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  • CCSPlayerController_DamageServices
  • CCSPlayerController_InGameMoneyServices
  • CCSPlayerController_InventoryServices
  • CCSPlayerController_InventoryServices::NetworkedLoadoutSlot_t
  • CCSPlayerLegacyJump
  • CCSPlayerModernJump
  • CCSPlayer_ActionTrackingServices
  • CCSPlayer_AimPunchServices
  • CCSPlayer_BulletServices
  • CCSPlayer_BuyServices
  • CCSPlayer_CameraServices
  • CCSPlayer_DamageReactServices
  • CCSPlayer_GlowServices
  • CCSPlayer_HostageServices
  • CCSPlayer_ItemServices
  • CCSPlayer_MovementServices
  • CCSPlayer_PingServices
  • CCSPlayer_UseServices
  • CCSPlayer_WaterServices
  • CCSPlayer_WeaponServices
  • CCSWeaponBaseVData
  • CCS_PortraitWorldCallbackHandler
  • CCashStack
  • CChoreoComponent
  • CChoreoInfoTarget
  • CCitadelSoundOpvarSetOBB
  • CClientAlphaProperty
  • CCollisionProperty
  • CCopyRecipientFilter
  • CDamageRecord
  • CDebugDrawHistoryData
  • CDebugOverlayCombinedTypes_t
  • CDebugOverlayFilterTextType_t
  • CDebugOverlayFilterType_t
  • CDebugSnapshotData_t
  • CDecalGroupVData
  • CDecalInstance
  • CDestructiblePart
  • CDestructiblePart_DamageLevel
  • CDestructiblePartsComponent
  • CDestructiblePartsSystemData
  • CEconItemAttribute
  • CEffectData
  • CEmptyGraphController
  • CEntitySubclassVDataBase
  • CEnvSoundscape
  • CEnvSoundscapeAlias_snd_soundscape
  • CEnvSoundscapeProxy
  • CEnvSoundscapeProxyAlias_snd_soundscape_proxy
  • CEnvSoundscapeTriggerable
  • CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
  • CExplosionTypeData
  • CFilterAttributeInt
  • CFilterClass
  • CFilterLOS
  • CFilterMassGreater
  • CFilterModel
  • CFilterMultiple
  • CFilterMultipleAPI
  • CFilterName
  • CFilterProximity
  • CFilterTeam
  • CFiringModeFloat
  • CFiringModeInt
  • CFlashlightEffect
  • CFloatExponentialMovingAverage
  • CFloatMovingAverage
  • CFootstepTableHandle
  • CFuncRetakeBarrier
  • CFuncWater
  • CGameSceneNode
  • CGameSceneNodeHandle
  • CGlobalLightBase
  • CGlowProperty
  • CGrenadeTracer
  • CHitboxComponent
  • CHostageRescueZone
  • CHostageRescueZoneShim
  • CInButtonState
  • CInfoDynamicShadowHint
Type / to search
  1. Counter-Strike 2
  2. client
  3. CPlayer_WeaponServices
  4. CCSPlayer_WeaponServices

CCSPlayer_WeaponServices

Inherits from (5 fields)
CPlayer_WeaponServicesCPlayerPawnComponent
  • m_flNextAttack: GameTime_t208 (0xD0)
  • m_nOldTotalShootPositionHistoryCount: uint32212 (0xD4)
  • m_nOldTotalInputHistoryCount: uint32880 (0x0370)
  • m_networkAnimTiming: C_NetworkUtlVectorBase< uint8 >5512 (0x1588)
  • m_bBlockInspectUntilNextGraphUpdate: bool5536 (0x15A0)
Also in
server.dll
Offsets are from Windows. Source revision 10666121 built on May 18 2026.