Source 2 Viewer
  • BreakableContentsType_t
  • BrushSolidities_e
  • C4LightEffect_t
  • CAnimEventListener
  • CAnimEventListenerBase
  • CAnimEventQueueListener
  • CAnimGraphControllerBase
  • CAnimGraphControllerManager
  • CAnimGraphNetworkedVariables
  • CAttributeList
  • CAttributeManager
  • CAttributeManager::cached_attribute_float_t
  • CBaseAnimGraph
  • CBaseAnimGraphController
  • CBaseAnimGraphDestructibleParts_GraphController
  • CBaseAnimGraphVariationUserData
  • CBaseFilter
  • CBasePlayerController
  • CBasePlayerControllerAPI
  • CBasePlayerVData
  • CBasePlayerWeaponVData
  • CBaseProp
  • CBaseTriggerAPI
  • CBodyComponent
  • CBodyComponentBaseAnimGraph
  • CBodyComponentBaseModelEntity
  • CBodyComponentPoint
  • CBodyComponentSkeletonInstance
  • CBombTarget
  • CBreakableStageHelper
  • CBuoyancyHelper
  • CCS2ChickenGraphController
  • CCS2WeaponGraphController
  • CCSGO_WingmanIntroCharacterPosition
  • CCSGO_WingmanIntroCounterTerroristPosition
  • CCSGO_WingmanIntroTerroristPosition
  • CCSGameModeRules
  • CCSGameModeRules_ArmsRace
  • CCSGameModeRules_Deathmatch
  • CCSGameModeRules_Noop
  • CCSObserver_CameraServices
  • CCSObserver_MovementServices
  • CCSObserver_ObserverServices
  • CCSObserver_UseServices
  • CCSPlayerBase_CameraServices
  • CCSPlayerController
  • CCSPlayerController_ActionTrackingServices
  • CCSPlayerController_DamageServices
  • CCSPlayerController_InGameMoneyServices
  • CCSPlayerController_InventoryServices
  • CCSPlayerController_InventoryServices::NetworkedLoadoutSlot_t
  • CCSPlayerLegacyJump
  • CCSPlayerModernJump
  • CCSPlayer_ActionTrackingServices
  • CCSPlayer_BulletServices
  • CCSPlayer_BuyServices
  • CCSPlayer_CameraServices
  • CCSPlayer_DamageReactServices
  • CCSPlayer_GlowServices
  • CCSPlayer_HostageServices
  • CCSPlayer_ItemServices
  • CCSPlayer_MovementServices
  • CCSPlayer_PingServices
  • CCSPlayer_UseServices
  • CCSPlayer_WaterServices
  • CCSPlayer_WeaponServices
  • CCSWeaponBaseVData
  • CCS_PortraitWorldCallbackHandler
  • CChoreoInfoTarget
  • CCitadelSoundOpvarSetOBB
  • CClientAlphaProperty
  • CCollisionProperty
  • CCopyRecipientFilter
  • CDamageRecord
  • CDebugOverlayCombinedTypes_t
  • CDebugOverlayFilterTextType_t
  • CDebugOverlayFilterType_t
  • CDecalGroupVData
  • CDecalInstance
  • CDestructiblePart
Type / to search
  1. Counter-Strike 2
  2. client
  3. CEntitySubclassVDataBase
  4. CBasePlayerVData

CBasePlayerVData

Inherits from (0 fields)
CEntitySubclassVDataBase
  • m_sModelName: CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > >40 (0x28)
    MPropertyProvidesEditContextString: "ToolEditContext_ID_VMDL"
  • m_flHeadDamageMultiplier: CSkillFloat = 3264 (0x0108)
  • m_flChestDamageMultiplier: CSkillFloat = 1280 (0x0118)
  • m_flStomachDamageMultiplier: CSkillFloat = 1296 (0x0128)
  • m_flArmDamageMultiplier: CSkillFloat = 1312 (0x0138)
  • m_flLegDamageMultiplier: CSkillFloat = 1328 (0x0148)
  • m_flHoldBreathTime: float32 = 15344 (0x0158)
    MPropertyGroupName: "Water"
  • m_flDrowningDamageInterval: float32 = 1348 (0x015C)
    MPropertyDescription: "Seconds between drowning ticks"
    MPropertyGroupName: "Water"
  • m_nDrowningDamageInitial: int32 = 10352 (0x0160)
    MPropertyDescription: "Amount of damage done on the first drowning tick (+1 each subsequent interval)"
    MPropertyGroupName: "Water"
  • m_nDrowningDamageMax: int32 = 10356 (0x0164)
    MPropertyDescription: "Max damage done by a drowning tick"
    MPropertyGroupName: "Water"
  • m_nWaterSpeed: int32 = 100360 (0x0168)
    MPropertyGroupName: "Water"
  • m_flUseRange: float32 = 55364 (0x016C)
    MPropertyGroupName: "Use"
  • m_flUseAngleTolerance: float32 = 45368 (0x0170)
    MPropertyGroupName: "Use"
  • m_flCrouchTime: float32 = 0.4372 (0x0174)
    MPropertyDescription: "Time to move between crouch and stand"
    MPropertyGroupName: "Crouch"
Also in
server.dllDota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.