Source 2 Viewer
  • CBaseCSGrenadeProjectile
  • CBaseClientUIEntity
  • CBaseCombatCharacter
  • CBaseDMStart
  • CBaseDoor
  • CBaseEntity
  • CBaseEntityAPI
  • CBaseFilter
  • CBaseFlex
  • CBaseFlexAlias_funCBaseFlex
  • CBaseGrenade
  • CBaseIssue
  • CBaseModelEntity
  • CBaseModelEntityAPI
  • CBaseMoveBehavior
  • CBasePlatTrain
  • CBasePlayerController
  • CBasePlayerControllerAPI
  • CBasePlayerPawn
  • CBasePlayerVData
  • CBasePlayerWeapon
  • CBasePlayerWeaponVData
  • CBaseProp
  • CBasePropDoor
  • CBaseToggle
  • CBaseTrigger
  • CBaseTriggerAPI
  • CBeam
  • CBlood
  • CBodyComponent
  • CBodyComponentBaseAnimGraph
  • CBodyComponentBaseModelEntity
  • CBodyComponentPoint
  • CBodyComponentSkeletonInstance
  • CBombTarget
  • CBot
  • CBreakable
  • CBreakableProp
  • CBtActionAim
  • CBtActionCombatPositioning
  • CBtActionMoveTo
  • CBtActionParachutePositioning
  • CBtNode
  • CBtNodeComposite
  • CBtNodeCondition
  • CBtNodeConditionInactive
  • CBtNodeDecorator
  • CBuoyancyHelper
  • CBuyZone
  • CC4
  • CCS2WeaponGraphController
  • CCSBot
  • CCSGO_TeamIntroCharacterPosition
  • CCSGO_TeamIntroCounterTerroristPosition
  • CCSGO_TeamIntroTerroristPosition
  • CCSGO_TeamPreviewCharacterPosition
  • CCSGO_TeamSelectCharacterPosition
  • CCSGO_TeamSelectCounterTerroristPosition
  • CCSGO_TeamSelectTerroristPosition
  • CCSGO_WingmanIntroCharacterPosition
  • CCSGO_WingmanIntroCounterTerroristPosition
  • CCSGO_WingmanIntroTerroristPosition
  • CCSGameModeRules
  • CCSGameModeRules_ArmsRace
  • CCSGameModeRules_Deathmatch
  • CCSGameModeRules_Noop
  • CCSGameRules
  • CCSGameRulesProxy
  • CCSMinimapBoundary
  • CCSObserverPawn
  • CCSObserver_CameraServices
  • CCSObserver_MovementServices
  • CCSObserver_ObserverServices
  • CCSObserver_UseServices
  • CCSPetPlacement
  • CCSPlace
  • CCSPlayerBase_CameraServices
  • CCSPlayerController
  • CCSPlayerController_ActionTrackingServices
  • CCSPlayerController_DamageServices
Type / to search
  1. Counter-Strike 2
  2. server
  3. CEntitySubclassVDataBase
  4. CBasePlayerVData

CBasePlayerVData

Inherits from (0 fields)
CEntitySubclassVDataBase
  • m_sModelName: CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > >40 (0x28)
    MPropertyProvidesEditContextString: "ToolEditContext_ID_VMDL"
  • m_flHeadDamageMultiplier: CSkillFloat = 3264 (0x0108)
  • m_flChestDamageMultiplier: CSkillFloat = 1280 (0x0118)
  • m_flStomachDamageMultiplier: CSkillFloat = 1296 (0x0128)
  • m_flArmDamageMultiplier: CSkillFloat = 1312 (0x0138)
  • m_flLegDamageMultiplier: CSkillFloat = 1328 (0x0148)
  • m_flHoldBreathTime: float32 = 15344 (0x0158)
    MPropertyGroupName: "Water"
  • m_flDrowningDamageInterval: float32 = 1348 (0x015C)
    MPropertyDescription: "Seconds between drowning ticks"
    MPropertyGroupName: "Water"
  • m_nDrowningDamageInitial: int32 = 10352 (0x0160)
    MPropertyDescription: "Amount of damage done on the first drowning tick (+1 each subsequent interval)"
    MPropertyGroupName: "Water"
  • m_nDrowningDamageMax: int32 = 10356 (0x0164)
    MPropertyDescription: "Max damage done by a drowning tick"
    MPropertyGroupName: "Water"
  • m_nWaterSpeed: int32 = 100360 (0x0168)
    MPropertyGroupName: "Water"
  • m_flUseRange: float32 = 55364 (0x016C)
    MPropertyGroupName: "Use"
  • m_flUseAngleTolerance: float32 = 45368 (0x0170)
    MPropertyGroupName: "Use"
  • m_flCrouchTime: float32 = 0.4372 (0x0174)
    MPropertyDescription: "Time to move between crouch and stand"
    MPropertyGroupName: "Crouch"
Also in
client.dllDota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.