Source 2 Viewer
  • CCSPlayerController_InventoryServices
  • CCSPlayerController_InventoryServices::NetworkedLoadoutSlot_t
  • CCSPlayerLegacyJump
  • CCSPlayerModernJump
  • CCSPlayerPawn
  • CCSPlayerPawnBase
  • CCSPlayerResource
  • CCSPlayer_ActionTrackingServices
  • CCSPlayer_BulletServices
  • CCSPlayer_BuyServices
  • CCSPlayer_CameraServices
  • CCSPlayer_DamageReactServices
  • CCSPlayer_HostageServices
  • CCSPlayer_ItemServices
  • CCSPlayer_MovementServices
  • CCSPlayer_PingServices
  • CCSPlayer_RadioServices
  • CCSPlayer_UseServices
  • CCSPlayer_WaterServices
  • CCSPlayer_WeaponServices
  • CCSPointPulseAPI
  • CCSPointScriptEntity
  • CCSSprite
  • CCSTeam
  • CCSWeaponBase
  • CCSWeaponBaseGun
  • CCSWeaponBaseShotgun
  • CCSWeaponBaseVData
  • CChangeLevel
  • CChicken
  • CChoreoInfoTarget
  • CCitadelSoundOpvarSetOBB
  • CCollisionProperty
  • CColorCorrection
  • CColorCorrectionVolume
  • CCommentaryAuto
  • CCommentarySystem
  • CCommentaryViewPosition
  • CConstantForceController
  • CConstraintAnchor
  • CCredits
  • CDEagle
  • CDamageRecord
  • CDebugHistory
  • CDecoyGrenade
  • CDecoyProjectile
  • CDestructiblePartsComponent
  • CDynamicLight
  • CDynamicNavConnectionsVolume
  • CDynamicProp
  • CDynamicPropAlias_cable_dynamic
  • CDynamicPropAlias_dynamic_prop
  • CDynamicPropAlias_prop_dynamic_override
  • CEconEntity
  • CEconItemAttribute
  • CEconItemView
  • CEconWearable
  • CEffectData
  • CEnableMotionFixup
  • CEntityBlocker
  • CEntityDissolve
  • CEntityFlame
  • CEnvBeam
  • CEnvBeverage
  • CEnvCombinedLightProbeVolume
  • CEnvCubemap
  • CEnvCubemapBox
  • CEnvCubemapFog
  • CEnvDecal
  • CEnvDetailController
  • CEnvEntityIgniter
  • CEnvEntityMaker
  • CEnvExplosion
  • CEnvFade
  • CEnvGlobal
  • CEnvHudHint
  • CEnvInstructorHint
  • CEnvInstructorVRHint
  • CEnvLaser
  • CEnvLightProbeVolume
Type / to search
  1. Counter-Strike 2
  2. server
  3. CPlayer_WeaponServices
  4. CCSPlayer_WeaponServices

CCSPlayer_WeaponServices

MNetworkVarNames
"GameTime_t m_flNextAttack""bool m_bIsLookingAtWeapon""bool m_bIsHoldingLookAtWeapon""uint8 m_networkAnimTiming""bool m_bBlockInspectUntilNextGraphUpdate"
Inherits from (6 fields)
CPlayer_WeaponServicesCPlayerPawnComponent
  • m_flNextAttack: GameTime_t192 (0xC0)
    MNetworkEnable
    MNetworkUserGroup: "LocalPlayerExclusive"
  • m_bIsLookingAtWeapon: bool196 (0xC4)
    MNetworkEnable
  • m_bIsHoldingLookAtWeapon: bool197 (0xC5)
    MNetworkEnable
  • m_hSavedWeapon: CHandle< CBasePlayerWeapon >200 (0xC8)
  • m_nTimeToMelee: int32204 (0xCC)
  • m_nTimeToSecondary: int32208 (0xD0)
  • m_nTimeToPrimary: int32212 (0xD4)
  • m_nTimeToSniperRifle: int32216 (0xD8)
  • m_bIsBeingGivenItem: bool220 (0xDC)
  • m_bIsPickingUpItemWithUse: bool221 (0xDD)
  • m_bPickedUpWeapon: bool222 (0xDE)
  • m_bDisableAutoDeploy: bool223 (0xDF)
  • m_bIsPickingUpGroundWeapon: bool224 (0xE0)
  • m_networkAnimTiming: CNetworkUtlVectorBase< uint8 >6328 (0x18B8)
    MNetworkEnable
  • m_bBlockInspectUntilNextGraphUpdate: bool6352 (0x18D0)
    MNetworkEnable
Also in
client.dll
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.