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CBaseButton
CBaseCSGrenade
CBaseCSGrenadeProjectile
CBaseClientUIEntity
CBaseCombatCharacter
CBaseDMStart
CBaseDoor
CBaseEntity
CBaseEntityAPI
CBaseFilter
CBaseGrenade
CBaseIssue
CBaseModelEntity
CBaseModelEntity::OnDamageLevelChangedArgs_t
CBaseModelEntityAPI
CBaseMoveBehavior
CBasePlatTrain
CBasePlayerController
CBasePlayerControllerAPI
CBasePlayerPawn
CBasePlayerVData
CBasePlayerWeapon
CBasePlayerWeaponVData
CBaseProp
CBasePropDoor
CBaseToggle
CBaseTrigger
CBaseTriggerAPI
CBeam
CBlood
CBodyComponent
CBodyComponentBaseAnimGraph
CBodyComponentBaseModelEntity
CBodyComponentPoint
CBodyComponentSkeletonInstance
CBombTarget
CBot
CBreakable
CBreakableProp
CBtActionAim
CBtActionCombatPositioning
CBtActionMoveTo
CBtActionParachutePositioning
CBtNode
CBtNodeComposite
CBtNodeCondition
CBtNodeConditionInactive
CBtNodeDecorator
CBuoyancyHelper
CBuyZone
CC4
CCS2PawnGraphController
CCS2WeaponGraphController
CCSBot
CCSGO_EndOfMatchLineupEnd
CCSGO_EndOfMatchLineupEndpoint
CCSGO_EndOfMatchLineupStart
CCSGO_TeamIntroCharacterPosition
CCSGO_TeamIntroCounterTerroristPosition
CCSGO_TeamIntroTerroristPosition
CCSGO_TeamPreviewCharacterPosition
CCSGO_TeamSelectCharacterPosition
CCSGO_TeamSelectCounterTerroristPosition
CCSGO_TeamSelectTerroristPosition
CCSGO_WingmanIntroCharacterPosition
CCSGO_WingmanIntroCounterTerroristPosition
CCSGO_WingmanIntroTerroristPosition
CCSGameModeRules
CCSGameModeRules_ArmsRace
CCSGameModeRules_Deathmatch
CCSGameModeRules_Noop
CCSGameRules
CCSGameRulesProxy
CCSMinimapBoundary
CCSObserverPawn
CCSObserver_CameraServices
CCSObserver_MovementServices
CCSObserver_ObserverServices
CCSObserver_UseServices
CCSPetPlacement
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Counter-Strike 2
server
CBaseCombatCharacter
CBasePlayerPawn
CBasePlayerPawn
Inherits from (152 fields)
CBaseCombatCharacter
CBaseAnimGraph
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_pWeaponServices
:
CPlayer_WeaponServices
*
2560 (0x0A00)
m_pItemServices
:
CPlayer_ItemServices
*
2568 (0x0A08)
m_pAutoaimServices
:
CPlayer_AutoaimServices
*
2576 (0x0A10)
m_pObserverServices
:
CPlayer_ObserverServices
*
2584 (0x0A18)
m_pWaterServices
:
CPlayer_WaterServices
*
2592 (0x0A20)
m_pUseServices
:
CPlayer_UseServices
*
2600 (0x0A28)
m_pFlashlightServices
:
CPlayer_FlashlightServices
*
2608 (0x0A30)
m_pCameraServices
:
CPlayer_CameraServices
*
2616 (0x0A38)
m_pMovementServices
:
CPlayer_MovementServices
*
2624 (0x0A40)
m_ServerViewAngleChanges
:
CUtlVectorEmbeddedNetworkVar
<
ViewAngleServerChange_t
>
2640 (0x0A50)
MNotSaved
v_angle
:
QAngle
2744 (0x0AB8)
v_anglePrevious
:
QAngle
2756 (0x0AC4)
m_iHideHUD
:
uint32
2768 (0x0AD0)
m_skybox3d
:
sky3dparams_t
2776 (0x0AD8)
m_fTimeLastHurt
:
GameTime_t
2920 (0x0B68)
m_flDeathTime
:
GameTime_t
2924 (0x0B6C)
m_fNextSuicideTime
:
GameTime_t
2928 (0x0B70)
MNotSaved
m_fInitHUD
:
bool
2932 (0x0B74)
m_pExpresser
:
CAI_Expresser
*
2936 (0x0B78)
m_hController
:
CHandle
<
CBasePlayerController
>
2944 (0x0B80)
m_hDefaultController
:
CHandle
<
CBasePlayerController
>
2948 (0x0B84)
m_fHltvReplayDelay
:
float32
2956 (0x0B8C)
MNotSaved
m_fHltvReplayEnd
:
float32
2960 (0x0B90)
MNotSaved
m_iHltvReplayEntity
:
CEntityIndex
2964 (0x0B94)
MNotSaved
m_sndOpvarLatchData
:
CUtlVector
<
sndopvarlatchdata_t
>
2968 (0x0B98)
Referenced by (10)
CBasePlayerController
m_hPawn
CBreakable
m_hPhysicsAttacker
CBreakableProp
m_hPhysicsAttacker
CCSPlayerPawnBase
CInstructorEventEntity
m_hTargetPlayer
CPhysBox
m_hCarryingPlayer
CPointValueRemapper
m_hUsingPlayer
CRagdollProp
m_hPhysicsAttacker
+2 moreā¦
Also in
client.dll
Dota 2
Deadlock