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  • ActorMapping_t
  • AnimGraph2SerializedPoseRecipeSlot_t
  • AutoRoomDoorwayPairs_t
  • CAI_ChangeHintGroup
  • CAI_Expresser
  • CAI_ExpresserWithFollowup
  • CAK47
  • CAmbientGeneric
  • CAttributeContainer
  • CAttributeList
  • CAttributeManager
  • CAttributeManager::cached_attribute_float_t
  • CBarnLight
  • CBarnLightAPI
  • CBaseAnimGraph
  • CBaseAnimGraphAPI
  • CBaseAnimGraphAlias_baseanimating
  • CBaseAnimGraphController
  • CBaseButton
  • CBaseCSGrenade
  • CBaseCSGrenadeProjectile
  • CBaseClientUIEntity
  • CBaseCombatCharacter
  • CBaseDMStart
  • CBaseDoor
  • CBaseEntity
  • CBaseEntityAPI
  • CBaseEntity_SharedAPI
  • CBaseFilter
  • CBaseGrenade
  • CBaseGrenade_API
  • CBaseIssue
  • CBaseModelEntity
  • CBaseModelEntity::OnDamageLevelChangedArgs_t
  • CBaseModelEntityAPI
  • CBaseMoveBehavior
  • CBasePlatTrain
  • CBasePlayerController
  • CBasePlayerControllerAPI
  • CBasePlayerPawn
  • CBasePlayerVData
  • CBasePlayerWeapon
  • CBasePlayerWeaponVData
  • CBaseProp
  • CBasePropDoor
  • CBaseToggle
  • CBaseTrigger
  • CBaseTriggerAPI
  • CBeam
  • CBlood
  • CBodyComponent
  • CBodyComponentBaseAnimGraph
  • CBodyComponentBaseModelEntity
  • CBodyComponentPoint
  • CBodyComponentSkeletonInstance
  • CBombTarget
  • CBot
  • CBreakable
  • CBreakableProp
  • CBtActionAim
  • CBtActionCombatPositioning
  • CBtActionMoveTo
  • CBtActionParachutePositioning
  • CBtNode
  • CBtNodeComposite
  • CBtNodeCondition
  • CBtNodeConditionInactive
  • CBtNodeDecorator
  • CBuoyancyHelper
  • CBuyZone
  • CBuyZone_API
  • CC4
  • CCS2PawnGraphController
  • CCS2WeaponGraphController
  • CCSBot
  • CCSGO_EndOfMatchLineupEnd
  • CCSGO_EndOfMatchLineupEndpoint
  • CCSGO_EndOfMatchLineupStart
  • CCSGO_TeamIntroCharacterPosition
  • CCSGO_TeamIntroCounterTerroristPosition
Type / to search
  1. Counter-Strike 2
  2. server
  3. CCSWeaponBase
  4. CBaseCSGrenade

CBaseCSGrenade

Inherits from (212 fields)
CCSWeaponBaseCBasePlayerWeaponCEconEntityIHasAttributesCBaseAnimGraphCBaseModelEntityCBaseEntityCEntityInstance
  • m_bRedraw: bool4176 (0x1050)
  • m_bIsHeldByPlayer: bool4177 (0x1051)
  • m_bPinPulled: bool4178 (0x1052)
  • m_bJumpThrow: bool4179 (0x1053)
  • m_bThrowAnimating: bool4180 (0x1054)
  • m_fThrowTime: GameTime_t4184 (0x1058)
  • m_flThrowStrength: float324188 (0x105C)
  • m_fDropTime: GameTime_t4192 (0x1060)
  • m_fPinPullTime: GameTime_t4196 (0x1064)
  • m_bJustPulledPin: bool4200 (0x1068)
  • m_nNextHoldTick: GameTick_t4204 (0x106C)
  • m_flNextHoldFrac: float324208 (0x1070)
  • m_hSwitchToWeaponAfterThrow: CHandle< CCSWeaponBase >4212 (0x1074)
Referenced by (5)
CDecoyGrenadeCFlashbangCHEGrenadeCMolotovGrenadeCSmokeGrenade
Also in
client.dll
Offsets are from Windows. Source revision 10812696 built on Jul 09 2026.