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CCSPlayerController_InventoryServices
CCSPlayerController_InventoryServices::NetworkedLoadoutSlot_t
CCSPlayerLegacyJump
CCSPlayerModernJump
CCSPlayerPawn
CCSPlayerPawnBase
CCSPlayerResource
CCSPlayer_ActionTrackingServices
CCSPlayer_BulletServices
CCSPlayer_BuyServices
CCSPlayer_CameraServices
CCSPlayer_DamageReactServices
CCSPlayer_HostageServices
CCSPlayer_ItemServices
CCSPlayer_MovementServices
CCSPlayer_PingServices
CCSPlayer_RadioServices
CCSPlayer_UseServices
CCSPlayer_WaterServices
CCSPlayer_WeaponServices
CCSPointPulseAPI
CCSPointScriptEntity
CCSSprite
CCSTeam
CCSWeaponBase
CCSWeaponBaseGun
CCSWeaponBaseShotgun
CCSWeaponBaseVData
CChangeLevel
CChicken
CChoreoInfoTarget
CCitadelSoundOpvarSetOBB
CCollisionProperty
CColorCorrection
CColorCorrectionVolume
CCommentaryAuto
CCommentarySystem
CCommentaryViewPosition
CConstantForceController
CConstraintAnchor
CCredits
CDEagle
CDamageRecord
CDebugHistory
CDecoyGrenade
CDecoyProjectile
CDestructiblePartsComponent
CDynamicLight
CDynamicNavConnectionsVolume
CDynamicProp
CDynamicPropAlias_cable_dynamic
CDynamicPropAlias_dynamic_prop
CDynamicPropAlias_prop_dynamic_override
CEconEntity
CEconItemAttribute
CEconItemView
CEconWearable
CEffectData
CEnableMotionFixup
CEntityBlocker
CEntityDissolve
CEntityFlame
CEnvBeam
CEnvBeverage
CEnvCombinedLightProbeVolume
CEnvCubemap
CEnvCubemapBox
CEnvCubemapFog
CEnvDecal
CEnvDetailController
CEnvEntityIgniter
CEnvEntityMaker
CEnvExplosion
CEnvFade
CEnvGlobal
CEnvHudHint
CEnvInstructorHint
CEnvInstructorVRHint
CEnvLaser
CEnvLightProbeVolume
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Counter-Strike 2
server
CPlayer_WeaponServices
CCSPlayer_WeaponServices
CCSPlayer_WeaponServices
MNetworkVarNames
"GameTime_t m_flNextAttack"
"bool m_bIsLookingAtWeapon"
"bool m_bIsHoldingLookAtWeapon"
"uint8 m_networkAnimTiming"
"bool m_bBlockInspectUntilNextGraphUpdate"
Inherits from (6 fields)
CPlayer_WeaponServices
CPlayerPawnComponent
expand fields
m_flNextAttack
:
GameTime_t
192 (0xC0)
MNetworkEnable
MNetworkUserGroup
: "LocalPlayerExclusive"
m_bIsLookingAtWeapon
:
bool
196 (0xC4)
MNetworkEnable
m_bIsHoldingLookAtWeapon
:
bool
197 (0xC5)
MNetworkEnable
m_hSavedWeapon
:
CHandle
<
CBasePlayerWeapon
>
200 (0xC8)
m_nTimeToMelee
:
int32
204 (0xCC)
m_nTimeToSecondary
:
int32
208 (0xD0)
m_nTimeToPrimary
:
int32
212 (0xD4)
m_nTimeToSniperRifle
:
int32
216 (0xD8)
m_bIsBeingGivenItem
:
bool
220 (0xDC)
m_bIsPickingUpItemWithUse
:
bool
221 (0xDD)
m_bPickedUpWeapon
:
bool
222 (0xDE)
m_bDisableAutoDeploy
:
bool
223 (0xDF)
m_bIsPickingUpGroundWeapon
:
bool
224 (0xE0)
m_networkAnimTiming
:
CNetworkUtlVectorBase
<
uint8
>
6328 (0x18B8)
MNetworkEnable
m_bBlockInspectUntilNextGraphUpdate
:
bool
6352 (0x18D0)
MNetworkEnable
Also in
client.dll