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  • soundlevel_t
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Type / to search
  1. Counter-Strike 2
  2. server
  3. CBaseToggle
  4. CBaseButton

CBaseButton

Inherits from (145 fields)
CBaseToggleCBaseModelEntityCBaseEntityCEntityInstance
  • m_angMoveEntitySpace: QAngle2024 (0x07E8)
  • m_fStayPushed: bool2036 (0x07F4)
  • m_fRotating: bool2037 (0x07F5)
  • m_ls: locksound_t2040 (0x07F8)
    MNotSaved
  • m_sUseSound: CUtlSymbolLarge2072 (0x0818)
  • m_sLockedSound: CUtlSymbolLarge2080 (0x0820)
  • m_sUnlockedSound: CUtlSymbolLarge2088 (0x0828)
  • m_sOverrideAnticipationName: CUtlSymbolLarge2096 (0x0830)
  • m_bLocked: bool2104 (0x0838)
  • m_bDisabled: bool2105 (0x0839)
  • m_flUseLockedTime: GameTime_t2108 (0x083C)
  • m_bSolidBsp: bool2112 (0x0840)
  • m_OnDamaged: CEntityIOOutput2120 (0x0848)
  • m_OnPressed: CEntityIOOutput2144 (0x0860)
  • m_OnUseLocked: CEntityIOOutput2168 (0x0878)
  • m_OnIn: CEntityIOOutput2192 (0x0890)
  • m_OnOut: CEntityIOOutput2216 (0x08A8)
  • m_nState: int322240 (0x08C0)
    MNotSaved
  • m_hConstraint: CEntityHandle2244 (0x08C4)
  • m_hConstraintParent: CEntityHandle2248 (0x08C8)
  • m_bForceNpcExclude: bool2252 (0x08CC)
    MNotSaved
  • m_sGlowEntity: CUtlSymbolLarge2256 (0x08D0)
  • m_glowEntity: CHandle< CBaseModelEntity >2264 (0x08D8)
    MNotSaved
  • m_usable: bool2268 (0x08DC)
  • m_szDisplayText: CUtlSymbolLarge2272 (0x08E0)
    MNotSaved
Referenced by (2)
CPhysicalButtonCRotButton
Also in
client.dllDeadlock
Offsets are from Windows. Source revision 10666121 built on May 18 2026.