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CBodyComponentBaseModelEntity
CBodyComponentPoint
CBodyComponentSkeletonInstance
CBombTarget
CBot
CBreakable
CBreakableProp
CBtActionAim
CBtActionCombatPositioning
CBtActionMoveTo
CBtActionParachutePositioning
CBtNode
CBtNodeComposite
CBtNodeCondition
CBtNodeConditionInactive
CBtNodeDecorator
CBuoyancyHelper
CBuyZone
CC4
CCS2WeaponGraphController
CCSBot
CCSGO_TeamIntroCharacterPosition
CCSGO_TeamIntroCounterTerroristPosition
CCSGO_TeamIntroTerroristPosition
CCSGO_TeamPreviewCharacterPosition
CCSGO_TeamSelectCharacterPosition
CCSGO_TeamSelectCounterTerroristPosition
CCSGO_TeamSelectTerroristPosition
CCSGO_WingmanIntroCharacterPosition
CCSGO_WingmanIntroCounterTerroristPosition
CCSGO_WingmanIntroTerroristPosition
CCSGameModeRules
CCSGameModeRules_ArmsRace
CCSGameModeRules_Deathmatch
CCSGameModeRules_Noop
CCSGameRules
CCSGameRulesProxy
CCSMinimapBoundary
CCSObserverPawn
CCSObserver_CameraServices
CCSObserver_MovementServices
CCSObserver_ObserverServices
CCSObserver_UseServices
CCSPetPlacement
CCSPlace
CCSPlayerBase_CameraServices
CCSPlayerController
CCSPlayerController_ActionTrackingServices
CCSPlayerController_DamageServices
CCSPlayerController_InGameMoneyServices
CCSPlayerController_InventoryServices
CCSPlayerController_InventoryServices::NetworkedLoadoutSlot_t
CCSPlayerLegacyJump
CCSPlayerModernJump
CCSPlayerPawn
CCSPlayerPawnBase
CCSPlayerResource
CCSPlayer_ActionTrackingServices
CCSPlayer_BulletServices
CCSPlayer_BuyServices
CCSPlayer_CameraServices
CCSPlayer_DamageReactServices
CCSPlayer_HostageServices
CCSPlayer_ItemServices
CCSPlayer_MovementServices
CCSPlayer_PingServices
CCSPlayer_RadioServices
CCSPlayer_UseServices
CCSPlayer_WaterServices
CCSPlayer_WeaponServices
CCSPointPulseAPI
CCSPointScriptEntity
CCSSprite
CCSTeam
CCSWeaponBase
CCSWeaponBaseGun
CCSWeaponBaseShotgun
CCSWeaponBaseVData
CChangeLevel
CChicken
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Counter-Strike 2
server
CAnimGraphControllerBase
CCS2WeaponGraphController
CCS2WeaponGraphController
Inherits from (1 field)
CAnimGraphControllerBase
expand fields
m_action
:
CAnimGraph2ParamOptionalRef
<
CGlobalSymbol
>
144 (0x90)
m_bActionReset
:
CAnimGraph2ParamOptionalRef
<
bool
>
168 (0xA8)
m_flWeaponActionSpeedScale
:
CAnimGraph2ParamOptionalRef
<
float32
>
192 (0xC0)
m_weaponCategory
:
CAnimGraph2ParamOptionalRef
<
CGlobalSymbol
>
216 (0xD8)
m_weaponType
:
CAnimGraph2ParamOptionalRef
<
CGlobalSymbol
>
240 (0xF0)
m_weaponExtraInfo
:
CAnimGraph2ParamOptionalRef
<
CGlobalSymbol
>
264 (0x0108)
m_flWeaponAmmo
:
CAnimGraph2ParamOptionalRef
<
float32
>
288 (0x0120)
m_flWeaponAmmoMax
:
CAnimGraph2ParamOptionalRef
<
float32
>
312 (0x0138)
m_flWeaponAmmoReserve
:
CAnimGraph2ParamOptionalRef
<
float32
>
336 (0x0150)
m_bWeaponIsSilenced
:
CAnimGraph2ParamOptionalRef
<
bool
>
360 (0x0168)
m_flWeaponIronsightAmount
:
CAnimGraph2ParamOptionalRef
<
float32
>
384 (0x0180)
m_bIsUsingLegacyModel
:
CAnimGraph2ParamOptionalRef
<
bool
>
408 (0x0198)
m_idleVariation
:
CAnimGraph2ParamOptionalRef
<
float32
>
432 (0x01B0)
m_deployVariation
:
CAnimGraph2ParamOptionalRef
<
float32
>
456 (0x01C8)
m_attackType
:
CAnimGraph2ParamOptionalRef
<
CGlobalSymbol
>
480 (0x01E0)
m_attackThrowStrength
:
CAnimGraph2ParamOptionalRef
<
float32
>
504 (0x01F8)
m_flAttackVariation
:
CAnimGraph2ParamOptionalRef
<
float32
>
528 (0x0210)
m_inspectVariation
:
CAnimGraph2ParamOptionalRef
<
float32
>
552 (0x0228)
m_inspectExtraInfo
:
CAnimGraph2ParamOptionalRef
<
CGlobalSymbol
>
576 (0x0240)
m_reloadStage
:
CAnimGraph2ParamOptionalRef
<
CGlobalSymbol
>
600 (0x0258)
Also in
client.dll