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CCSPlayer_ActionTrackingServices
CCSPlayer_AimPunchServices
CCSPlayer_BulletServices
CCSPlayer_BuyServices
CCSPlayer_CameraServices
CCSPlayer_DamageReactServices
CCSPlayer_HostageServices
CCSPlayer_ItemServices
CCSPlayer_MovementServices
CCSPlayer_PingServices
CCSPlayer_RadioServices
CCSPlayer_UseServices
CCSPlayer_WaterServices
CCSPlayer_WeaponServices
CCSPointPulseAPI
CCSPointScriptEntity
CCSPointScriptEntity_API
CCSSprite
CCSTeam
CCSWeaponBase
CCSWeaponBaseGun
CCSWeaponBaseShotgun
CCSWeaponBaseVData
CCSWeaponBase_API
CCashStack
CChangeLevel
CChicken
CChicken_API
CChoreoComponent
CChoreoInfoTarget
CCitadelSoundOpvarSetOBB
CCollisionProperty
CColorCorrection
CColorCorrectionVolume
CCommentaryAuto
CCommentarySystem
CCommentaryViewPosition
CConstantForceController
CConstraintAnchor
CCredits
CDEagle
CDamageRecord
CDebugHistory
CDecoyGrenade
CDecoyProjectile
CDestructiblePartsComponent
CDynamicLight
CDynamicNavConnectionsVolume
CDynamicProp
CDynamicPropAlias_cable_dynamic
CDynamicPropAlias_dynamic_prop
CDynamicPropAlias_prop_dynamic_override
CEconEntity
CEconItemAttribute
CEconItemView
CEconWearable
CEffectData
CEnableMotionFixup
CEntityBlocker
CEntityDissolve
CEntityFlame
CEnvBeam
CEnvBeverage
CEnvCombinedLightProbeVolume
CEnvCombinedLightProbeVolumeAPI
CEnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume
CEnvCubemap
CEnvCubemapAPI
CEnvCubemapBox
CEnvCubemapFog
CEnvDecal
CEnvDetailController
CEnvEntityIgniter
CEnvEntityMaker
CEnvExplosion
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CEnvGlobal
CEnvHudHint
CEnvHudHint_API
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Counter-Strike 2
server
CBasePlayerWeapon
CCSWeaponBase
CCSWeaponBase
Inherits from (160 fields)
CBasePlayerWeapon
CEconEntity
IHasAttributes
CBaseAnimGraph
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_bRemoveable
:
bool
3288 (0x0CD8)
m_bPlayerAmmoStockOnPickup
:
bool
3289 (0x0CD9)
m_bRequireUseToTouch
:
bool
3290 (0x0CDA)
m_iWeaponGameplayAnimState
:
WeaponGameplayAnimState
3292 (0x0CDC)
m_flWeaponGameplayAnimStateTimestamp
:
GameTime_t
3296 (0x0CE0)
m_flInspectCancelCompleteTime
:
GameTime_t
3300 (0x0CE4)
m_bInspectPending
:
bool
3304 (0x0CE8)
m_bInspectShouldLoop
:
bool
3305 (0x0CE9)
m_nLastEmptySoundCmdNum
:
int32
3348 (0x0D14)
m_bFireOnEmpty
:
bool
3376 (0x0D30)
m_OnPlayerPickup
:
CEntityIOOutput
3384 (0x0D38)
m_weaponMode
:
CSWeaponMode
3408 (0x0D50)
m_flTurningInaccuracyDelta
:
float32
3412 (0x0D54)
m_vecTurningInaccuracyEyeDirLast
:
Vector
3416 (0x0D58)
m_flTurningInaccuracy
:
float32
3428 (0x0D64)
m_fAccuracyPenalty
:
float32
3432 (0x0D68)
m_flLastAccuracyUpdateTime
:
GameTime_t
3436 (0x0D6C)
m_fAccuracySmoothedForZoom
:
float32
3440 (0x0D70)
m_iRecoilIndex
:
int32
3444 (0x0D74)
m_flRecoilIndex
:
float32
3448 (0x0D78)
m_bBurstMode
:
bool
3452 (0x0D7C)
m_nPostponeFireReadyTicks
:
GameTick_t
3456 (0x0D80)
m_flPostponeFireReadyFrac
:
float32
3460 (0x0D84)
m_bInReload
:
bool
3464 (0x0D88)
m_nDeployTick
:
GameTick_t
3468 (0x0D8C)
m_flDroppedAtTime
:
GameTime_t
3472 (0x0D90)
m_bIsHauledBack
:
bool
3480 (0x0D98)
m_bSilencerOn
:
bool
3481 (0x0D99)
m_flTimeSilencerSwitchComplete
:
GameTime_t
3484 (0x0D9C)
m_flWeaponActionPlaybackRate
:
float32
3488 (0x0DA0)
m_iOriginalTeamNumber
:
int32
3492 (0x0DA4)
m_iMostRecentTeamNumber
:
int32
3496 (0x0DA8)
m_bDroppedNearBuyZone
:
bool
3500 (0x0DAC)
m_flNextAttackRenderTimeOffset
:
float32
3504 (0x0DB0)
m_bCanBePickedUp
:
bool
3528 (0x0DC8)
m_bUseCanOverrideNextOwnerTouchTime
:
bool
3529 (0x0DC9)
m_nextOwnerTouchTime
:
GameTime_t
3532 (0x0DCC)
m_nextPrevOwnerTouchTime
:
GameTime_t
3536 (0x0DD0)
m_nextPrevOwnerUseTime
:
GameTime_t
3544 (0x0DD8)
m_hPrevOwner
:
CHandle
<
CCSPlayerPawn
>
3548 (0x0DDC)
m_nDropTick
:
GameTick_t
3552 (0x0DE0)
m_bWasActiveWeaponWhenDropped
:
bool
3556 (0x0DE4)
m_donated
:
bool
3588 (0x0E04)
m_fLastShotTime
:
GameTime_t
3592 (0x0E08)
m_bWasOwnedByCT
:
bool
3596 (0x0E0C)
m_bWasOwnedByTerrorist
:
bool
3597 (0x0E0D)
m_numRemoveUnownedWeaponThink
:
int32
3600 (0x0E10)
m_IronSightController
:
CIronSightController
3696 (0x0E70)
m_iIronSightMode
:
int32
3720 (0x0E88)
m_flLastLOSTraceFailureTime
:
GameTime_t
3724 (0x0E8C)
m_flWatTickOffset
:
float32
3728 (0x0E90)
m_flLastShakeTime
:
GameTime_t
3744 (0x0EA0)
Referenced by (7)
CBaseCSGrenade
CBaseCSGrenade
m_hSwitchToWeaponAfterThrow
CC4
CCSWeaponBaseGun
CCSWeaponBaseShotgun
CKnife
CWeaponBaseItem
Also in
client.dll