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CBlood
CBodyComponent
CBodyComponentBaseAnimGraph
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CBuoyancyHelper
CBuyZone
CC4
CCS2WeaponGraphController
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CCSPlayerController_InventoryServices::NetworkedLoadoutSlot_t
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CCSPointPulseAPI
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Counter-Strike 2
server
CBuoyancyHelper
CBuoyancyHelper
m_nFluidType
:
CUtlStringToken
24 (0x18)
m_flFluidDensity
:
float32
28 (0x1C)
m_flNeutrallyBuoyantGravity
:
float32
32 (0x20)
m_flNeutrallyBuoyantLinearDamping
:
float32
36 (0x24)
m_flNeutrallyBuoyantAngularDamping
:
float32
40 (0x28)
m_bNeutrallyBuoyant
:
bool
44 (0x2C)
m_vecFractionOfWheelSubmergedForWheelFriction
:
CUtlVector
<
float32
>
48 (0x30)
m_vecWheelFrictionScales
:
CUtlVector
<
float32
>
72 (0x48)
m_vecFractionOfWheelSubmergedForWheelDrag
:
CUtlVector
<
float32
>
96 (0x60)
m_vecWheelDrag
:
CUtlVector
<
float32
>
120 (0x78)
Referenced by (2)
CFuncWater
m_BuoyancyHelper
CTriggerBuoyancy
m_BuoyancyHelper
Also in
client.dll
Dota 2
Deadlock