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CCSPlayerController_InventoryServices::NetworkedLoadoutSlot_t
CCSPlayerLegacyJump
CCSPlayerModernJump
CCSPlayerPawn
CCSPlayerPawnBase
CCSPlayerResource
CCSPlayer_ActionTrackingServices
CCSPlayer_AimPunchServices
CCSPlayer_BulletServices
CCSPlayer_BuyServices
CCSPlayer_CameraServices
CCSPlayer_DamageReactServices
CCSPlayer_HostageServices
CCSPlayer_ItemServices
CCSPlayer_MovementServices
CCSPlayer_PingServices
CCSPlayer_RadioServices
CCSPlayer_UseServices
CCSPlayer_WaterServices
CCSPlayer_WeaponServices
CCSPointPulseAPI
CCSPointScriptEntity
CCSSprite
CCSTeam
CCSWeaponBase
CCSWeaponBaseGun
CCSWeaponBaseShotgun
CCSWeaponBaseVData
CCashStack
CChangeLevel
CChicken
CChoreoComponent
CChoreoInfoTarget
CCitadelSoundOpvarSetOBB
CCollisionProperty
CColorCorrection
CColorCorrectionVolume
CCommentaryAuto
CCommentarySystem
CCommentaryViewPosition
CConstantForceController
CConstraintAnchor
CCredits
CDEagle
CDamageRecord
CDebugHistory
CDecoyGrenade
CDecoyProjectile
CDestructiblePartsComponent
CDynamicLight
CDynamicNavConnectionsVolume
CDynamicProp
CDynamicPropAlias_cable_dynamic
CDynamicPropAlias_dynamic_prop
CDynamicPropAlias_prop_dynamic_override
CEconEntity
CEconItemAttribute
CEconItemView
CEconWearable
CEffectData
CEnableMotionFixup
CEntityBlocker
CEntityDissolve
CEntityFlame
CEnvBeam
CEnvBeverage
CEnvCombinedLightProbeVolume
CEnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume
CEnvCubemap
CEnvCubemapBox
CEnvCubemapFog
CEnvDecal
CEnvDetailController
CEnvEntityIgniter
CEnvEntityMaker
CEnvExplosion
CEnvFade
CEnvGlobal
CEnvHudHint
CEnvInstructorHint
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Counter-Strike 2
server
CPlayer_WeaponServices
CCSPlayer_WeaponServices
CCSPlayer_WeaponServices
Inherits from (6 fields)
CPlayer_WeaponServices
CPlayerPawnComponent
expand fields
m_flNextAttack
:
GameTime_t
192 (0xC0)
m_hSavedWeapon
:
CHandle
<
CBasePlayerWeapon
>
196 (0xC4)
m_nTimeToMelee
:
int32
200 (0xC8)
m_nTimeToSecondary
:
int32
204 (0xCC)
m_nTimeToPrimary
:
int32
208 (0xD0)
m_nTimeToSniperRifle
:
int32
212 (0xD4)
m_bIsBeingGivenItem
:
bool
216 (0xD8)
m_bIsPickingUpItemWithUse
:
bool
217 (0xD9)
m_bPickedUpWeapon
:
bool
218 (0xDA)
m_bDisableAutoDeploy
:
bool
219 (0xDB)
m_bIsPickingUpGroundWeapon
:
bool
220 (0xDC)
m_networkAnimTiming
:
CNetworkUtlVectorBase
<
uint8
>
6240 (0x1860)
m_bBlockInspectUntilNextGraphUpdate
:
bool
6264 (0x1878)
Also in
client.dll