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CCSPlayerController_ActionTrackingServices
CCSPlayerController_DamageServices
CCSPlayerController_InGameMoneyServices
CCSPlayerController_InventoryServices
CCSPlayerController_InventoryServices::NetworkedLoadoutSlot_t
CCSPlayerLegacyJump
CCSPlayerModernJump
CCSPlayer_ActionTrackingServices
CCSPlayer_BulletServices
CCSPlayer_BuyServices
CCSPlayer_CameraServices
CCSPlayer_DamageReactServices
CCSPlayer_GlowServices
CCSPlayer_HostageServices
CCSPlayer_ItemServices
CCSPlayer_MovementServices
CCSPlayer_PingServices
CCSPlayer_UseServices
CCSPlayer_WaterServices
CCSPlayer_WeaponServices
CCSWeaponBaseVData
CCS_PortraitWorldCallbackHandler
CChoreoInfoTarget
CCitadelSoundOpvarSetOBB
CClientAlphaProperty
CCollisionProperty
CCopyRecipientFilter
CDamageRecord
CDebugOverlayCombinedTypes_t
CDebugOverlayFilterTextType_t
CDebugOverlayFilterType_t
CDecalGroupVData
CDecalInstance
CDestructiblePart
CDestructiblePart_DamageLevel
CDestructiblePartsComponent
CDestructiblePartsSystemData
CEconItemAttribute
CEffectData
CEmptyGraphController
CEntitySubclassVDataBase
CEnvSoundscape
CEnvSoundscapeAlias_snd_soundscape
CEnvSoundscapeProxy
CEnvSoundscapeProxyAlias_snd_soundscape_proxy
CEnvSoundscapeTriggerable
CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
CFilterAttributeInt
CFilterClass
CFilterLOS
CFilterMassGreater
CFilterModel
CFilterMultiple
CFilterMultipleAPI
CFilterName
CFilterProximity
CFilterTeam
CFiringModeFloat
CFiringModeInt
CFlashlightEffect
CFloatExponentialMovingAverage
CFloatMovingAverage
CFootstepTableHandle
CFuncRetakeBarrier
CFuncWater
CGameSceneNode
CGameSceneNodeHandle
CGlobalLightBase
CGlowProperty
CGrenadeTracer
CHitboxComponent
CHostageRescueZone
CHostageRescueZoneShim
CInButtonState
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoInteraction
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
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Counter-Strike 2
client
CPlayer_WeaponServices
CCSPlayer_WeaponServices
CCSPlayer_WeaponServices
MNetworkVarNames
"GameTime_t m_flNextAttack"
"bool m_bIsLookingAtWeapon"
"bool m_bIsHoldingLookAtWeapon"
"uint8 m_networkAnimTiming"
"bool m_bBlockInspectUntilNextGraphUpdate"
Inherits from (5 fields)
CPlayer_WeaponServices
CPlayerPawnComponent
expand fields
m_flNextAttack
:
GameTime_t
208 (0xD0)
MNetworkEnable
MNetworkUserGroup
: "LocalPlayerExclusive"
m_bIsLookingAtWeapon
:
bool
212 (0xD4)
MNetworkEnable
m_bIsHoldingLookAtWeapon
:
bool
213 (0xD5)
MNetworkEnable
m_nOldTotalShootPositionHistoryCount
:
uint32
216 (0xD8)
m_nOldTotalInputHistoryCount
:
uint32
880 (0x0370)
m_networkAnimTiming
:
C_NetworkUtlVectorBase
<
uint8
>
5512 (0x1588)
MNetworkEnable
m_bBlockInspectUntilNextGraphUpdate
:
bool
5536 (0x15A0)
MNetworkEnable
Also in
server.dll