
  • CBuoyancyHelper
  • CBuyZone
  • CBuyZone_API
  • CC4
  • CCS2PawnGraphController
  • CCS2WeaponGraphController
  • CCSBot
  • CCSGO_EndOfMatchLineupEnd
  • CCSGO_EndOfMatchLineupEndpoint
  • CCSGO_EndOfMatchLineupStart
  • CCSGO_TeamIntroCharacterPosition
  • CCSGO_TeamIntroCounterTerroristPosition
  • CCSGO_TeamIntroTerroristPosition
  • CCSGO_TeamPreviewCharacterPosition
  • CCSGO_TeamPreviewCharacterPosition_API
  • CCSGO_TeamSelectCharacterPosition
  • CCSGO_TeamSelectCounterTerroristPosition
Type / to search
  1. Counter-Strike 2
  2. server
  3. CBaseToggle
  4. CBaseDoor

CBaseDoor

Inherits from (144 fields)
CBaseToggleCBaseModelEntityCBaseEntityCEntityInstance
  • m_angMoveEntitySpace: QAngle2048 (0x0800)
  • m_vecMoveDirParentSpace: Vector2060 (0x080C)
  • m_ls: locksound_t2072 (0x0818)
    MNotSaved
  • m_bForceClosed: bool2104 (0x0838)
  • m_bDoorGroup: bool2105 (0x0839)
  • m_bLocked: bool2106 (0x083A)
  • m_bIgnoreDebris: bool2107 (0x083B)
  • m_bNoNPCs: bool2108 (0x083C)
  • m_eSpawnPosition: FuncDoorSpawnPos_t2112 (0x0840)
  • m_flBlockDamage: float322116 (0x0844)
  • m_NoiseMoving: CGameSoundEventName2120 (0x0848)
  • m_NoiseArrived: CGameSoundEventName2128 (0x0850)
  • m_NoiseMovingClosed: CGameSoundEventName2136 (0x0858)
  • m_NoiseArrivedClosed: CGameSoundEventName2144 (0x0860)
  • m_ChainTarget: CUtlSymbolLarge2152 (0x0868)
  • m_OnBlockedClosing: CEntityIOOutput2160 (0x0870)
  • m_OnBlockedOpening: CEntityIOOutput2184 (0x0888)
  • m_OnUnblockedClosing: CEntityIOOutput2208 (0x08A0)
  • m_OnUnblockedOpening: CEntityIOOutput2232 (0x08B8)
  • m_OnFullyClosed: CEntityIOOutput2256 (0x08D0)
  • m_OnFullyOpen: CEntityIOOutput2280 (0x08E8)
  • m_OnClose: CEntityIOOutput2304 (0x0900)
  • m_OnOpen: CEntityIOOutput2328 (0x0918)
  • m_OnLockedUse: CEntityIOOutput2352 (0x0930)
  • m_bLoopMoveSound: bool2376 (0x0948)
  • m_bCreateNavObstacle: bool2408 (0x0968)
  • m_flSpeed: float322412 (0x096C)
  • m_isChaining: bool2416 (0x0970)
    MNotSaved
  • m_bIsUsable: bool2417 (0x0971)
    MNotSaved
Referenced by (1)
CRotDoor
Also in
client.dllDeadlock
Offsets are from Windows. Source revision 10812696 built on Jul 09 2026.