Source 2 Viewer
  • CCSPlayerController_InGameMoneyServices
  • CCSPlayerController_InventoryServices
  • CCSPlayerController_InventoryServices::NetworkedLoadoutSlot_t
  • CCSPlayerLegacyJump
  • CCSPlayerModernJump
  • CCSPlayerPawn
  • CCSPlayerPawnBase
  • CCSPlayerResource
  • CCSPlayer_ActionTrackingServices
  • CCSPlayer_BulletServices
  • CCSPlayer_BuyServices
  • CCSPlayer_CameraServices
  • CCSPlayer_DamageReactServices
  • CCSPlayer_HostageServices
  • CCSPlayer_ItemServices
  • CCSPlayer_MovementServices
  • CCSPlayer_PingServices
  • CCSPlayer_RadioServices
  • CCSPlayer_UseServices
  • CCSPlayer_WaterServices
  • CCSPlayer_WeaponServices
  • CCSPointPulseAPI
  • CCSPointScriptEntity
  • CCSSprite
  • CCSTeam
  • CCSWeaponBase
  • CCSWeaponBaseGun
  • CCSWeaponBaseShotgun
  • CCSWeaponBaseVData
  • CChangeLevel
  • CChicken
  • CChoreoInfoTarget
  • CCitadelSoundOpvarSetOBB
  • CCollisionProperty
  • CColorCorrection
  • CColorCorrectionVolume
  • CCommentaryAuto
  • CCommentarySystem
  • CCommentaryViewPosition
  • CConstantForceController
  • CConstraintAnchor
  • CCredits
  • CDEagle
  • CDamageRecord
  • CDebugHistory
  • CDecoyGrenade
  • CDecoyProjectile
  • CDestructiblePartsComponent
  • CDynamicLight
  • CDynamicNavConnectionsVolume
  • CDynamicProp
  • CDynamicPropAlias_cable_dynamic
  • CDynamicPropAlias_dynamic_prop
  • CDynamicPropAlias_prop_dynamic_override
  • CEconEntity
  • CEconItemAttribute
  • CEconItemView
  • CEconWearable
  • CEffectData
  • CEnableMotionFixup
  • CEntityBlocker
  • CEntityDissolve
  • CEntityFlame
  • CEnvBeam
  • CEnvBeverage
  • CEnvCombinedLightProbeVolume
  • CEnvCubemap
  • CEnvCubemapBox
  • CEnvCubemapFog
  • CEnvDecal
  • CEnvDetailController
  • CEnvEntityIgniter
  • CEnvEntityMaker
  • CEnvExplosion
  • CEnvFade
  • CEnvGlobal
  • CEnvHudHint
  • CEnvInstructorHint
  • CEnvInstructorVRHint
  • CEnvLaser
Type / to search
  1. Counter-Strike 2
  2. server
  3. CPlayer_WaterServices
  4. CCSPlayer_WaterServices

CCSPlayer_WaterServices

Inherits from (1 field)
CPlayer_WaterServicesCPlayerPawnComponent
  • m_NextDrownDamageTime: GameTime_t72 (0x48)
  • m_nDrownDmgRate: int3276 (0x4C)
  • m_AirFinishedTime: GameTime_t80 (0x50)
  • m_flWaterJumpTime: float3284 (0x54)
  • m_vecWaterJumpVel: Vector88 (0x58)
  • m_flSwimSoundTime: float32100 (0x64)
Also in
client.dll
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.